2023-08-23 07:32:32 +01:00
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#include "projectsettingseditor.h"
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#include "ui_projectsettingseditor.h"
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#include "config.h"
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#include "noscrollcombobox.h"
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#include <QAbstractButton>
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#include <QFormLayout>
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/*
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Editor for the settings in a user's porymap.project.cfg and porymap.user.cfg files.
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*/
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ProjectSettingsEditor::ProjectSettingsEditor(QWidget *parent, Project *project) :
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QMainWindow(parent),
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ui(new Ui::ProjectSettingsEditor),
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project(project)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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this->initUi();
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this->connectSignals();
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this->refresh();
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this->restoreWindowState();
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}
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ProjectSettingsEditor::~ProjectSettingsEditor()
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{
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delete ui;
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}
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2023-08-29 02:02:52 +01:00
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// TODO: Move tool tips to editable areas
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void ProjectSettingsEditor::connectSignals() {
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connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &ProjectSettingsEditor::dialogButtonClicked);
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connect(ui->button_ChoosePrefabs, &QAbstractButton::clicked, this, &ProjectSettingsEditor::choosePrefabsFileClicked);
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// Connect combo boxes
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QList<NoScrollComboBox *> combos = ui->centralwidget->findChildren<NoScrollComboBox *>();
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foreach(auto i, combos)
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connect(i, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::markEdited);
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connect(ui->comboBox_BaseGameVersion, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::promptRestoreDefaults);
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// Connect check boxes
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QList<QCheckBox *> checkboxes = ui->centralwidget->findChildren<QCheckBox *>();
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foreach(auto i, checkboxes)
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connect(i, &QCheckBox::stateChanged, this, &ProjectSettingsEditor::markEdited);
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// Connect spin boxes
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QList<QSpinBox *> spinBoxes = ui->centralwidget->findChildren<QSpinBox *>();
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foreach(auto i, spinBoxes)
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connect(i, QOverload<int>::of(&QSpinBox::valueChanged), [this](int) { this->markEdited(); });
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// Connect line edits
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QList<QLineEdit *> lineEdits = ui->centralwidget->findChildren<QLineEdit *>();
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foreach(auto i, lineEdits)
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connect(i, &QLineEdit::textEdited, this, &ProjectSettingsEditor::markEdited);
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}
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void ProjectSettingsEditor::markEdited() {
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// Don't treat signals emitted while the UI is refreshing as edits
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if (!this->refreshing)
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this->hasUnsavedChanges = true;
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}
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void ProjectSettingsEditor::initUi() {
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// Populate combo boxes
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if (project) ui->comboBox_DefaultPrimaryTileset->addItems(project->primaryTilesetLabels);
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if (project) ui->comboBox_DefaultSecondaryTileset->addItems(project->secondaryTilesetLabels);
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ui->comboBox_BaseGameVersion->addItems(ProjectConfig::versionStrings);
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ui->comboBox_AttributesSize->addItems({"1", "2", "4"});
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// Validate that the border metatiles text is a comma-separated list of metatile values
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const QString regex_Hex = "(0[xX])?[A-Fa-f0-9]+";
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static const QRegularExpression expression(QString("^(%1,)*%1$").arg(regex_Hex)); // Comma-separated list of hex values
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QRegularExpressionValidator *validator = new QRegularExpressionValidator(expression);
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ui->lineEdit_BorderMetatiles->setValidator(validator);
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ui->spinBox_Elevation->setMaximum(15);
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ui->spinBox_FillMetatile->setMaximum(Project::getNumMetatilesTotal() - 1);
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// TODO: These need to be subclassed (or changed to line edits) to handle larger values
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ui->spinBox_BehaviorMask->setMaximum(INT_MAX);
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ui->spinBox_EncounterTypeMask->setMaximum(INT_MAX);
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ui->spinBox_LayerTypeMask->setMaximum(INT_MAX);
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ui->spinBox_TerrainTypeMask->setMaximum(INT_MAX);
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}
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void ProjectSettingsEditor::restoreWindowState() {
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logInfo("Restoring project settings editor geometry from previous session.");
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const QMap<QString, QByteArray> geometry = porymapConfig.getProjectSettingsEditorGeometry();
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this->restoreGeometry(geometry.value("project_settings_editor_geometry"));
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this->restoreState(geometry.value("project_settings_editor_state"));
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}
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// Set UI states using config data
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void ProjectSettingsEditor::refresh() {
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this->refreshing = true; // Block signals
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// Set combo box texts
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ui->comboBox_DefaultPrimaryTileset->setTextItem(projectConfig.getDefaultPrimaryTileset());
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ui->comboBox_DefaultSecondaryTileset->setTextItem(projectConfig.getDefaultSecondaryTileset());
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ui->comboBox_BaseGameVersion->setTextItem(projectConfig.getBaseGameVersionString());
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ui->comboBox_AttributesSize->setTextItem(QString::number(projectConfig.getMetatileAttributesSize()));
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// Set check box states
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ui->checkBox_UsePoryscript->setChecked(projectConfig.getUsePoryScript());
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ui->checkBox_ShowWildEncounterTables->setChecked(userConfig.getEncounterJsonActive());
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ui->checkBox_CreateTextFile->setChecked(projectConfig.getCreateMapTextFileEnabled());
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ui->checkBox_PrefabImportPrompted->setChecked(projectConfig.getPrefabImportPrompted());
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ui->checkBox_EnableTripleLayerMetatiles->setChecked(projectConfig.getTripleLayerMetatilesEnabled());
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ui->checkBox_EnableRequiresItemfinder->setChecked(projectConfig.getHiddenItemRequiresItemfinderEnabled());
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ui->checkBox_EnableQuantity->setChecked(projectConfig.getHiddenItemQuantityEnabled());
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ui->checkBox_EnableCloneObjects->setChecked(projectConfig.getEventCloneObjectEnabled());
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ui->checkBox_EnableWeatherTriggers->setChecked(projectConfig.getEventWeatherTriggerEnabled());
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ui->checkBox_EnableSecretBases->setChecked(projectConfig.getEventSecretBaseEnabled());
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ui->checkBox_EnableRespawn->setChecked(projectConfig.getHealLocationRespawnDataEnabled());
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ui->checkBox_EnableAllowFlags->setChecked(projectConfig.getMapAllowFlagsEnabled());
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ui->checkBox_EnableFloorNumber->setChecked(projectConfig.getFloorNumberEnabled());
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ui->checkBox_EnableCustomBorderSize->setChecked(projectConfig.getUseCustomBorderSize());
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ui->checkBox_OutputCallback->setChecked(projectConfig.getTilesetsHaveCallback());
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ui->checkBox_OutputIsCompressed->setChecked(projectConfig.getTilesetsHaveIsCompressed());
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// Set spin box values
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ui->spinBox_Elevation->setValue(projectConfig.getNewMapElevation());
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ui->spinBox_FillMetatile->setValue(projectConfig.getNewMapMetatileId());
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ui->spinBox_BehaviorMask->setValue(projectConfig.getMetatileBehaviorMask());
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ui->spinBox_EncounterTypeMask->setValue(projectConfig.getMetatileEncounterTypeMask());
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ui->spinBox_LayerTypeMask->setValue(projectConfig.getMetatileLayerTypeMask());
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ui->spinBox_TerrainTypeMask->setValue(projectConfig.getMetatileTerrainTypeMask());
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// Set line edit texts
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ui->lineEdit_BorderMetatiles->setText(projectConfig.getNewMapBorderMetatileIdsString());
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ui->lineEdit_PrefabsPath->setText(projectConfig.getPrefabFilepath(false));
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this->refreshing = false; // Allow signals
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}
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void ProjectSettingsEditor::save() {
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if (!this->hasUnsavedChanges)
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return;
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// Prevent a call to save() for each of the config settings
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projectConfig.setSaveDisabled(true);
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userConfig.setSaveDisabled(true);
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projectConfig.setDefaultPrimaryTileset(ui->comboBox_DefaultPrimaryTileset->currentText());
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projectConfig.setDefaultSecondaryTileset(ui->comboBox_DefaultSecondaryTileset->currentText());
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projectConfig.setBaseGameVersion(projectConfig.stringToBaseGameVersion(ui->comboBox_BaseGameVersion->currentText()));
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projectConfig.setMetatileAttributesSize(ui->comboBox_AttributesSize->currentText().toInt());
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projectConfig.setUsePoryScript(ui->checkBox_UsePoryscript->isChecked());
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userConfig.setEncounterJsonActive(ui->checkBox_ShowWildEncounterTables->isChecked());
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projectConfig.setCreateMapTextFileEnabled(ui->checkBox_CreateTextFile->isChecked());
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projectConfig.setPrefabImportPrompted(ui->checkBox_PrefabImportPrompted->isChecked());
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projectConfig.setTripleLayerMetatilesEnabled(ui->checkBox_EnableTripleLayerMetatiles->isChecked());
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projectConfig.setHiddenItemRequiresItemfinderEnabled(ui->checkBox_EnableRequiresItemfinder->isChecked());
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projectConfig.setHiddenItemQuantityEnabled(ui->checkBox_EnableQuantity->isChecked());
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projectConfig.setEventCloneObjectEnabled(ui->checkBox_EnableCloneObjects->isChecked());
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projectConfig.setEventWeatherTriggerEnabled(ui->checkBox_EnableWeatherTriggers->isChecked());
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projectConfig.setEventSecretBaseEnabled(ui->checkBox_EnableSecretBases->isChecked());
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projectConfig.setHealLocationRespawnDataEnabled(ui->checkBox_EnableRespawn->isChecked());
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projectConfig.setMapAllowFlagsEnabled(ui->checkBox_EnableAllowFlags->isChecked());
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projectConfig.setFloorNumberEnabled(ui->checkBox_EnableFloorNumber->isChecked());
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projectConfig.setUseCustomBorderSize(ui->checkBox_EnableCustomBorderSize->isChecked());
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projectConfig.setTilesetsHaveCallback(ui->checkBox_OutputCallback->isChecked());
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projectConfig.setTilesetsHaveIsCompressed(ui->checkBox_OutputIsCompressed->isChecked());
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projectConfig.setNewMapElevation(ui->spinBox_Elevation->value());
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projectConfig.setNewMapMetatileId(ui->spinBox_FillMetatile->value());
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projectConfig.setMetatileBehaviorMask(ui->spinBox_BehaviorMask->value());
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projectConfig.setMetatileTerrainTypeMask(ui->spinBox_TerrainTypeMask->value());
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projectConfig.setMetatileEncounterTypeMask(ui->spinBox_EncounterTypeMask->value());
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projectConfig.setMetatileLayerTypeMask(ui->spinBox_LayerTypeMask->value());
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projectConfig.setPrefabFilepath(ui->lineEdit_PrefabsPath->text());
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// Parse border metatile list
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QList<QString> metatileIdStrings = ui->lineEdit_BorderMetatiles->text().split(",");
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QList<uint16_t> metatileIds;
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for (auto s : metatileIdStrings) {
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uint16_t metatileId = s.toUInt(nullptr, 0);
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metatileIds.append(qMin(metatileId, static_cast<uint16_t>(Project::getNumMetatilesTotal() - 1)));
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}
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projectConfig.setNewMapBorderMetatileIds(metatileIds);
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projectConfig.setSaveDisabled(false);
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projectConfig.save();
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userConfig.setSaveDisabled(false);
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userConfig.save();
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this->hasUnsavedChanges = false;
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// Technically, a reload is not required for several of the config settings.
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// For simplicity we prompt the user to reload when any setting is changed regardless.
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this->projectNeedsReload = true;
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}
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void ProjectSettingsEditor::choosePrefabsFileClicked(bool) {
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QString startPath = this->project->importExportPath;
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QFileInfo fileInfo(ui->lineEdit_PrefabsPath->text());
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if (fileInfo.exists() && fileInfo.isFile() && fileInfo.suffix() == "json") {
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// Current setting is a valid JSON file. Start the file dialog there
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startPath = fileInfo.dir().absolutePath();
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}
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QString filepath = QFileDialog::getOpenFileName(this, "Choose Prefabs File", startPath, "JSON Files (*.json)");
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if (filepath.isEmpty())
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return;
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this->project->setImportExportPath(filepath);
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ui->lineEdit_PrefabsPath->setText(filepath);
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ui->checkBox_PrefabImportPrompted->setChecked(true);
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this->hasUnsavedChanges = true;
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}
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int ProjectSettingsEditor::prompt(const QString &text, QMessageBox::StandardButton defaultButton) {
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QMessageBox messageBox(this);
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messageBox.setText(text);
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messageBox.setIcon(QMessageBox::Question);
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messageBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No | defaultButton);
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messageBox.setDefaultButton(defaultButton);
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return messageBox.exec();
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}
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bool ProjectSettingsEditor::promptSaveChanges() {
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if (!this->hasUnsavedChanges)
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return true;
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int result = this->prompt("Settings have been modified, save changes?", QMessageBox::Cancel);
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if (result == QMessageBox::Cancel)
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return false;
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if (result == QMessageBox::Yes)
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this->save();
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else if (result == QMessageBox::No)
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this->hasUnsavedChanges = false; // Discarding changes
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return true;
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}
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bool ProjectSettingsEditor::promptRestoreDefaults() {
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if (this->refreshing)
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return false;
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const QString versionText = ui->comboBox_BaseGameVersion->currentText();
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if (this->prompt(QString("Restore default config settings for %1?").arg(versionText)) == QMessageBox::No)
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return false;
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// Restore defaults by resetting config in memory, refreshing the UI, then restoring the config.
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// Don't want to save changes until user accepts them.
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ProjectConfig tempProject = projectConfig;
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UserConfig tempUser = userConfig;
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projectConfig.reset(projectConfig.stringToBaseGameVersion(versionText));
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userConfig.reset();
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this->refresh();
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projectConfig = tempProject;
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userConfig = tempUser;
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this->hasUnsavedChanges = true;
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return true;
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}
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void ProjectSettingsEditor::dialogButtonClicked(QAbstractButton *button) {
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auto buttonRole = ui->buttonBox->buttonRole(button);
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if (buttonRole == QDialogButtonBox::AcceptRole) {
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// "OK" button
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this->save();
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close();
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} else if (buttonRole == QDialogButtonBox::RejectRole) {
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// "Cancel" button
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if (!this->promptSaveChanges())
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return;
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close();
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} else if (buttonRole == QDialogButtonBox::ResetRole) {
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// "Restore Defaults" button
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this->promptRestoreDefaults();
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}
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}
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void ProjectSettingsEditor::closeEvent(QCloseEvent* event) {
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if (!this->promptSaveChanges()) {
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event->ignore();
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return;
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}
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if (this->projectNeedsReload) {
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if (this->prompt("Settings changed, reload project to apply changes?") == QMessageBox::Yes)
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emit this->reloadProject();
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}
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porymapConfig.setProjectSettingsEditorGeometry(
|
|
|
|
this->saveGeometry(),
|
|
|
|
this->saveState()
|
|
|
|
);
|
2023-08-23 07:32:32 +01:00
|
|
|
}
|