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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id1" > 4.0.0 - 2020-04-28< / a > < ul >
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< h1 > Project Files< a class = "headerlink" href = "#project-files" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Porymap relies on the user maintaining a certain level of integrity with their project files.
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This is a list of files that porymap reads from and writes to. Generally, if porymap writes
to a file, it probably is not a good idea to edit yourself unless otherwise noted.< / p >
< table class = "colwidths-given docutils align-default" >
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< colgroup >
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< col style = "width: 33%" / >
< col style = "width: 8%" / >
< col style = "width: 8%" / >
< col style = "width: 50%" / >
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< / colgroup >
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< thead >
< tr class = "row-odd" > < th class = "head" > < p > File Name< / p > < / th >
< th class = "head" > < p > Read< / p > < / th >
< th class = "head" > < p > Write< / p > < / th >
< th class = "head" > < p > Notes< / p > < / th >
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< / tr >
< / thead >
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< tbody >
< tr class = "row-even" > < td > < p > data/maps/*/map.json< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > data/event_scripts.s< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > only appends new script files to end of file< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > data/maps/map_groups.json< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > data/layouts/layouts.json< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > also reads border and blockdata files listed in this file< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > data/tilesets/headers.inc< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > data/tilesets/graphics.inc< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > also edits palette and tile image files listed in this file< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > data/tilesets/metatiles.inc< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > also edits metatile files listed in this file< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > src/data/wild_encounters.json< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > src/data/field_event_obj/event_object_graphics_info_pointers.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > src/data/field_event_obj/event_object_graphics_info.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > src/data/field_event_obj/event_object_pic_tables.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > src/data/field_event_obj/event_object_graphics.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > src/data/graphics/pokemon.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > for pokemon sprite icons< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > src/data/heal_locations.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > src/data/region_map/region_map_entries.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/map_groups.h< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/items.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/flags.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/vars.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/weather.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/heal_locations.h< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/pokemon.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > reads min and max level constants< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/map_types.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/secret_bases.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/event_object_movement_constants.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/bg_event_constants.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/region_map_sections.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/metatile_labels.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/constants/metatile_behaviors.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > include/constants/bg_event_constants.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < / td >
< / tr >
< tr class = "row-even" > < td > < p > include/fieldmap.h< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > reads tileset related constants< / p > < / td >
2019-10-01 05:07:49 +01:00
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