porymap/src/ui/graphicsview.cpp

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#include "graphicsview.h"
#include "mapview.h"
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#include "editor.h"
void GraphicsView::mousePressEvent(QMouseEvent *event) {
QGraphicsView::mousePressEvent(event);
if (editor) {
editor->objectsView_onMousePress(event);
}
}
void GraphicsView::mouseMoveEvent(QMouseEvent *event) {
QGraphicsView::mouseMoveEvent(event);
}
void GraphicsView::mouseReleaseEvent(QMouseEvent *event) {
QGraphicsView::mouseReleaseEvent(event);
}
void GraphicsView::moveEvent(QMoveEvent *event) {
QGraphicsView::moveEvent(event);
QLabel *label_MapRulerStatus = findChild<QLabel *>("label_MapRulerStatus", Qt::FindDirectChildrenOnly);
if (label_MapRulerStatus && label_MapRulerStatus->isVisible())
label_MapRulerStatus->move(mapToGlobal(QPoint(6, 6)));
}
void MapView::drawForeground(QPainter *painter, const QRectF&) {
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foreach (Overlay * overlay, this->overlayMap)
overlay->renderItems(painter);
if (!editor) return;
QStyleOptionGraphicsItem option;
for (QGraphicsLineItem* line : editor->gridLines) {
if (line && line->isVisible())
line->paint(painter, &option, this);
}
if (editor->playerViewRect && editor->playerViewRect->isVisible())
editor->playerViewRect->paint(painter, &option, this);
if (editor->cursorMapTileRect && editor->cursorMapTileRect->isVisible())
editor->cursorMapTileRect->paint(painter, &option, this);
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}
void MapView::clearOverlays() {
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foreach (Overlay * overlay, this->overlayMap) {
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overlay->clearItems();
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delete overlay;
}
this->overlayMap.clear();
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}
void MapView::setOverlaysHidden(bool hidden) {
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foreach (Overlay * overlay, this->overlayMap)
overlay->setHidden(hidden);
}
void MapView::setOverlaysX(int x) {
foreach (Overlay * overlay, this->overlayMap)
overlay->setX(x);
}
void MapView::setOverlaysY(int y) {
foreach (Overlay * overlay, this->overlayMap)
overlay->setY(y);
}
void MapView::setOverlaysPosition(int x, int y) {
foreach (Overlay * overlay, this->overlayMap)
overlay->setPosition(x, y);
}
void MapView::moveOverlays(int deltaX, int deltaY) {
foreach (Overlay * overlay, this->overlayMap)
overlay->move(deltaX, deltaY);
}
Overlay * MapView::getOverlay(int layer) {
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Overlay * overlay = this->overlayMap.value(layer, nullptr);
if (!overlay) {
overlay = new Overlay();
this->overlayMap.insert(layer, overlay);
}
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return overlay;
}