porymap/include/config.h

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#ifndef CONFIG_H
#define CONFIG_H
#include <QString>
#include <QObject>
#include <QByteArrayList>
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enum MapSortOrder {
Group = 0,
Area = 1,
Layout = 2,
};
class KeyValueConfigBase : public QObject
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{
public:
void save();
void load();
virtual ~KeyValueConfigBase();
protected:
virtual QString getConfigFilepath() = 0;
virtual void parseConfigKeyValue(QString key, QString value) = 0;
virtual QMap<QString, QString> getKeyValueMap() = 0;
virtual void onNewConfigFileCreated() = 0;
};
class PorymapConfig: public KeyValueConfigBase
{
public:
PorymapConfig() {
this->recentProject = "";
this->recentMap = "";
this->mapSortOrder = MapSortOrder::Group;
this->prettyCursors = true;
this->collisionOpacity = 50;
}
void setRecentProject(QString project);
void setRecentMap(QString map);
void setMapSortOrder(MapSortOrder order);
void setPrettyCursors(bool enabled);
void setGeometry(QByteArray, QByteArray, QByteArray, QByteArray, QByteArray);
void setCollisionOpacity(int opacity);
QString getRecentProject();
QString getRecentMap();
MapSortOrder getMapSortOrder();
bool getPrettyCursors();
QMap<QString, QByteArray> getGeometry();
int getCollisionOpacity();
protected:
QString getConfigFilepath();
void parseConfigKeyValue(QString key, QString value);
QMap<QString, QString> getKeyValueMap();
void onNewConfigFileCreated() {}
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private:
QString recentProject;
QString recentMap;
QString stringFromByteArray(QByteArray);
QByteArray bytesFromString(QString);
MapSortOrder mapSortOrder;
bool prettyCursors;
QByteArray windowGeometry;
QByteArray windowState;
QByteArray mapSplitterState;
QByteArray eventsSlpitterState;
QByteArray mainSplitterState;
int collisionOpacity;
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};
extern PorymapConfig porymapConfig;
enum BaseGameVersion {
pokeruby,
pokeemerald,
};
class ProjectConfig: public KeyValueConfigBase
{
public:
ProjectConfig() {
this->baseGameVersion = BaseGameVersion::pokeemerald;
}
void setBaseGameVersion(BaseGameVersion baseGameVersion);
BaseGameVersion getBaseGameVersion();
void setProjectDir(QString projectDir);
protected:
QString getConfigFilepath();
void parseConfigKeyValue(QString key, QString value);
QMap<QString, QString> getKeyValueMap();
void onNewConfigFileCreated();
private:
BaseGameVersion baseGameVersion;
QString projectDir;
};
extern ProjectConfig projectConfig;
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#endif // CONFIG_H