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< span id = "settings-and-options" > < / span > < h1 > Porymap Settings< a class = "headerlink" href = "#porymap-settings" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Porymap uses config files to read and store user and project settings.
A global settings file is stored in a platform-dependent location for app configuration files
(< code class = "docutils literal notranslate" > < span class = "pre" > %Appdata%\pret\porymap\porymap.cfg< / span > < / code > on Windows, < code class = "docutils literal notranslate" > < span class = "pre" > ~/Library/Application\< / span > < span class = "pre" > Support/pret/porymap/porymap.cfg< / span > < / code > on macOS).< / p >
< p > A config file is also created when opening a project in porymap for the first time. It is stored in
your project root as < code class = "docutils literal notranslate" > < span class = "pre" > porymap.project.cfg< / span > < / code > . There are several project-specific settings that are
determined by this file.< / p >
< table class = "colwidths-given docutils align-default" >
< colgroup >
< col style = "width: 23%" / >
< col style = "width: 7%" / >
< col style = "width: 12%" / >
< col style = "width: 12%" / >
< col style = "width: 47%" / >
< / colgroup >
< thead >
< tr class = "row-odd" > < th class = "head" > < p > Setting< / p > < / th >
< th class = "head" > < p > Default< / p > < / th >
< th class = "head" > < p > Location< / p > < / th >
< th class = "head" > < p > Can Edit?< / p > < / th >
< th class = "head" > < p > Description< / p > < / th >
< / tr >
< / thead >
< tbody >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > recent_project< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > The project that will be opened on launch< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > recent_map< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > The map that will be opened on launch< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > pretty_cursors< / span > < / code > < / p > < / td >
< td > < p > 1< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Whether to use custom crosshair cursors< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > map_sort_order< / span > < / code > < / p > < / td >
< td > < p > group< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > The order map list is sorted in< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > window_geometry< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > For restoring window sizes< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > window_state< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > For restoring window sizes< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > map_splitter_state< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > For restoring window sizes< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > main_splitter_state< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > global< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > For restoring window sizes< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > collision_opacity< / span > < / code > < / p > < / td >
< td > < p > 50< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Opacity of collision overlay< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > metatiles_zoom< / span > < / code > < / p > < / td >
< td > < p > 30< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Scale of map metatiles< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > show_player_view< / span > < / code > < / p > < / td >
< td > < p > 0< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Display a rectangle for the GBA screen radius< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > show_cursor_tile< / span > < / code > < / p > < / td >
< td > < p > 0< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Display a rectangle around the hovered metatile(s)< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > monitor_files< / span > < / code > < / p > < / td >
< td > < p > 1< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Whether porymap will monitor changes to project files< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > region_map_dimensions< / span > < / code > < / p > < / td >
< td > < p > 32x20< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > The dimensions of the region map tilemap< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > theme< / span > < / code > < / p > < / td >
< td > < p > default< / p > < / td >
< td > < p > global< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > The color theme for porymap windows and widgets< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > base_game_version< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > project< / p > < / td >
< td > < p > no< / p > < / td >
< td > < p > The base pret repo for this project< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > use_encounter_json< / span > < / code > < / p > < / td >
< td > < p > 1< / p > < / td >
< td > < p > project< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Enables wild encounter table editing< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > use_poryscript< / span > < / code > < / p > < / td >
< td > < p > 0< / p > < / td >
< td > < p > project< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Whether to open .pory files for scripts< / p > < / td >
< / tr >
< tr class = "row-even" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > use_custom_border_size< / span > < / code > < / p > < / td >
< td > < p > 0< / p > < / td >
< td > < p > project< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > Whether to allow variable border sizes< / p > < / td >
< / tr >
< tr class = "row-odd" > < td > < p > < code class = "docutils literal notranslate" > < span class = "pre" > custom_scripts< / span > < / code > < / p > < / td >
< td > < / td >
< td > < p > project< / p > < / td >
< td > < p > yes< / p > < / td >
< td > < p > A list of script files to load into the scripting engine< / p > < / td >
< / tr >
< / tbody >
< / table >
< p > Some of these settings can be toggled manually in porymap via the < em > Options< / em > menu.< / p >
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