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.. _settings-and-options:
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Porymap Settings
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Porymap uses config files to read and store user and project settings.
A global settings file is stored in a platform-dependent location for app configuration files
(`` %Appdata%\pret\porymap\porymap.cfg `` on Windows, `` ~/Library/Application\ Support/pret/porymap/porymap.cfg `` on macOS).
A config file is also created when opening a project in porymap for the first time. It is stored in
your project root as `` porymap.project.cfg `` . There are several project-specific settings that are
determined by this file.
.. csv-table ::
:header: Setting,Default,Location,Can Edit?,Description
:widths: 10, 3, 5, 5, 20
`` recent_project `` , , global, yes, The project that will be opened on launch
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`` reopen_on_launch `` , 1, global, yes, Whether the most recent project should be opened on launch
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`` recent_map `` , , global, yes, The map that will be opened on launch
`` pretty_cursors `` , 1, global, yes, Whether to use custom crosshair cursors
`` map_sort_order `` , group, global, yes, The order map list is sorted in
`` window_geometry `` , , global, no, For restoring window sizes
`` window_state `` , , global, no, For restoring window sizes
`` map_splitter_state `` , , global, no, For restoring window sizes
`` main_splitter_state `` , , global, no, For restoring window sizes
`` collision_opacity `` , 50, global, yes, Opacity of collision overlay
`` metatiles_zoom `` , 30, global, yes, Scale of map metatiles
`` show_player_view `` , 0, global, yes, Display a rectangle for the GBA screen radius
`` show_cursor_tile `` , 0, global, yes, Display a rectangle around the hovered metatile(s)
`` monitor_files `` , 1, global, yes, Whether porymap will monitor changes to project files
`` theme `` , default, global, yes, The color theme for porymap windows and widgets
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`` text_editor_goto_line `` , , global, yes, The command that will be executed when clicking the button next the `` Script `` combo-box.
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`` text_editor_open_directory `` , , global, yes, The command that will be executed when clicking `` Open Project in Text Editor `` .
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`` base_game_version `` , , project, no, The base pret repo for this project
`` use_encounter_json `` , 1, project, yes, Enables wild encounter table editing
`` use_poryscript `` , 0, project, yes, Whether to open .pory files for scripts
`` use_custom_border_size `` , 0, project, yes, Whether to allow variable border sizes
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`` enable_event_weather_trigger `` , 1 if not `` pokefirered `` , project, yes, Allows adding Weather Trigger events
`` enable_event_secret_base `` , 1 if not `` pokefirered `` , project, yes, Allows adding Secret Base events
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`` enable_event_clone_object `` , 1 if `` pokefirered `` , project, yes, Allows adding Clone Object events
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`` enable_hidden_item_quantity `` , 1 if `` pokefirered `` , project, yes, Adds `` Quantity `` to Hidden Item events
`` enable_hidden_item_requires_itemfinder `` , 1 if `` pokefirered `` , project, yes, Adds `` Requires Itemfinder `` to Hidden Item events
`` enable_heal_location_respawn_data `` , 1 if `` pokefirered `` , project, yes, Adds `` Respawn Map `` and `` Respawn NPC `` to Heal Location events
`` enable_floor_number `` , 1 if `` pokefirered `` , project, yes, Adds `` Floor Number `` to map headers
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`` create_map_text_file `` , 1 if not `` pokeemerald `` , project, yes, A `` text.inc `` or `` text.pory `` file will be created for any new map
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`` enable_triple_layer_metatiles `` , 0, project, yes, Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles)
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`` new_map_metatile `` , 1, project, yes, The metatile id that will be used to fill new maps
`` new_map_elevation `` , 3, project, yes, The elevation that will be used to fill new maps
`` new_map_border_metatiles `` , "`` 468,469,476,477 `` or `` 20,21,28,29 `` ", project, yes, The list of metatile ids that will be used to fill the 2x2 border of new maps
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`` custom_scripts `` , , project, yes, A list of script files to load into the scripting engine
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`` prefabs_filepath `` , `` <project_root>/prefabs.json `` , project, yes, The filepath containing prefab JSON data
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Some of these settings can be toggled manually in porymap via the *Options* menu.