porymap/include/core/regionmap.h

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#ifndef REGIONMAP_H
#define REGIONMAP_H
#include "project.h"
#include "map.h"
#include "tilemaptileselector.h"
#include <QStringList>
#include <QString>
#include <QList>
#include <QMap>
#include <QGraphicsScene>
#include <QGraphicsView>
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// rename this struct?
struct CityMapPosition
{
//
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//QString filename; // eg. dewford_0 ?
QString tilemap;// eg. "dewford_0"
int x;
int y;
};
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struct RegionMapEntry
{
//
int x;
int y;
int width;
int height;
QString name;// mapsection
};
// class that holds data for each square in this project
// struct?
// TODO: change char / uint8_t to unsigned
class RegionMapSquare
{
public:
//
int x = -1;// x position, 0-indexed from top left
int y = -1;// y position, 0-indexed from top left
uint8_t tile_img_id;// tilemap ids for the background image
bool has_map = false;// whether this square is linked to a map or is empty
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QString map_name;// name of the map associated with this square (if has_map is true): eg. "MAUVILLE_CITY" (TODO: REMOVE)
QString mapsec;
uint8_t secid;
bool has_city_map = false;// whether there is a city map on this grid
QString city_map_name;// filename of the city_map tilemap
//bool is_flyable;//? needed ?
friend class RegionMap;// not necessary if instance? what
};
class RegionMap : public QObject
{
Q_OBJECT
//public:
// explicit Map(QObject *parent = nullptr);
public:
RegionMap() = default;
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~RegionMap() {};
static QMap<QString, QList<struct CityMapPosition>> ruby_city_maps_;
static QString mapSecToMapConstant(QString);
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Project *project;
//RegionMapSquare *map_squares = nullptr;// array of RegionMapSquares
QList<RegionMapSquare> map_squares;
QString temp_path;// delete this
QString city_map_squares_path;
QString region_map_png_path;
QString region_map_bin_path;// = QString::null;
QString city_map_header_path;//dafuq is this?
QString region_map_layout_path;
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QString region_map_entries_path;
QString region_map_layout_bin_path;
QString region_map_city_map_tiles_path;
QByteArray mapBinData;
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QMap<QString, QString> sMapNames;// {"{/sMapName_/}LittlerootTown" : "LITTLEROOT{NAME_END} TOWN"}
QMap<QString, QString> mapSecToMapName;// {"MAPSEC_LITTLEROOT_TOWN" : "LITTLEROOT{NAME_END} TOWN"}
//QList<QPair<QString, struct RegionMapEntry>> mapSecToMapEntry;
QMap<QString, struct RegionMapEntry> mapSecToMapEntry;// TODO: add to this on creation of new map
bool hasUnsavedChanges();
void init(Project*);//QString);
// parseutil.cpp ?
void readBkgImgBin();
void readCityMaps();// more complicated
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void readLayout();
QString newAbbr(QString);// makes a *unique* 5 character abbreviation from mapname to add to mapname_abbr
// editing functions
// if they are booleans, returns true if successful?
bool placeTile(char, int, int);// place tile at x, y
bool removeTile(char, int, int);// replaces with 0x00 byte at x,y
bool placeMap(QString, int, int);
bool removeMap(QString, int, int);
bool removeMap(QString);// remove all instances of map
void save();
void saveBkgImgBin();
void saveLayout();
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void saveOptions(int, QString, QString, int, int);
void saveCityMaps();
void update();// update the view in case something is broken?
void resize(int, int);
void setWidth(int);
void setHeight(int);
int width();
int height();
QSize imgSize();
unsigned getTileId(int, int);
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int getMapSquareIndex(int, int);
// implement these here?
void undo();
void redo();
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void test();// remove when done testing obvi
// TODO: move read / write functions to private (and others)
private:
//
int layout_width_;
int layout_height_;
int img_width_;
int img_height_;
int img_index_(int, int);// returns index int at x,y args (x + y * width_ * 2) // 2 because
int layout_index_(int, int);
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void fillMapSquaresFromLayout();
QString fix_case(QString);// CAPS_WITH_UNDERSCORE to CamelCase
//protected:
//
//signals:
//
};
//TilemapTileSelector *city_map_metatile_selector_item = nullptr;
#endif // REGIONMAP_H