porymap/include/ui/collisionpixmapitem.h

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#ifndef COLLISIONPIXMAPITEM_H
#define COLLISIONPIXMAPITEM_H
#include "metatileselector.h"
#include "movementpermissionsselector.h"
#include "mappixmapitem.h"
#include "map.h"
#include "settings.h"
class CollisionPixmapItem : public MapPixmapItem {
Q_OBJECT
public:
CollisionPixmapItem(Map *map, MovementPermissionsSelector *movementPermissionsSelector, MetatileSelector *metatileSelector, Settings *settings, qreal *opacity)
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: MapPixmapItem(map, metatileSelector, settings){
this->movementPermissionsSelector = movementPermissionsSelector;
this->opacity = opacity;
map->setCollisionItem(this);
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}
MovementPermissionsSelector *movementPermissionsSelector;
qreal *opacity;
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void updateMovementPermissionSelection(QGraphicsSceneMouseEvent *event);
virtual void paint(QGraphicsSceneMouseEvent*);
virtual void floodFill(QGraphicsSceneMouseEvent*);
virtual void magicFill(QGraphicsSceneMouseEvent*);
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virtual void pick(QGraphicsSceneMouseEvent*);
void draw(bool ignoreCache = false);
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private:
unsigned actionId_ = 0;
QPoint previousPos;
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signals:
void mouseEvent(QGraphicsSceneMouseEvent *, CollisionPixmapItem *);
void hoveredMapMovementPermissionChanged(int, int);
void hoveredMapMovementPermissionCleared();
protected:
void hoverMoveEvent(QGraphicsSceneHoverEvent*);
void hoverEnterEvent(QGraphicsSceneHoverEvent*);
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void hoverLeaveEvent(QGraphicsSceneHoverEvent*);
void mousePressEvent(QGraphicsSceneMouseEvent*);
void mouseMoveEvent(QGraphicsSceneMouseEvent*);
void mouseReleaseEvent(QGraphicsSceneMouseEvent*);
};
#endif // COLLISIONPIXMAPITEM_H