porymap/src/mainwindow_scriptapi.cpp

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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "scripting.h"
#include "editcommands.h"
#include "config.h"
#include "imageproviders.h"
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QJSValue MainWindow::getBlock(int x, int y) {
if (!this->editor || !this->editor->map)
return QJSValue();
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return Scripting::fromBlock(Block());
}
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return Scripting::fromBlock(block);
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}
// TODO: "needsFullRedraw" is used when redrawing the map after
// changing a metatile's tiles via script. It is unnecessarily
// resource intensive. The map metatiles that need to be updated are
// not marked as changed, so they will not be redrawn if the cache
// isn't ignored. Ideally the setMetatileTiles functions would properly
// set each of the map spaces that use the modified metatile so that
// the cache could be used, though this would lkely still require a
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// full read of the map.
void MainWindow::tryRedrawMapArea(bool forceRedraw) {
if (!forceRedraw) return;
if (this->needsFullRedraw) {
this->editor->map_item->draw(true);
this->editor->collision_item->draw(true);
this->editor->updateMapBorder();
this->editor->updateMapConnections();
this->needsFullRedraw = false;
} else {
this->editor->map_item->draw();
this->editor->collision_item->draw();
}
}
void MainWindow::tryCommitMapChanges(bool commitChanges) {
if (commitChanges) {
Map *map = this->editor->map;
if (map) {
map->editHistory.push(new ScriptEditMap(map,
map->layout->lastCommitMapBlocks.dimensions, QSize(map->getWidth(), map->getHeight()),
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map->layout->lastCommitMapBlocks.blocks, map->layout->blockdata
));
}
}
}
void MainWindow::setBlock(int x, int y, int tile, int collision, int elevation, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map->setBlock(x, y, Block(tile, collision, elevation));
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::setBlocksFromSelection(int x, int y, bool forceRedraw, bool commitChanges) {
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if (this->editor && this->editor->map_item) {
this->editor->map_item->paintNormal(x, y, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
}
int MainWindow::getMetatileId(int x, int y) {
if (!this->editor || !this->editor->map)
return 0;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return 0;
}
return block.metatileId;
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}
void MainWindow::setMetatileId(int x, int y, int metatileId, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return;
}
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this->editor->map->setBlock(x, y, Block(metatileId, block.collision, block.elevation));
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
int MainWindow::getCollision(int x, int y) {
if (!this->editor || !this->editor->map)
return 0;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return 0;
}
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return block.collision;
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}
void MainWindow::setCollision(int x, int y, int collision, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return;
}
this->editor->map->setBlock(x, y, Block(block.metatileId, collision, block.elevation));
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
int MainWindow::getElevation(int x, int y) {
if (!this->editor || !this->editor->map)
return 0;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return 0;
}
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return block.elevation;
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}
void MainWindow::setElevation(int x, int y, int elevation, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
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Block block;
if (!this->editor->map->getBlock(x, y, &block)) {
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return;
}
this->editor->map->setBlock(x, y, Block(block.metatileId, block.collision, elevation));
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::bucketFill(int x, int y, int metatileId, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map_item->floodFill(x, y, metatileId, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::bucketFillFromSelection(int x, int y, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map_item->floodFill(x, y, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::magicFill(int x, int y, int metatileId, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map_item->magicFill(x, y, metatileId, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::magicFillFromSelection(int x, int y, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map_item->magicFill(x, y, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
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}
void MainWindow::shift(int xDelta, int yDelta, bool forceRedraw, bool commitChanges) {
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if (!this->editor || !this->editor->map)
return;
this->editor->map_item->shift(xDelta, yDelta, true);
this->tryCommitMapChanges(commitChanges);
this->tryRedrawMapArea(forceRedraw);
}
void MainWindow::redraw() {
this->tryRedrawMapArea(true);
}
void MainWindow::commit() {
this->tryCommitMapChanges(true);
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}
QJSValue MainWindow::getDimensions() {
if (!this->editor || !this->editor->map)
return QJSValue();
return Scripting::dimensions(this->editor->map->getWidth(), this->editor->map->getHeight());
}
int MainWindow::getWidth() {
if (!this->editor || !this->editor->map)
return 0;
return this->editor->map->getWidth();
}
int MainWindow::getHeight() {
if (!this->editor || !this->editor->map)
return 0;
return this->editor->map->getHeight();
}
void MainWindow::setDimensions(int width, int height) {
if (!this->editor || !this->editor->map)
return;
if (!Project::mapDimensionsValid(width, height))
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return;
this->editor->map->setDimensions(width, height);
this->tryCommitMapChanges(true);
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this->onMapNeedsRedrawing();
}
void MainWindow::setWidth(int width) {
if (!this->editor || !this->editor->map)
return;
if (!Project::mapDimensionsValid(width, this->editor->map->getHeight()))
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return;
this->editor->map->setDimensions(width, this->editor->map->getHeight());
this->tryCommitMapChanges(true);
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this->onMapNeedsRedrawing();
}
void MainWindow::setHeight(int height) {
if (!this->editor || !this->editor->map)
return;
if (!Project::mapDimensionsValid(this->editor->map->getWidth(), height))
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return;
this->editor->map->setDimensions(this->editor->map->getWidth(), height);
this->tryCommitMapChanges(true);
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this->onMapNeedsRedrawing();
}
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void MainWindow::clearOverlay(int layer) {
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if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->clearItems();
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::clearOverlays() {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->clearOverlays();
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this->ui->graphicsView_Map->scene()->update();
}
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void MainWindow::hideOverlay(int layer) {
this->setOverlayVisibility(false, layer);
}
void MainWindow::hideOverlays() {
this->setOverlaysVisibility(false);
}
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void MainWindow::showOverlay(int layer) {
this->setOverlayVisibility(true, layer);
}
void MainWindow::showOverlays() {
this->setOverlaysVisibility(true);
}
bool MainWindow::getOverlayVisibility(int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return false;
return !(this->ui->graphicsView_Map->getOverlay(layer)->getHidden());
}
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void MainWindow::setOverlayVisibility(bool visible, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->setHidden(!visible);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::setOverlaysVisibility(bool visible) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->setOverlaysHidden(!visible);
this->ui->graphicsView_Map->scene()->update();
}
int MainWindow::getOverlayX(int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return 0;
return this->ui->graphicsView_Map->getOverlay(layer)->getX();
}
int MainWindow::getOverlayY(int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return 0;
return this->ui->graphicsView_Map->getOverlay(layer)->getY();
}
void MainWindow::setOverlayX(int x, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->setX(x);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::setOverlayY(int y, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->setY(y);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::setOverlaysX(int x) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->setOverlaysX(x);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::setOverlaysY(int y) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->setOverlaysY(y);
this->ui->graphicsView_Map->scene()->update();
}
QJSValue MainWindow::getOverlayPosition(int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return QJSValue();
Overlay * overlay = this->ui->graphicsView_Map->getOverlay(layer);
return Scripting::position(overlay->getX(), overlay->getY());
}
void MainWindow::setOverlayPosition(int x, int y, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->setPosition(x, y);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::setOverlaysPosition(int x, int y) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->setOverlaysPosition(x, y);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::moveOverlay(int deltaX, int deltaY, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->getOverlay(layer)->move(deltaX, deltaY);
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::moveOverlays(int deltaX, int deltaY) {
if (!this->ui || !this->ui->graphicsView_Map)
return;
this->ui->graphicsView_Map->moveOverlays(deltaX, deltaY);
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this->ui->graphicsView_Map->scene()->update();
}
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void MainWindow::addText(QString text, int x, int y, QString color, int fontSize, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
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return;
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this->ui->graphicsView_Map->getOverlay(layer)->addText(text, x, y, color, fontSize);
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this->ui->graphicsView_Map->scene()->update();
}
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void MainWindow::addRect(int x, int y, int width, int height, QString color, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
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return;
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this->ui->graphicsView_Map->getOverlay(layer)->addRect(x, y, width, height, color, false);
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this->ui->graphicsView_Map->scene()->update();
}
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void MainWindow::addFilledRect(int x, int y, int width, int height, QString color, int layer) {
if (!this->ui || !this->ui->graphicsView_Map)
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return;
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this->ui->graphicsView_Map->getOverlay(layer)->addRect(x, y, width, height, color, true);
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this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::addImage(int x, int y, QString filepath, int layer, bool useCache) {
if (!this->ui || !this->ui->graphicsView_Map)
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return;
if (this->ui->graphicsView_Map->getOverlay(layer)->addImage(x, y, filepath, useCache))
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this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::createImage(int x, int y, QString filepath, int width, int height, unsigned offset, bool xflip, bool yflip, int paletteId, bool setTransparency, int layer, bool useCache) {
if (!this->ui || !this->ui->graphicsView_Map || !this->editor || !this->editor->map || !this->editor->map->layout
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|| !this->editor->map->layout->tileset_primary || !this->editor->map->layout->tileset_secondary)
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return;
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QList<QRgb> palette;
if (paletteId != -1)
palette = Tileset::getPalette(paletteId, this->editor->map->layout->tileset_primary, this->editor->map->layout->tileset_secondary);
if (this->ui->graphicsView_Map->getOverlay(layer)->addImage(x, y, filepath, useCache, width, height, offset, xflip, yflip, palette, setTransparency))
this->ui->graphicsView_Map->scene()->update();
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}
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void MainWindow::addTileImage(int x, int y, int tileId, bool xflip, bool yflip, int paletteId, bool setTransparency, int layer) {
if (!this->ui || !this->ui->graphicsView_Map || !this->editor || !this->editor->map || !this->editor->map->layout
|| !this->editor->map->layout->tileset_primary || !this->editor->map->layout->tileset_secondary)
return;
QImage image = getPalettedTileImage(tileId,
this->editor->map->layout->tileset_primary,
this->editor->map->layout->tileset_secondary,
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paletteId)
.mirrored(xflip, yflip);
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if (setTransparency)
image.setColor(0, qRgba(0, 0, 0, 0));
if (this->ui->graphicsView_Map->getOverlay(layer)->addImage(x, y, image))
this->ui->graphicsView_Map->scene()->update();
}
void MainWindow::addTileImage(int x, int y, QJSValue tileObj, bool setTransparency, int layer) {
Tile tile = Scripting::toTile(tileObj);
this->addTileImage(x, y, tile.tileId, tile.xflip, tile.yflip, tile.palette, setTransparency, layer);
}
void MainWindow::addMetatileImage(int x, int y, int metatileId, bool setTransparency, int layer) {
if (!this->ui || !this->ui->graphicsView_Map || !this->editor || !this->editor->map || !this->editor->map->layout
|| !this->editor->map->layout->tileset_primary || !this->editor->map->layout->tileset_secondary)
return;
QImage image = getMetatileImage(static_cast<uint16_t>(metatileId),
this->editor->map->layout->tileset_primary,
this->editor->map->layout->tileset_secondary,
this->editor->map->metatileLayerOrder,
this->editor->map->metatileLayerOpacity);
if (setTransparency)
image.setColor(0, qRgba(0, 0, 0, 0));
if (this->ui->graphicsView_Map->getOverlay(layer)->addImage(x, y, image))
this->ui->graphicsView_Map->scene()->update();
}
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void MainWindow::refreshAfterPaletteChange(Tileset *tileset) {
if (this->tilesetEditor) {
this->tilesetEditor->updateTilesets(this->editor->map->layout->tileset_primary_label, this->editor->map->layout->tileset_secondary_label);
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}
this->editor->metatile_selector_item->draw();
this->editor->selected_border_metatiles_item->draw();
this->editor->map_item->draw(true);
this->editor->updateMapBorder();
this->editor->updateMapConnections();
this->editor->project->saveTilesetPalettes(tileset);
}
void MainWindow::setTilesetPalette(Tileset *tileset, int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout)
return;
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if (paletteIndex >= tileset->palettes.size())
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return;
if (colors.size() != 16)
return;
for (int i = 0; i < 16; i++) {
if (colors[i].size() != 3)
continue;
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tileset->palettes[paletteIndex][i] = qRgb(colors[i][0], colors[i][1], colors[i][2]);
tileset->palettePreviews[paletteIndex][i] = qRgb(colors[i][0], colors[i][1], colors[i][2]);
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}
}
void MainWindow::setPrimaryTilesetPalette(int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return;
this->setTilesetPalette(this->editor->map->layout->tileset_primary, paletteIndex, colors);
this->refreshAfterPaletteChange(this->editor->map->layout->tileset_primary);
}
void MainWindow::setPrimaryTilesetPalettes(QList<QList<QList<int>>> palettes) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return;
for (int i = 0; i < palettes.size(); i++) {
this->setTilesetPalette(this->editor->map->layout->tileset_primary, i, palettes[i]);
}
this->refreshAfterPaletteChange(this->editor->map->layout->tileset_primary);
}
void MainWindow::setSecondaryTilesetPalette(int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return;
this->setTilesetPalette(this->editor->map->layout->tileset_secondary, paletteIndex, colors);
this->refreshAfterPaletteChange(this->editor->map->layout->tileset_secondary);
}
void MainWindow::setSecondaryTilesetPalettes(QList<QList<QList<int>>> palettes) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return;
for (int i = 0; i < palettes.size(); i++) {
this->setTilesetPalette(this->editor->map->layout->tileset_secondary, i, palettes[i]);
}
this->refreshAfterPaletteChange(this->editor->map->layout->tileset_secondary);
}
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QJSValue MainWindow::getTilesetPalette(const QList<QList<QRgb>> &palettes, int paletteIndex) {
if (paletteIndex >= palettes.size())
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return QJSValue();
QList<QList<int>> palette;
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for (auto color : palettes.value(paletteIndex)) {
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palette.append(QList<int>({qRed(color), qGreen(color), qBlue(color)}));
}
return Scripting::getEngine()->toScriptValue(palette);
}
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QJSValue MainWindow::getTilesetPalettes(const QList<QList<QRgb>> &palettes) {
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QList<QList<QList<int>>> outPalettes;
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for (int i = 0; i < palettes.size(); i++) {
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QList<QList<int>> colors;
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for (auto color : palettes.value(i)) {
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colors.append(QList<int>({qRed(color), qGreen(color), qBlue(color)}));
}
outPalettes.append(colors);
}
return Scripting::getEngine()->toScriptValue(outPalettes);
}
QJSValue MainWindow::getPrimaryTilesetPalette(int paletteIndex) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return QJSValue();
return this->getTilesetPalette(this->editor->map->layout->tileset_primary->palettes, paletteIndex);
}
QJSValue MainWindow::getPrimaryTilesetPalettes() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return QJSValue();
return this->getTilesetPalettes(this->editor->map->layout->tileset_primary->palettes);
}
QJSValue MainWindow::getSecondaryTilesetPalette(int paletteIndex) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return QJSValue();
return this->getTilesetPalette(this->editor->map->layout->tileset_secondary->palettes, paletteIndex);
}
QJSValue MainWindow::getSecondaryTilesetPalettes() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return QJSValue();
return this->getTilesetPalettes(this->editor->map->layout->tileset_secondary->palettes);
}
void MainWindow::refreshAfterPalettePreviewChange() {
this->editor->metatile_selector_item->draw();
this->editor->selected_border_metatiles_item->draw();
this->editor->map_item->draw(true);
this->editor->updateMapBorder();
this->editor->updateMapConnections();
}
void MainWindow::setTilesetPalettePreview(Tileset *tileset, int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout)
return;
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if (paletteIndex >= tileset->palettePreviews.size())
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return;
if (colors.size() != 16)
return;
for (int i = 0; i < 16; i++) {
if (colors[i].size() != 3)
continue;
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tileset->palettePreviews[paletteIndex][i] = qRgb(colors[i][0], colors[i][1], colors[i][2]);
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}
}
void MainWindow::setPrimaryTilesetPalettePreview(int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return;
this->setTilesetPalettePreview(this->editor->map->layout->tileset_primary, paletteIndex, colors);
this->refreshAfterPalettePreviewChange();
}
void MainWindow::setPrimaryTilesetPalettesPreview(QList<QList<QList<int>>> palettes) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return;
for (int i = 0; i < palettes.size(); i++) {
this->setTilesetPalettePreview(this->editor->map->layout->tileset_primary, i, palettes[i]);
}
this->refreshAfterPalettePreviewChange();
}
void MainWindow::setSecondaryTilesetPalettePreview(int paletteIndex, QList<QList<int>> colors) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return;
this->setTilesetPalettePreview(this->editor->map->layout->tileset_secondary, paletteIndex, colors);
this->refreshAfterPalettePreviewChange();
}
void MainWindow::setSecondaryTilesetPalettesPreview(QList<QList<QList<int>>> palettes) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return;
for (int i = 0; i < palettes.size(); i++) {
this->setTilesetPalettePreview(this->editor->map->layout->tileset_secondary, i, palettes[i]);
}
this->refreshAfterPalettePreviewChange();
}
QJSValue MainWindow::getPrimaryTilesetPalettePreview(int paletteIndex) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return QJSValue();
return this->getTilesetPalette(this->editor->map->layout->tileset_primary->palettePreviews, paletteIndex);
}
QJSValue MainWindow::getPrimaryTilesetPalettesPreview() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return QJSValue();
return this->getTilesetPalettes(this->editor->map->layout->tileset_primary->palettePreviews);
}
QJSValue MainWindow::getSecondaryTilesetPalettePreview(int paletteIndex) {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return QJSValue();
return this->getTilesetPalette(this->editor->map->layout->tileset_secondary->palettePreviews, paletteIndex);
}
QJSValue MainWindow::getSecondaryTilesetPalettesPreview() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return QJSValue();
return this->getTilesetPalettes(this->editor->map->layout->tileset_secondary->palettePreviews);
}
int MainWindow::getNumPrimaryTilesetMetatiles() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return 0;
return this->editor->map->layout->tileset_primary->metatiles.length();
}
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int MainWindow::getMaxPrimaryTilesetMetatiles() {
if (!this->editor || !this->editor->project)
return 0;
return this->editor->project->getNumMetatilesPrimary();
}
int MainWindow::getNumSecondaryTilesetMetatiles() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return 0;
return this->editor->map->layout->tileset_secondary->metatiles.length();
}
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int MainWindow::getMaxSecondaryTilesetMetatiles() {
if (!this->editor || !this->editor->project)
return 0;
return this->editor->project->getNumMetatilesTotal() - this->editor->project->getNumMetatilesPrimary();
}
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int MainWindow::getNumPrimaryTilesetTiles() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return 0;
return this->editor->map->layout->tileset_primary->tiles.length();
}
int MainWindow::getMaxPrimaryTilesetTiles() {
if (!this->editor || !this->editor->project)
return 0;
return this->editor->project->getNumTilesPrimary();
}
int MainWindow::getNumSecondaryTilesetTiles() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return 0;
return this->editor->map->layout->tileset_secondary->tiles.length();
}
int MainWindow::getMaxSecondaryTilesetTiles() {
if (!this->editor || !this->editor->project)
return 0;
return this->editor->project->getNumTilesTotal() - this->editor->project->getNumTilesPrimary();
}
bool MainWindow::isPrimaryTileset(QString tilesetName) {
if (!this->editor || !this->editor->project)
return false;
return this->editor->project->tilesetLabels["primary"].contains(tilesetName);
}
bool MainWindow::isSecondaryTileset(QString tilesetName) {
if (!this->editor || !this->editor->project)
return false;
return this->editor->project->tilesetLabels["secondary"].contains(tilesetName);
}
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QString MainWindow::getPrimaryTileset() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_primary)
return QString();
return this->editor->map->layout->tileset_primary->name;
}
QString MainWindow::getSecondaryTileset() {
if (!this->editor || !this->editor->map || !this->editor->map->layout || !this->editor->map->layout->tileset_secondary)
return QString();
return this->editor->map->layout->tileset_secondary->name;
}
void MainWindow::setPrimaryTileset(QString tileset) {
this->on_comboBox_PrimaryTileset_currentTextChanged(tileset);
}
void MainWindow::setSecondaryTileset(QString tileset) {
this->on_comboBox_SecondaryTileset_currentTextChanged(tileset);
}
void MainWindow::setGridVisibility(bool visible) {
this->ui->checkBox_ToggleGrid->setChecked(visible);
}
bool MainWindow::getGridVisibility() {
return this->ui->checkBox_ToggleGrid->isChecked();
}
void MainWindow::setBorderVisibility(bool visible) {
this->editor->toggleBorderVisibility(visible);
}
bool MainWindow::getBorderVisibility() {
return this->ui->checkBox_ToggleBorder->isChecked();
}
void MainWindow::setSmartPathsEnabled(bool visible) {
this->ui->checkBox_smartPaths->setChecked(visible);
}
bool MainWindow::getSmartPathsEnabled() {
return this->ui->checkBox_smartPaths->isChecked();
}
void MainWindow::registerAction(QString functionName, QString actionName, QString shortcut) {
if (!this->ui || !this->ui->menuTools)
return;
Scripting::registerAction(functionName, actionName);
if (Scripting::numRegisteredActions() == 1) {
QAction *section = this->ui->menuTools->addSection("Custom Actions");
this->registeredActions.append(section);
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}
QAction *action = this->ui->menuTools->addAction(actionName, [actionName](){
Scripting::invokeAction(actionName);
});
if (!shortcut.isEmpty()) {
action->setShortcut(QKeySequence(shortcut));
}
this->registeredActions.append(action);
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}
void MainWindow::setTimeout(QJSValue callback, int milliseconds) {
if (!callback.isCallable() || milliseconds < 0)
return;
QTimer *timer = new QTimer(0);
connect(timer, &QTimer::timeout, [=](){
this->invokeCallback(callback);
});
connect(timer, &QTimer::timeout, timer, &QTimer::deleteLater);
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timer->setSingleShot(true);
timer->start(milliseconds);
}
void MainWindow::invokeCallback(QJSValue callback) {
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Scripting::tryErrorJS(callback.call());
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}
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void MainWindow::log(QString message) {
logInfo(message);
}
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void MainWindow::warn(QString message) {
logWarn(message);
}
void MainWindow::error(QString message) {
logError(message);
}
QList<int> MainWindow::getMetatileLayerOrder() {
if (!this->editor || !this->editor->map)
return QList<int>();
return this->editor->map->metatileLayerOrder;
}
void MainWindow::setMetatileLayerOrder(QList<int> order) {
if (!this->editor || !this->editor->map)
return;
this->editor->map->metatileLayerOrder = order;
this->refreshAfterPalettePreviewChange();
}
QList<float> MainWindow::getMetatileLayerOpacity() {
if (!this->editor || !this->editor->map)
return QList<float>();
return this->editor->map->metatileLayerOpacity;
}
void MainWindow::setMetatileLayerOpacity(QList<float> order) {
if (!this->editor || !this->editor->map)
return;
this->editor->map->metatileLayerOpacity = order;
this->refreshAfterPalettePreviewChange();
}
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void MainWindow::saveMetatilesByMetatileId(int metatileId) {
Tileset * tileset = Tileset::getBlockTileset(metatileId, this->editor->map->layout->tileset_primary, this->editor->map->layout->tileset_secondary);
if (this->editor->project)
this->editor->project->saveTilesetMetatiles(tileset);
// Refresh anything that can display metatiles (except the actual map view)
if (this->tilesetEditor)
this->tilesetEditor->updateTilesets(this->editor->map->layout->tileset_primary_label, this->editor->map->layout->tileset_secondary_label);
if (this->editor->metatile_selector_item)
this->editor->metatile_selector_item->draw();
if (this->editor->selected_border_metatiles_item)
this->editor->selected_border_metatiles_item->draw();
if (this->editor->current_metatile_selection_item)
this->editor->current_metatile_selection_item->draw();
}
void MainWindow::saveMetatileAttributesByMetatileId(int metatileId) {
Tileset * tileset = Tileset::getBlockTileset(metatileId, this->editor->map->layout->tileset_primary, this->editor->map->layout->tileset_secondary);
if (this->editor->project)
this->editor->project->saveTilesetMetatileAttributes(tileset);
// If the Tileset Editor is currently displaying the updated metatile, refresh it
if (this->tilesetEditor && this->tilesetEditor->getSelectedMetatile() == metatileId)
this->tilesetEditor->updateTilesets(this->editor->map->layout->tileset_primary_label, this->editor->map->layout->tileset_secondary_label);
}
Metatile * MainWindow::getMetatile(int metatileId) {
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if (!this->editor || !this->editor->map || !this->editor->map->layout)
return nullptr;
return Tileset::getMetatile(metatileId, this->editor->map->layout->tileset_primary, this->editor->map->layout->tileset_secondary);
}
QString MainWindow::getMetatileLabel(int metatileId) {
Metatile * metatile = this->getMetatile(metatileId);
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if (!metatile || metatile->label.size() == 0)
return QString();
return metatile->label;
}
void MainWindow::setMetatileLabel(int metatileId, QString label) {
Metatile * metatile = this->getMetatile(metatileId);
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if (!metatile)
return;
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QRegularExpression expression("[_A-Za-z0-9]*$");
QRegularExpressionValidator validator(expression);
int pos = 0;
if (validator.validate(label, pos) != QValidator::Acceptable) {
logError(QString("Invalid metatile label %1").arg(label));
return;
}
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if (this->tilesetEditor && this->tilesetEditor->getSelectedMetatile() == metatileId) {
this->tilesetEditor->setMetatileLabel(label);
} else if (metatile->label != label) {
metatile->label = label;
if (this->editor->project)
this->editor->project->saveTilesetMetatileLabels(this->editor->map->layout->tileset_primary, this->editor->map->layout->tileset_secondary);
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}
}
int MainWindow::getMetatileLayerType(int metatileId) {
Metatile * metatile = this->getMetatile(metatileId);
if (!metatile)
return -1;
return metatile->layerType;
}
void MainWindow::setMetatileLayerType(int metatileId, int layerType) {
Metatile * metatile = this->getMetatile(metatileId);
uint8_t u_layerType = static_cast<uint8_t>(layerType);
if (!metatile || metatile->layerType == u_layerType || u_layerType >= NUM_METATILE_LAYER_TYPES)
return;
metatile->layerType = u_layerType;
this->saveMetatileAttributesByMetatileId(metatileId);
}
int MainWindow::getMetatileEncounterType(int metatileId) {
Metatile * metatile = this->getMetatile(metatileId);
if (!metatile)
return -1;
return metatile->encounterType;
}
void MainWindow::setMetatileEncounterType(int metatileId, int encounterType) {
Metatile * metatile = this->getMetatile(metatileId);
uint8_t u_encounterType = static_cast<uint8_t>(encounterType);
if (!metatile || metatile->encounterType == u_encounterType || u_encounterType >= NUM_METATILE_ENCOUNTER_TYPES)
return;
metatile->encounterType = u_encounterType;
this->saveMetatileAttributesByMetatileId(metatileId);
}
int MainWindow::getMetatileTerrainType(int metatileId) {
Metatile * metatile = this->getMetatile(metatileId);
if (!metatile)
return -1;
return metatile->terrainType;
}
void MainWindow::setMetatileTerrainType(int metatileId, int terrainType) {
Metatile * metatile = this->getMetatile(metatileId);
uint8_t u_terrainType = static_cast<uint8_t>(terrainType);
if (!metatile || metatile->terrainType == u_terrainType || u_terrainType >= NUM_METATILE_TERRAIN_TYPES)
return;
metatile->terrainType = u_terrainType;
this->saveMetatileAttributesByMetatileId(metatileId);
}
int MainWindow::getMetatileBehavior(int metatileId) {
Metatile * metatile = this->getMetatile(metatileId);
if (!metatile)
return -1;
return metatile->behavior;
}
void MainWindow::setMetatileBehavior(int metatileId, int behavior) {
Metatile * metatile = this->getMetatile(metatileId);
uint16_t u_behavior = static_cast<uint16_t>(behavior);
if (!metatile || metatile->behavior == u_behavior)
return;
metatile->behavior = u_behavior;
this->saveMetatileAttributesByMetatileId(metatileId);
}
int MainWindow::calculateTileBounds(int * tileStart, int * tileEnd) {
int maxNumTiles = this->getNumTilesInMetatile();
if (*tileEnd >= maxNumTiles || *tileEnd < 0)
*tileEnd = maxNumTiles - 1;
if (*tileStart >= maxNumTiles || *tileStart < 0)
*tileStart = 0;
return 1 + (*tileEnd - *tileStart);
}
QJSValue MainWindow::getMetatileTiles(int metatileId, int tileStart, int tileEnd) {
Metatile * metatile = this->getMetatile(metatileId);
int numTiles = calculateTileBounds(&tileStart, &tileEnd);
if (!metatile || numTiles <= 0)
return QJSValue();
QJSValue tiles = Scripting::getEngine()->newArray(numTiles);
for (int i = 0; i < numTiles; i++, tileStart++)
tiles.setProperty(i, Scripting::fromTile(metatile->tiles[tileStart]));
return tiles;
}
void MainWindow::setMetatileTiles(int metatileId, QJSValue tilesObj, int tileStart, int tileEnd, bool forceRedraw) {
Metatile * metatile = this->getMetatile(metatileId);
int numTiles = calculateTileBounds(&tileStart, &tileEnd);
if (!metatile || numTiles <= 0)
return;
// Write to metatile using as many of the given Tiles as possible
int numTileObjs = qMin(tilesObj.property("length").toInt(), numTiles);
int i = 0;
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for (; i < numTileObjs; i++, tileStart++)
metatile->tiles[tileStart] = Scripting::toTile(tilesObj.property(i));
// Fill remainder of specified length with empty Tiles
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for (; i < numTiles; i++, tileStart++)
metatile->tiles[tileStart] = Tile();
this->saveMetatilesByMetatileId(metatileId);
this->needsFullRedraw = true;
this->tryRedrawMapArea(forceRedraw);
}
void MainWindow::setMetatileTiles(int metatileId, int tileId, bool xflip, bool yflip, int palette, int tileStart, int tileEnd, bool forceRedraw) {
Metatile * metatile = this->getMetatile(metatileId);
int numTiles = calculateTileBounds(&tileStart, &tileEnd);
if (!metatile || numTiles <= 0)
return;
// Write to metatile using Tiles of the specified value
Tile tile = Tile(tileId, xflip, yflip, palette);
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for (int i = tileStart; i <= tileEnd; i++)
metatile->tiles[i] = tile;
this->saveMetatilesByMetatileId(metatileId);
this->needsFullRedraw = true;
this->tryRedrawMapArea(forceRedraw);
}
QJSValue MainWindow::getMetatileTile(int metatileId, int tileIndex) {
QJSValue tilesObj = this->getMetatileTiles(metatileId, tileIndex, tileIndex);
return tilesObj.property(0);
}
void MainWindow::setMetatileTile(int metatileId, int tileIndex, int tileId, bool xflip, bool yflip, int palette, bool forceRedraw) {
this->setMetatileTiles(metatileId, tileId, xflip, yflip, palette, tileIndex, tileIndex, forceRedraw);
}
void MainWindow::setMetatileTile(int metatileId, int tileIndex, QJSValue tileObj, bool forceRedraw) {
Tile tile = Scripting::toTile(tileObj);
this->setMetatileTiles(metatileId, tile.tileId, tile.xflip, tile.yflip, tile.palette, tileIndex, tileIndex, forceRedraw);
}
int MainWindow::getNumTilesInMetatile() {
return projectConfig.getTripleLayerMetatilesEnabled() ? 12 : 8;
}
int MainWindow::getNumMetatileLayers() {
return projectConfig.getTripleLayerMetatilesEnabled() ? 3 : 2;
}
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QString MainWindow::getBaseGameVersion() {
return projectConfig.getBaseGameVersionString();
}
QList<QString> MainWindow::getCustomScripts() {
return projectConfig.getCustomScripts();
}
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int MainWindow::getMainTab() {
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if (!this->ui || !this->ui->mainTabBar)
return -1;
return this->ui->mainTabBar->currentIndex();
}
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void MainWindow::setMainTab(int index) {
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if (!this->ui || !this->ui->mainTabBar || index < 0 || index >= this->ui->mainTabBar->count())
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return;
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// Can't select Wild Encounters tab if it's disabled
if (index == 4 && !projectConfig.getEncounterJsonActive())
return;
this->on_mainTabBar_tabBarClicked(index);
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}
int MainWindow::getMapViewTab() {
if (this->getMainTab() != 0 || !this->ui->mapViewTab)
return -1;
return this->ui->mapViewTab->currentIndex();
}
void MainWindow::setMapViewTab(int index) {
if (this->getMainTab() != 0 || !this->ui->mapViewTab || index < 0 || index >= this->ui->mapViewTab->count())
return;
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this->on_mapViewTab_tabBarClicked(index);
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}