Update docs with new shortcuts

This commit is contained in:
BigBahss 2020-08-29 08:23:09 -04:00 committed by garak
parent e430abe724
commit 0aca9ba943
2 changed files with 4 additions and 4 deletions

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@ -27,9 +27,9 @@ The border's visibility, including the surrounding map connections, can be toggl
You can zoom in and out on the map with *View -> Zoom In* (``Ctrl++`` or ``Ctrl+Mouse Wheel Scroll Up``) and *View -> Zoom Out* (``Ctrl+-`` or ``Ctrl+Mouse Wheel Scroll Down``).
By default, the mouse cursor will show a white indicator outline of the currently-hovered tile(s) of what will be painted. You can disable this outline with *View -> Cursor Tile Outline*. Additionally, the cursor changes its appearance depending on which tool you currently have selected in the toolbar. You can disable this with *View -> Cursor Icons*.
By default, the mouse cursor will show a white indicator outline of the currently-hovered tile(s) of what will be painted. You can disable this outline with *View -> Cursor Tile Outline* (``C``). Additionally, the cursor changes its appearance depending on which tool you currently have selected in the toolbar. You can disable this with *View -> Cursor Icons*.
An indicator outline for the player's in-game view radius can be toggled with *View -> Player View Rectangle*.
An indicator outline for the player's in-game view radius can be toggled with *View -> Player View Rectangle* (``V``).
The Metatile Selection Pane can be zoomed in or out using the slider on the bottom.

View file

@ -73,7 +73,7 @@ Wild Pokémon Tab
Tileset Editor
--------------
The Tileset Editor can be opened with *File -> Tileset Editor*. When the Tileset Editor is opened, it is opened in the context of the currently-opened map. Every map has a primary and secondary tileset, so you will work with a combination of the two whenever you use the Tileset Editor. The left-side pane shows the primary and secondary tilesets' metatiles. The right-side panes allow you to modify the currently-selected metatile.
The Tileset Editor can be opened with *File -> Tileset Editor* (``Ctrl+T``). When the Tileset Editor is opened, it is opened in the context of the currently-opened map. Every map has a primary and secondary tileset, so you will work with a combination of the two whenever you use the Tileset Editor. The left-side pane shows the primary and secondary tilesets' metatiles. The right-side panes allow you to modify the currently-selected metatile.
.. figure:: images/navigation/tileset-editor.png
:alt: Tileset Editor
@ -83,7 +83,7 @@ The Tileset Editor can be opened with *File -> Tileset Editor*. When the Tilese
Region Map Editor
-----------------
The Region Map Editor can be opened with *File -> Region Map Editor*. This window will allow you to modify the look and layout of maps on the game's region map. You can also modify the city map images using the bottom two panes. Currently the Region Map Editor is only available for pokeemerald and pokeruby projects.
The Region Map Editor can be opened with *File -> Region Map Editor* (``Ctrl+M``). This window will allow you to modify the look and layout of maps on the game's region map. You can also modify the city map images using the bottom two panes. Currently the Region Map Editor is only available for pokeemerald and pokeruby projects.
.. figure:: images/navigation/region-map-editor.png
:alt: Region Map Editor