From 0fa71dc4c82a3b53dd20677eeafd84faf473fbcd Mon Sep 17 00:00:00 2001 From: garak Date: Mon, 11 Jul 2022 22:14:18 -0400 Subject: [PATCH] update changelog --- CHANGELOG.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 39682e8b..48006ea7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Add ability to get/set map header properties and read tile pixel data via the API. - Add button to copy the full metatile label to the clipboard in the Tileset Editor. - Add option to not open the most recent project on launch. +- Add color picker to palette editor for taking colors from the screen. ### Changed - If an object event is inanimate, it will always render using its first frame. @@ -25,6 +26,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Overhauled the region map editor, adding support for tilemaps, and significant customization. Also now supports pokefirered. - Metatiles are always rendered accurately with 3 layers, and the unused layer is not assumed to be transparent. - `object_event_graphics_info.h` can now be parsed correctly if it uses structs with attributes. +- Palette editor ui is updated a bit to allow hex and rgb value input. ### Fixed - Fix cursor tile outline not updating at the end of a dragged selection. @@ -32,6 +34,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Fix cursor tile and player view outlines not updating immediately when toggled in Collision view. - Fix selected space not updating while painting in Collision view. - Fix the map music dropdown being empty when importing a map from Advance Map. +- Fixed a bug where saving the tileset editor would reselect the main editor's first selected metatile. ## [4.5.0] - 2021-12-26 ### Added