Re-enable RSE-specific events when switching projects
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1 changed files with 4 additions and 0 deletions
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@ -165,6 +165,8 @@ void MainWindow::setProjectSpecificUIVisibility()
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ui->label_AllowBiking->setVisible(false);
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ui->label_AllowEscapeRope->setVisible(false);
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ui->label_FloorNumber->setVisible(false);
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ui->newEventToolButton->newWeatherTriggerAction->setVisible(true);
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ui->newEventToolButton->newSecretBaseAction->setVisible(true);
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ui->actionRegion_Map_Editor->setVisible(true);
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break;
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case BaseGameVersion::pokeemerald:
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@ -176,6 +178,8 @@ void MainWindow::setProjectSpecificUIVisibility()
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ui->label_AllowBiking->setVisible(true);
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ui->label_AllowEscapeRope->setVisible(true);
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ui->label_FloorNumber->setVisible(false);
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ui->newEventToolButton->newWeatherTriggerAction->setVisible(true);
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ui->newEventToolButton->newSecretBaseAction->setVisible(true);
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ui->actionRegion_Map_Editor->setVisible(true);
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break;
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case BaseGameVersion::pokefirered:
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