Re-enable RSE-specific events when switching projects

This commit is contained in:
GriffinR 2020-04-21 16:31:24 -04:00
parent f07422585b
commit 1bd1db2a7d

View file

@ -165,6 +165,8 @@ void MainWindow::setProjectSpecificUIVisibility()
ui->label_AllowBiking->setVisible(false);
ui->label_AllowEscapeRope->setVisible(false);
ui->label_FloorNumber->setVisible(false);
ui->newEventToolButton->newWeatherTriggerAction->setVisible(true);
ui->newEventToolButton->newSecretBaseAction->setVisible(true);
ui->actionRegion_Map_Editor->setVisible(true);
break;
case BaseGameVersion::pokeemerald:
@ -176,6 +178,8 @@ void MainWindow::setProjectSpecificUIVisibility()
ui->label_AllowBiking->setVisible(true);
ui->label_AllowEscapeRope->setVisible(true);
ui->label_FloorNumber->setVisible(false);
ui->newEventToolButton->newWeatherTriggerAction->setVisible(true);
ui->newEventToolButton->newSecretBaseAction->setVisible(true);
ui->actionRegion_Map_Editor->setVisible(true);
break;
case BaseGameVersion::pokefirered: