Support editing heal location respawns
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parent
d365ebb664
commit
20b112de52
4 changed files with 27 additions and 10 deletions
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@ -87,14 +87,13 @@ Event* Event::createNewWarpEvent(QString map_name)
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Event* Event::createNewHealLocationEvent(QString map_name)
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{
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Event *event = new Event;
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QString mapConstant = QString(Map::mapConstantFromName(map_name)).remove(0,4);
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event->put("event_group_type", "heal_event_group");
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event->put("event_type", EventType::HealLocation);
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event->put("loc_name", mapConstant);
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event->put("loc_name", QString(Map::mapConstantFromName(map_name)).remove(0,4));
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event->put("id_name", map_name.replace(QRegularExpression("([a-z])([A-Z])"), "\\1_\\2").toUpper());
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event->put("elevation", 3);
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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event->put("respawn_map", mapConstant);
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event->put("respawn_map", map_name);
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event->put("respawn_npc", 1);
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}
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return event;
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@ -1,5 +1,6 @@
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#include "heallocation.h"
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#include "config.h"
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#include "map.h"
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HealLocation::HealLocation(QString id, QString map, int i, uint16_t x, uint16_t y)
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{
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@ -38,7 +39,7 @@ HealLocation HealLocation::fromEvent(Event *event)
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hl.y = event->getU16("y");
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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hl.respawnNPC = event->getU16("respawn_npc");
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hl.respawnMap = event->get("respawn_map");
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hl.respawnMap = Map::mapConstantFromName(event->get("respawn_map")).remove(0,4);
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}
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return hl;
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}
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@ -1429,6 +1429,8 @@ void MainWindow::updateSelectedObjects() {
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field_labels["weather"] = "Weather";
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field_labels["flag"] = "Flag";
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field_labels["secret_base_id"] = "Secret Base Id";
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field_labels["respawn_map"] = "Respawn Map";
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field_labels["respawn_npc"] = "Respawn NPC";
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QStringList fields;
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@ -1491,8 +1493,13 @@ void MainWindow::updateSelectedObjects() {
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// Hide elevation so users don't get impression that editing it is meaningful.
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frame->ui->spinBox_z->setVisible(false);
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frame->ui->label_z->setVisible(false);
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fields << "respawn_map";
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fields << "respawn_npc";
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}
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// Some keys shouldn't use a combobox
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QStringList spinKeys = {"quantity", "respawn_npc"};
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QStringList checkKeys = {"underfoot", "in_connection"};
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for (QString key : fields) {
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QString value = item->event->get(key);
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QWidget *widget = new QWidget(frame);
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@ -1504,10 +1511,9 @@ void MainWindow::updateSelectedObjects() {
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NoScrollComboBox *combo;
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QCheckBox *check;
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// Some keys shouldn't use a combobox. This isn't very scalable
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if (key == "quantity") {
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if (spinKeys.contains(key)) {
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spin = new NoScrollSpinBox(widget);
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} else if (key == "underfoot" || key == "in_connection") {
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} else if (checkKeys.contains(key)) {
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check = new QCheckBox(widget);
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} else {
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combo = new NoScrollComboBox(widget);
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@ -1552,6 +1558,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItems(*editor->project->itemNames);
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} else if (key == "quantity") {
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spin->setToolTip("The number of items received when the hidden item is picked up.");
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// Min 1 not needed. 0 is treated as a valid quantity and works as expected in-game.
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spin->setMaximum(127);
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} else if (key == "underfoot") {
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check->setToolTip("If checked, hidden item can only be picked up using the Itemfinder");
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@ -1624,12 +1631,22 @@ void MainWindow::updateSelectedObjects() {
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combo->setMinimumContentsLength(4);
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} else if (key == "in_connection") {
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check->setToolTip("Check if object is positioned in the connection to another map.");
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} else if (key == "respawn_map") {
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if (!editor->project->mapNames->contains(value)) {
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combo->addItem(value);
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}
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combo->addItems(*editor->project->mapNames);
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combo->setToolTip("The map where the player will respawn after whiteout.");
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} else if (key == "respawn_npc") {
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spin->setToolTip("event_object ID of the NPC the player interacts with upon respawning after whiteout.");
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spin->setMinimum(1);
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spin->setMaximum(126);
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} else {
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combo->addItem(value);
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}
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// Keys using spin boxes
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if (key == "quantity") {
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if (spinKeys.contains(key)) {
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spin->setValue(value.toInt());
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fl->addRow(new QLabel(field_labels[key], widget), spin);
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@ -1640,7 +1657,7 @@ void MainWindow::updateSelectedObjects() {
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item->event->put(key, value);
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});
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// Keys using check boxes
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} else if (key == "underfoot" || key == "in_connection") {
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} else if (checkKeys.contains(key)) {
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check->setChecked(value.toInt());
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fl->addRow(new QLabel(field_labels[key], widget), check);
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@ -272,7 +272,7 @@ bool Project::loadMapData(Map* map) {
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heal->put("event_group_type", "heal_event_group");
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heal->put("event_type", EventType::HealLocation);
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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heal->put("respawn_map", loc.respawnMap);
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heal->put("respawn_map", mapConstantsToMapNames->value(QString("MAP_" + loc.respawnMap)));
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heal->put("respawn_npc", loc.respawnNPC);
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}
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map->events["heal_event_group"].append(heal);
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