Use UIntSpinBox for metatile attribute settings
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603df4defa
commit
30a01b7061
3 changed files with 27 additions and 5 deletions
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@ -331,6 +331,9 @@
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<property name="displayIntegerBase">
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<number>16</number>
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</property>
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<property name="hasPadding">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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@ -388,6 +391,9 @@
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<property name="displayIntegerBase">
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<number>16</number>
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</property>
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<property name="hasPadding">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="10" column="0">
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@ -421,6 +427,9 @@
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<property name="displayIntegerBase">
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<number>16</number>
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</property>
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<property name="hasPadding">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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@ -448,6 +457,9 @@
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<property name="displayIntegerBase">
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<number>16</number>
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</property>
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<property name="hasPadding">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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@ -49,6 +49,7 @@ private slots:
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void dialogButtonClicked(QAbstractButton *button);
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void choosePrefabsFileClicked(bool);
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void importDefaultPrefabsClicked(bool);
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void updateAttributeLimits(const QString &attrSize);
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void markEdited();
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};
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@ -36,6 +36,7 @@ void ProjectSettingsEditor::connectSignals() {
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connect(ui->button_ChoosePrefabs, &QAbstractButton::clicked, this, &ProjectSettingsEditor::choosePrefabsFileClicked);
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connect(ui->button_ImportDefaultPrefabs, &QAbstractButton::clicked, this, &ProjectSettingsEditor::importDefaultPrefabsClicked);
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connect(ui->comboBox_BaseGameVersion, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::promptRestoreDefaults);
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connect(ui->comboBox_AttributesSize, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::updateAttributeLimits);
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// Record that there are unsaved changes if any of the settings are modified
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for (auto combo : ui->centralwidget->findChildren<NoScrollComboBox *>())
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@ -71,12 +72,19 @@ void ProjectSettingsEditor::initUi() {
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ui->spinBox_Elevation->setMaximum(15);
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ui->spinBox_FillMetatile->setMaximum(Project::getNumMetatilesTotal() - 1);
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}
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// TODO: These need to be subclassed (or changed to line edits) to handle larger values
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ui->spinBox_BehaviorMask->setMaximum(UINT_MAX);
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ui->spinBox_EncounterTypeMask->setMaximum(UINT_MAX);
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ui->spinBox_LayerTypeMask->setMaximum(UINT_MAX);
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ui->spinBox_TerrainTypeMask->setMaximum(UINT_MAX);
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void ProjectSettingsEditor::updateAttributeLimits(const QString &attrSize) {
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QMap<QString, uint32_t> limits {
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{"1", 0xFF},
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{"2", 0xFFFF},
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{"4", 0xFFFFFFFF},
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};
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uint32_t max = limits.value(attrSize, UINT_MAX);
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ui->spinBox_BehaviorMask->setMaximum(max);
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ui->spinBox_EncounterTypeMask->setMaximum(max);
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ui->spinBox_LayerTypeMask->setMaximum(max);
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ui->spinBox_TerrainTypeMask->setMaximum(max);
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}
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void ProjectSettingsEditor::createProjectPathsTable() {
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@ -151,6 +159,7 @@ void ProjectSettingsEditor::refresh() {
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ui->comboBox_DefaultSecondaryTileset->setTextItem(projectConfig.getDefaultSecondaryTileset());
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ui->comboBox_BaseGameVersion->setTextItem(projectConfig.getBaseGameVersionString());
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ui->comboBox_AttributesSize->setTextItem(QString::number(projectConfig.getMetatileAttributesSize()));
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this->updateAttributeLimits(ui->comboBox_AttributesSize->currentText());
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// Set check box states
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ui->checkBox_UsePoryscript->setChecked(projectConfig.getUsePoryScript());
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