Fix crash that could occur when shrinking the number of metatiles in a tileset

This commit is contained in:
Marcus Huderle 2019-01-06 10:38:47 -06:00
parent 32ec2a80b2
commit 36b7f361cf

View file

@ -79,9 +79,9 @@ void TilesetEditor::setTilesets(QString primaryTilesetLabel, QString secondaryTi
void TilesetEditor::refresh() {
this->metatileSelector->setTilesets(this->primaryTileset, this->secondaryTileset);
this->metatileSelector->select(this->metatileSelector->getSelectedMetatile());
this->tileSelector->setTilesets(this->primaryTileset, this->secondaryTileset);
this->metatileLayersItem->setTilesets(this->primaryTileset, this->secondaryTileset);
this->metatileSelector->select(this->metatileSelector->getSelectedMetatile());
this->drawSelectedTiles();
this->ui->graphicsView_Tiles->setSceneRect(0, 0, this->tileSelector->pixmap().width() + 2, this->tileSelector->pixmap().height() + 2);