Fix crash that could occur when shrinking the number of metatiles in a tileset
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1 changed files with 1 additions and 1 deletions
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@ -79,9 +79,9 @@ void TilesetEditor::setTilesets(QString primaryTilesetLabel, QString secondaryTi
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void TilesetEditor::refresh() {
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this->metatileSelector->setTilesets(this->primaryTileset, this->secondaryTileset);
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this->metatileSelector->select(this->metatileSelector->getSelectedMetatile());
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this->tileSelector->setTilesets(this->primaryTileset, this->secondaryTileset);
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this->metatileLayersItem->setTilesets(this->primaryTileset, this->secondaryTileset);
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this->metatileSelector->select(this->metatileSelector->getSelectedMetatile());
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this->drawSelectedTiles();
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this->ui->graphicsView_Tiles->setSceneRect(0, 0, this->tileSelector->pixmap().width() + 2, this->tileSelector->pixmap().height() + 2);
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