Add path drawing to the API
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4 changed files with 52 additions and 0 deletions
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@ -55,6 +55,7 @@ public:
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Q_INVOKABLE void addTileImage(int x, int y, int tileId, bool xflip, bool yflip, int paletteId, bool setTransparency = false, int layer = 0);
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Q_INVOKABLE void addTileImage(int x, int y, QJSValue tileObj, bool setTransparency = false, int layer = 0);
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Q_INVOKABLE void addMetatileImage(int x, int y, int metatileId, bool setTransparency = false, int layer = 0);
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Q_INVOKABLE void addPath(QList<int> x, QList<int> y, QString color = "#000000", int layer = 0);
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private:
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QMap<int, Overlay*> overlayMap;
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@ -70,6 +70,23 @@ private:
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QImage image;
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};
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class OverlayPath : public OverlayItem {
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public:
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OverlayPath(QPainterPath path, QString color) {
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this->prevX = 0;
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this->prevY = 0;
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this->path = path;
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this->color = color;
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}
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~OverlayPath() {}
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virtual void render(QPainter *painter, int x, int y);
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private:
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int prevX;
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int prevY;
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QPainterPath path;
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QString color;
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};
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class Overlay
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{
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public:
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@ -102,6 +119,7 @@ public:
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void addRect(int x, int y, int width, int height, QString color = "#000000", bool filled = false);
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bool addImage(int x, int y, QString filepath, bool useCache = true, int width = -1, int height = -1, int xOffset = 0, int yOffset = 0, qreal hScale = 1, qreal vScale = 1, QList<QRgb> palette = QList<QRgb>(), bool setTransparency = false);
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bool addImage(int x, int y, QImage image);
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bool addPath(QList<int> x, QList<int> y, QString color);
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private:
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QList<OverlayItem*> items;
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int x;
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@ -212,3 +212,8 @@ void MapView::addMetatileImage(int x, int y, int metatileId, bool setTransparenc
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if (this->getOverlay(layer)->addImage(x, y, image))
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this->scene()->update();
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}
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void MapView::addPath(QList<int> x, QList<int> y, QString color, int layer) {
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if (this->getOverlay(layer)->addPath(x, y, color))
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this->scene()->update();
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}
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@ -23,6 +23,17 @@ void OverlayImage::render(QPainter *painter, int x, int y) {
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painter->drawImage(this->x + x, this->y + y, this->image);
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}
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void OverlayPath::render(QPainter *painter, int x, int y) {
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if (x != this->prevX || y != this->prevY) {
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// Overlay has moved since the path was last drawn
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path.translate(x - prevX, y - prevY);
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}
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this->prevX = x;
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this->prevY = y;
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painter->setPen(this->color);
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painter->drawPath(this->path);
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}
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void Overlay::renderItems(QPainter *painter) {
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if (this->hidden) return;
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@ -175,3 +186,20 @@ bool Overlay::addImage(int x, int y, QImage image) {
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this->items.append(new OverlayImage(x, y, image));
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return true;
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}
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bool Overlay::addPath(QList<int> x, QList<int> y, QString color) {
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int numPoints = qMin(x.length(), y.length());
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if (numPoints < 2) {
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logError("Overlay path must have at least two points.");
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return false;
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}
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QPainterPath path;
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path.moveTo(x.at(0), y.at(0));
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for (int i = 1; i < numPoints; i++)
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path.lineTo(x.at(i), y.at(i));
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this->items.append(new OverlayPath(path, color));
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return true;
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}
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