Add sanity checks to setMetatileLayerOrder
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2 changed files with 18 additions and 1 deletions
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@ -794,6 +794,23 @@ QList<int> MainWindow::getMetatileLayerOrder() {
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void MainWindow::setMetatileLayerOrder(QList<int> order) {
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if (!this->editor || !this->editor->map)
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return;
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const int numLayers = 3;
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int size = order.size();
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if (size < numLayers) {
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logError(QString("Metatile layer order has insufficient elements (%1), needs at least %2.").arg(size).arg(numLayers));
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return;
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}
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bool invalid = false;
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for (int i = 0; i < numLayers; i++) {
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int layer = order.at(i);
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if (layer < 0 || layer >= numLayers) {
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logError(QString("'%1' is not a valid metatile layer order value, must be in range 0-%2.").arg(layer).arg(numLayers - 1));
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invalid = true;
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}
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}
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if (invalid) return;
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this->editor->map->metatileLayerOrder = order;
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this->refreshAfterPalettePreviewChange();
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}
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@ -56,7 +56,7 @@ QImage getMetatileImage(
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for (int layer = 0; layer < numLayers; layer++)
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for (int y = 0; y < 2; y++)
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for (int x = 0; x < 2; x++) {
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int l = layerOrder.size() >= numLayers ? (layerOrder[layer] % numLayers) : layer;
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int l = layerOrder.size() >= numLayers ? layerOrder[layer] : layer;
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int bottomLayer = layerOrder.size() >= numLayers ? layerOrder[0] : 0;
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// Get the tile to render next
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