Remove hard-coded new map constants
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ffddc35b60
commit
3fa77609c6
3 changed files with 10 additions and 14 deletions
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@ -126,6 +126,7 @@ public:
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void saveTilesetTilesImage(Tileset*);
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void saveTilesetPalettes(Tileset*, bool);
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QString defaultSong;
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QStringList getSongNames();
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QStringList getVisibilities();
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QMap<QString, QStringList> getTilesetLabels();
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@ -412,21 +412,19 @@ QString Project::readMapLocation(QString map_name) {
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void Project::setNewMapHeader(Map* map, int mapIndex) {
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map->layoutId = QString("%1").arg(mapIndex);
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map->location = "MAPSEC_LITTLEROOT_TOWN";
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map->location = mapSectionValueToName.value(0);
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map->requiresFlash = "FALSE";
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map->weather = "WEATHER_SUNNY";
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map->type = "MAP_TYPE_TOWN";
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map->weather = weatherNames->at(0);
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map->type = mapTypes->at(0);
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map->song = defaultSong;
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokeruby) {
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map->song = "MUS_DAN02";
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map->show_location = "TRUE";
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} else if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokeemerald) {
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map->song = "MUS_DAN02";
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map->allowBiking = "1";
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map->allowEscapeRope = "0";
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map->allowRunning = "1";
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map->show_location = "1";
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} else if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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map->song = "MUS_MASARA";
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map->allowBiking = "1";
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map->allowEscapeRope = "0";
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map->allowRunning = "1";
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@ -434,7 +432,7 @@ void Project::setNewMapHeader(Map* map, int mapIndex) {
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map->floorNumber = 0;
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}
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map->battle_scene = "MAP_BATTLE_SCENE_NORMAL";
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map->battle_scene = mapBattleScenes->at(0);
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}
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bool Project::loadMapLayout(Map* map) {
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@ -2083,6 +2081,7 @@ QStringList Project::getSongNames() {
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songDefinePrefixes << "SE_" << "MUS_";
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QMap<QString, int> songDefines = parser.readCDefines("include/constants/songs.h", songDefinePrefixes);
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QStringList names = songDefines.keys();
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this->defaultSong = names.at(0);
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return names;
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}
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@ -150,15 +150,11 @@ void NewMapPopup::on_pushButton_NewMap_Accept_clicked() {
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newMap->name = newMapName;
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newMap->type = this->ui->comboBox_NewMap_Type->currentText();
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newMap->location = this->ui->comboBox_NewMap_Location->currentText();
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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newMap->song = "MUS_MASARA";
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} else {
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newMap->song = "MUS_DAN02";
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}
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newMap->song = this->project->defaultSong;
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newMap->requiresFlash = "0";
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newMap->weather = "WEATHER_SUNNY";
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newMap->weather = this->project->weatherNames->at(0);
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newMap->show_location = "1";
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newMap->battle_scene = "MAP_BATTLE_SCENE_NORMAL";
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newMap->battle_scene = this->project->mapBattleScenes->at(0);
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if (this->existingLayout) {
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layout = this->project->mapLayouts.value(this->layoutId);
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