Render unused metatile layer as it appears in-game
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1 changed files with 36 additions and 3 deletions
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@ -51,13 +51,46 @@ QImage getMetatileImage(
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QPainter metatile_painter(&metatile_image);
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QPainter metatile_painter(&metatile_image);
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bool isTripleLayerMetatile = projectConfig.getTripleLayerMetatilesEnabled();
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bool isTripleLayerMetatile = projectConfig.getTripleLayerMetatilesEnabled();
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int numLayers = isTripleLayerMetatile ? 3: 2;
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const int numLayers = 3; // When rendering, metatiles always have 3 layers
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int layerType = metatile->layerType;
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for (int layer = 0; layer < numLayers; layer++)
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for (int layer = 0; layer < numLayers; layer++)
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for (int y = 0; y < 2; y++)
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for (int y = 0; y < 2; y++)
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for (int x = 0; x < 2; x++) {
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for (int x = 0; x < 2; x++) {
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int l = layerOrder.size() >= numLayers ? layerOrder[layer] : layer;
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int l = layerOrder.size() >= numLayers ? (layerOrder[layer] % numLayers) : layer;
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int bottomLayer = layerOrder.size() >= numLayers ? layerOrder[0] : 0;
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int bottomLayer = layerOrder.size() >= numLayers ? layerOrder[0] : 0;
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Tile tile = metatile->tiles.value((y * 2) + x + (l * 4));
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// Get the tile to render next
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Tile tile;
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int tileOffset = (y * 2) + x;
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if (isTripleLayerMetatile) {
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tile = metatile->tiles.value(tileOffset + (l * 4));
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} else {
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// "Vanilla" metatiles only have 8 tiles, but render 12.
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// The remaining 4 tiles are rendered either as tile 0 or 0x3014 (invalid) depending on layer type.
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switch (layerType)
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{
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default:
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case METATILE_LAYER_MIDDLE_TOP:
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if (l == 0)
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tile = Tile(0x3014, false, false, 0);
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else // Tiles are on layers 1 and 2
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tile = metatile->tiles.value(tileOffset + ((l - 1) * 4));
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break;
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case METATILE_LAYER_BOTTOM_MIDDLE:
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if (l == 2)
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tile = Tile();
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else // Tiles are on layers 0 and 1
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tile = metatile->tiles.value(tileOffset + (l * 4));
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break;
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case METATILE_LAYER_BOTTOM_TOP:
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if (l == 1)
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tile = Tile();
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else // Tiles are on layers 0 and 2
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tile = metatile->tiles.value(tileOffset + ((l == 0 ? 0 : 1) * 4));
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break;
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}
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}
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QImage tile_image = getTileImage(tile.tileId, primaryTileset, secondaryTileset);
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QImage tile_image = getTileImage(tile.tileId, primaryTileset, secondaryTileset);
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if (tile_image.isNull()) {
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if (tile_image.isNull()) {
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// Some metatiles specify tiles that are outside the valid range.
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// Some metatiles specify tiles that are outside the valid range.
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