Add name list functions to API
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1439599079
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4b1498d059
2 changed files with 72 additions and 6 deletions
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@ -39,6 +39,16 @@ public:
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Q_INVOKABLE void setMetatileLayerOrder(QList<int> order);
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Q_INVOKABLE void setMetatileLayerOrder(QList<int> order);
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Q_INVOKABLE QList<float> getMetatileLayerOpacity();
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Q_INVOKABLE QList<float> getMetatileLayerOpacity();
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Q_INVOKABLE void setMetatileLayerOpacity(QList<float> order);
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Q_INVOKABLE void setMetatileLayerOpacity(QList<float> order);
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Q_INVOKABLE QList<QString> getMapNames();
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Q_INVOKABLE QList<QString> getTilesetNames();
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Q_INVOKABLE QList<QString> getPrimaryTilesetNames();
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Q_INVOKABLE QList<QString> getSecondaryTilesetNames();
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Q_INVOKABLE QList<QString> getMetatileBehaviorNames();
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Q_INVOKABLE QList<QString> getSongNames();
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Q_INVOKABLE QList<QString> getLocationNames();
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Q_INVOKABLE QList<QString> getWeatherNames();
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Q_INVOKABLE QList<QString> getMapTypeNames();
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Q_INVOKABLE QList<QString> getBattleSceneNames();
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Q_INVOKABLE bool isPrimaryTileset(QString tilesetName);
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Q_INVOKABLE bool isPrimaryTileset(QString tilesetName);
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Q_INVOKABLE bool isSecondaryTileset(QString tilesetName);
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Q_INVOKABLE bool isSecondaryTileset(QString tilesetName);
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@ -211,14 +211,70 @@ void ScriptUtility::setMetatileLayerOpacity(QList<float> order) {
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window->refreshAfterPalettePreviewChange();
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window->refreshAfterPalettePreviewChange();
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}
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}
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bool ScriptUtility::isPrimaryTileset(QString tilesetName) {
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QList<QString> ScriptUtility::getMapNames() {
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if (!window || !window->editor || !window->editor->project)
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if (!window || !window->editor || !window->editor->project)
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return false;
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return QList<QString>();
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return window->editor->project->tilesetLabels["primary"].contains(tilesetName);
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return window->editor->project->mapNames;
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}
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QList<QString> ScriptUtility::getTilesetNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->tilesetLabelsOrdered;
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}
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QList<QString> ScriptUtility::getPrimaryTilesetNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->tilesetLabels["primary"];
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}
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QList<QString> ScriptUtility::getSecondaryTilesetNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->tilesetLabels["secondary"];
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}
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QList<QString> ScriptUtility::getMetatileBehaviorNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->metatileBehaviorMap.keys();
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}
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QList<QString> ScriptUtility::getSongNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->songNames;
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}
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QList<QString> ScriptUtility::getLocationNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->mapSectionNameToValue.keys();
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}
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QList<QString> ScriptUtility::getWeatherNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->weatherNames;
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}
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QList<QString> ScriptUtility::getMapTypeNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->mapTypes;
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}
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QList<QString> ScriptUtility::getBattleSceneNames() {
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if (!window || !window->editor || !window->editor->project)
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return QList<QString>();
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return window->editor->project->mapBattleScenes;
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}
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bool ScriptUtility::isPrimaryTileset(QString tilesetName) {
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return getPrimaryTilesetNames().contains(tilesetName);
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}
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}
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bool ScriptUtility::isSecondaryTileset(QString tilesetName) {
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bool ScriptUtility::isSecondaryTileset(QString tilesetName) {
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if (!window || !window->editor || !window->editor->project)
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return getSecondaryTilesetNames().contains(tilesetName);
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return false;
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return window->editor->project->tilesetLabels["secondary"].contains(tilesetName);
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}
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}
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