Support 8BPP images for 4BPP tilemaps
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3 changed files with 8 additions and 2 deletions
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@ -10,6 +10,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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### Fixed
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- Fix events being hidden behind connecting maps.
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- Fix some minor visual issues on the Connections tab.
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- Fix the updated pokefirered region map graphics appearing in grayscale.
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## [5.1.0] - 2023-01-22
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### Added
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@ -126,6 +126,12 @@ public:
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TilemapTileSelector(QString tilesetFilepath, TilemapFormat format, QString palFilepath): SelectablePixmapItem(8, 8, 1, 1) {
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this->tileset = QImage(tilesetFilepath);
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this->format = format;
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if (this->tileset.format() == QImage::Format::Format_Indexed8 && this->format == TilemapFormat::BPP_4) {
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// Squash pixel data to fit 4BPP. Allows project repo to use 8BPP images for 4BPP tilemaps
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uchar * pixel = this->tileset.bits();
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for (int i = 0; i < this->tileset.sizeInBytes(); i++, pixel++)
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*pixel %= 16;
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}
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bool err;
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if (!palFilepath.isEmpty()) {
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this->palette = PaletteUtil::parse(palFilepath, &err);
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@ -51,8 +51,7 @@ QImage TilemapTileSelector::setPalette(int paletteIndex) {
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{
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QVector<QRgb> newColorTable;
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int palMinLength = paletteIndex * 16 + 16;
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if ((this->palette.count() < palMinLength) || (tilesetImage.colorTable().count() != 16)) {
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// either a) the palette has less than 256 colors, or b) the image is improperly indexed
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if (this->palette.count() < palMinLength) {
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for (QRgb color : tilesetImage.colorTable()) {
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int gray = qGray(color);
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newColorTable.append(qRgb(gray, gray, gray));
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