Fix possible crash when layout fails to open
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bf3820745a
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1 changed files with 2 additions and 2 deletions
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@ -1166,7 +1166,7 @@ void Editor::setCursorRectVisible(bool visible) {
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void Editor::onHoveredMapMetatileChanged(const QPoint &pos) {
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int x = pos.x();
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int y = pos.y();
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if (!layout->isWithinBounds(x, y))
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if (!layout || !layout->isWithinBounds(x, y))
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return;
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this->updateCursorRectPos(x, y);
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@ -1198,7 +1198,7 @@ void Editor::onHoveredMapMetatileCleared() {
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}
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void Editor::onHoveredMapMovementPermissionChanged(int x, int y) {
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if (!layout->isWithinBounds(x, y))
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if (!layout || !layout->isWithinBounds(x, y))
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return;
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this->updateCursorRectPos(x, y);
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