Add header API prototypes

This commit is contained in:
GriffinR 2021-12-31 16:41:28 -05:00 committed by huderlem
parent fd88184b47
commit 690e19e05a
2 changed files with 149 additions and 0 deletions

View file

@ -181,6 +181,29 @@ public:
Q_INVOKABLE void setMainTab(int index);
Q_INVOKABLE int getMapViewTab();
Q_INVOKABLE void setMapViewTab(int index);
bool gameStringToBool(QString s);
Q_INVOKABLE QString getSong();
Q_INVOKABLE void setSong(QString song);
Q_INVOKABLE QString getLocation();
Q_INVOKABLE void setLocation(QString location);
Q_INVOKABLE bool getRequiresFlash();
Q_INVOKABLE void setRequiresFlash(bool require);
Q_INVOKABLE QString getWeather();
Q_INVOKABLE void setWeather(QString weather);
Q_INVOKABLE QString getType();
Q_INVOKABLE void setType(QString type);
Q_INVOKABLE QString getBattleScene();
Q_INVOKABLE void setBattleScene(QString battleScene);
Q_INVOKABLE bool getShowLocationName();
Q_INVOKABLE void setShowLocationName(bool show);
Q_INVOKABLE bool getAllowRunning();
Q_INVOKABLE void setAllowRunning(bool allow);
Q_INVOKABLE bool getAllowBiking();
Q_INVOKABLE void setAllowBiking(bool allow);
Q_INVOKABLE bool getAllowEscaping();
Q_INVOKABLE void setAllowEscaping(bool allow);
Q_INVOKABLE int getFloorNumber();
Q_INVOKABLE void setFloorNumber(int floorNumber);
private slots:

View file

@ -1050,3 +1050,129 @@ void MainWindow::setMapViewTab(int index) {
return;
this->on_mapViewTab_tabBarClicked(index);
}
bool MainWindow::gameStringToBool(QString s) {
return (s.toInt() > 0 || s == "TRUE");
}
QString MainWindow::getSong() {
if (!this->editor || !this->editor->map)
return QString();
return this->editor->map->song;
}
void MainWindow::setSong(QString song) {
if (!this->editor || !this->editor->map)
return;
}
QString MainWindow::getLocation() {
if (!this->editor || !this->editor->map)
return QString();
return this->editor->map->location;
}
void MainWindow::setLocation(QString location) {
if (!this->editor || !this->editor->map)
return;
}
bool MainWindow::getRequiresFlash() {
if (!this->editor || !this->editor->map)
return false;
return this->gameStringToBool(this->editor->map->requiresFlash);
}
void MainWindow::setRequiresFlash(bool require) {
if (!this->editor || !this->editor->map)
return;
}
QString MainWindow::getWeather() {
if (!this->editor || !this->editor->map)
return QString();
return this->editor->map->weather;
}
void MainWindow::setWeather(QString weather) {
if (!this->editor || !this->editor->map)
return;
}
QString MainWindow::getType() {
if (!this->editor || !this->editor->map)
return QString();
return this->editor->map->type;
}
void MainWindow::setType(QString type) {
if (!this->editor || !this->editor->map)
return;
}
QString MainWindow::getBattleScene() {
if (!this->editor || !this->editor->map)
return QString();
return this->editor->map->battle_scene;
}
void MainWindow::setBattleScene(QString battleScene) {
if (!this->editor || !this->editor->map)
return;
}
bool MainWindow::getShowLocationName() {
if (!this->editor || !this->editor->map)
return false;
return this->gameStringToBool(this->editor->map->show_location);
}
void MainWindow::setShowLocationName(bool show) {
if (!this->editor || !this->editor->map)
return;
}
bool MainWindow::getAllowRunning() {
if (!this->editor || !this->editor->map)
return false;
return this->gameStringToBool(this->editor->map->allowRunning);
}
void MainWindow::setAllowRunning(bool allow) {
if (!this->editor || !this->editor->map)
return;
}
bool MainWindow::getAllowBiking() {
if (!this->editor || !this->editor->map)
return false;
return this->gameStringToBool(this->editor->map->allowBiking);
}
void MainWindow::setAllowBiking(bool allow) {
if (!this->editor || !this->editor->map)
return;
}
bool MainWindow::getAllowEscaping() {
if (!this->editor || !this->editor->map)
return false;
return this->gameStringToBool(this->editor->map->allowEscapeRope);
}
void MainWindow::setAllowEscaping(bool allow) {
if (!this->editor || !this->editor->map)
return;
}
int MainWindow::getFloorNumber() {
if (!this->editor || !this->editor->map)
return 0;
return this->editor->map->floorNumber;
}
void MainWindow::setFloorNumber(int floorNumber) {
if (!this->editor || !this->editor->map)
return;
}