Update manual

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GriffinR 2024-01-02 14:55:25 -05:00
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@ -9,7 +9,7 @@ Selecting Collision Types
The Collision Type Selector is a tab next to the Metatile Selector. It features 32 total different collision types. The left column is for collision types that allow the player to walk through the tiles. These are denoted by white text. The right column is for collision types that are impassable by the player. These are denoted by red text.
The transparency slider above the collision types controls the transparency of the collision properties on the map view.
The transparency slider above the collision types controls the transparency of the collision properties on the map view. The slider at the bottom of the panel zooms the selector image in and out.
.. figure:: images/editing-map-collisions/map-collisions.png
:alt: Map Collisions View
@ -73,3 +73,6 @@ Multi-Level Collision Type |multi-level-collision-type-1| |multi-level-collision
.. |multi-level-collision-type-2|
image:: images/editing-map-collisions/multi-level-collision-type-2.png
.. note::
For advanced usage: Any valid elevation/collision value combination can be selected using the ``Elevation`` and ``Collision`` value spinners, even if it's not represented graphically on the selector image. You may also resize/replace this selector image under ``Options -> Project Settings``.

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@ -110,7 +110,7 @@ Target Map
Warp Events
-----------
Warp events are how the player is able to warp to other maps, such as entering a building. Double-clicking on a warp will automatically open the destination map and select the destination warp. This makes it very easy to navigate around in Porymap.
Warp events are how the player is able to warp to other maps, such as entering a building. Double-clicking on a warp will automatically open the destination map and select the destination warp. This makes it very easy to navigate around in Porymap. Warps need to be on specific metatiles to function as an exit; a warning will appear if the warp event is not on one of these metatiles.
.. figure:: images/editing-map-events/event-warp.png
:alt: Warp Event Properties

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@ -6,9 +6,16 @@ Porymap relies on the user maintaining a certain level of integrity with their p
This is a list of files that porymap reads from and writes to. Generally, if porymap writes
to a file, it probably is not a good idea to edit yourself unless otherwise noted.
The filepath that Porymap expects for each file can be overridden with config options. The name of each config override is listed in the table, and should begin with ``path/``.
For example if you wanted to rename ``include/constants/items.h`` to ``headers/defines/stuff.h``, you would add ``path/constants_items=headers/defines/stuff.h`` to your project's ``porymap.project.cfg`` file.
The filepath that Porymap expects for each file can be overridden on the ``Files`` tab of ``Options -> Project Settings``. A new path can be specified by entering it in the text box or choosing it with the |button-folder| button. Paths are expected to be relative to the root project folder. If no path is specified, or if the file/folder specified does not exist, then the default path will be used instead. The name of each setting in this section is listed in the table below under ``Override``.
.. |button-folder| image:: images/scripting-capabilities/folder.png
:width: 24
:height: 24
.. figure:: images/settings-and-options/tab-files.png
:alt: Files tab
.. _files:
.. csv-table::
:header: File Name,Read,Write,Override,Notes
@ -28,7 +35,7 @@ For example if you wanted to rename ``include/constants/items.h`` to ``headers/d
data/tilesets/graphics.inc, yes, yes, ``tilesets_graphics_asm``, only if ``tilesets_headers`` can't be found
data/tilesets/metatiles.inc, yes, yes, ``tilesets_metatiles_asm``, only if ``tilesets_headers`` can't be found
data/tilesets/[primary|secondary]/\*, yes, yes, ``data_tilesets_folders``, default tileset data location
src/data/wild_encounters.json, yes, yes, ``json_wild_encounters``,
src/data/wild_encounters.json, yes, yes, ``json_wild_encounters``, optional (only required to use Wild Pokémon tab)
src/data/object_events/object_event_graphics_info_pointers.h, yes, no, ``data_obj_event_gfx_pointers``,
src/data/object_events/object_event_graphics_info.h, yes, no, ``data_obj_event_gfx_info``,
src/data/object_events/object_event_pic_tables.h, yes, no, ``data_obj_event_pic_tables``,
@ -37,18 +44,17 @@ For example if you wanted to rename ``include/constants/items.h`` to ``headers/d
src/data/heal_locations.h, yes, yes, ``data_heal_locations``,
src/data/region_map/region_map_sections.json, yes, yes, ``json_region_map_entries``,
src/data/region_map/porymap_config.json, yes, yes, ``json_region_porymap_cfg``,
include/constants/global.h, yes, no, ``constants_global``, reads ``OBJECT_EVENT_TEMPLATES_COUNT``
include/constants/global.h, yes, no, ``constants_global``, reads ``define_obj_event_count``
include/constants/map_groups.h, no, yes, ``constants_map_groups``,
include/constants/items.h, yes, no, ``constants_items``,
include/constants/opponents.h, yes, no, ``constants_opponents``, reads max trainers constant
include/constants/flags.h, yes, no, ``constants_flags``,
include/constants/vars.h, yes, no, ``constants_vars``,
include/constants/weather.h, yes, no, ``constants_weather``,
include/constants/songs.h, yes, no, ``constants_songs``,
include/constants/items.h, yes, no, ``constants_items``, for Hidden Item events
include/constants/flags.h, yes, no, ``constants_flags``, for Object and Hidden Item events
include/constants/vars.h, yes, no, ``constants_vars``, for Trigger events
include/constants/weather.h, yes, no, ``constants_weather``, for map weather and Weather Triggers
include/constants/songs.h, yes, no, ``constants_songs``, for map music
include/constants/heal_locations.h, yes, yes, ``constants_heal_locations``,
include/constants/pokemon.h, yes, no, ``constants_pokemon``, reads min and max level constants
include/constants/pokemon.h, yes, no, ``constants_pokemon``, reads ``define_min_level`` and ``define_max_level``
include/constants/map_types.h, yes, no, ``constants_map_types``,
include/constants/trainer_types.h, yes, no, ``constants_trainer_types``,
include/constants/trainer_types.h, yes, no, ``constants_trainer_types``, for Object events
include/constants/secret_bases.h, yes, no, ``constants_secret_bases``, pokeemerald and pokeruby only
include/constants/event_object_movement.h, yes, no, ``constants_obj_event_movement``,
include/constants/event_objects.h, yes, no, ``constants_obj_events``,
@ -56,8 +62,75 @@ For example if you wanted to rename ``include/constants/items.h`` to ``headers/d
include/constants/region_map_sections.h, yes, no, ``constants_region_map_sections``,
include/constants/metatile_labels.h, yes, yes, ``constants_metatile_labels``,
include/constants/metatile_behaviors.h, yes, no, ``constants_metatile_behaviors``,
include/constants/species.h, yes, no, ``constants_metatile_behaviors``, for the Wild Pokémon tab
include/global.fieldmap.h, yes, no, ``global_fieldmap``, reads map and tileset data masks
include/fieldmap.h, yes, no, ``constants_fieldmap``, reads tileset related constants
src/event_object_movement.c, yes, no, ``initial_facing_table``, reads ``gInitialMovementTypeFacingDirections``
src/pokemon_icon.c, yes, no, ``pokemon_icon_table``, reads files in ``gMonIconTable``
src/fieldmap.c, yes, no, ``fieldmap``, reads ``symbol_attribute_table``
src/event_object_movement.c, yes, no, ``initial_facing_table``, reads ``symbol_facing_directions``
src/pokemon_icon.c, yes, no, ``pokemon_icon_table``, reads files in ``symbol_pokemon_icon_table``
graphics/pokemon/\*/icon.png, yes, no, ``pokemon_gfx``, to search for Pokémon icons if they aren't found in ``symbol_pokemon_icon_table``
In addition to these files, there are some specific symbol and macro names that Porymap expects to find in your project. These can be overridden on the ``Identifiers`` tab of ``Options -> Project Settings``. The name of each setting in this section is listed in the table below under ``Override``. Overrides with ``regex`` in the name support the `regular expression syntax <https://perldoc.perl.org/perlre>`_ used by Qt.
.. figure:: images/settings-and-options/tab-identifiers.png
:alt: Files tab
.. _identifiers:
.. csv-table::
:header: Override,Default,Notes
:widths: 20, 20, 30
``symbol_facing_directions``, ``gInitialMovementTypeFacingDirections``, to set sprite frame for Object Events based on movement type
``symbol_obj_event_gfx_pointers``, ``gObjectEventGraphicsInfoPointers``, to map Object Event graphics IDs to graphics data
``symbol_pokemon_icon_table``, ``gMonIconTable``, to map species constants to icon images
``symbol_wild_encounters``, ``gWildMonHeaders``, output as the ``label`` property for the top-level wild ecounters JSON object
``symbol_heal_locations``, ``sHealLocations``, only if ``Respawn Map/NPC`` is disabled
``symbol_spawn_points``, ``sSpawnPoints``, only if ``Respawn Map/NPC`` is enabled
``symbol_spawn_maps``, ``sWhiteoutRespawnHealCenterMapIdxs``, values for Heal Locations ``Respawn Map`` field
``symbol_spawn_npcs``, ``sWhiteoutRespawnHealerNpcIds``, values for Heal Locations ``Respawn NPC`` field
``symbol_attribute_table``, ``sMetatileAttrMasks``, optionally read to get settings on ``Tilesets`` tab
``symbol_tilesets_prefix``, ``gTileset_``, for new tileset names and to extract base tileset names
``define_obj_event_count``, ``OBJECT_EVENT_TEMPLATES_COUNT``, to limit total Object Events
``define_min_level``, ``MIN_LEVEL``, minimum wild encounters level
``define_max_level``, ``MAX_LEVEL``, maximum wild encounters level
``define_tiles_primary``, ``NUM_TILES_IN_PRIMARY``,
``define_tiles_total``, ``NUM_TILES_TOTAL``,
``define_metatiles_primary``, ``NUM_METATILES_IN_PRIMARY``, total metatiles are calculated using metatile ID mask
``define_pals_primary``, ``NUM_PALS_IN_PRIMARY``,
``define_pals_total``, ``NUM_PALS_TOTAL``,
``define_map_size``, ``MAX_MAP_DATA_SIZE``, to limit map dimensions
``define_mask_metatile``, ``MAPGRID_METATILE_ID_MASK``, optionally read to get settings on ``Maps`` tab
``define_mask_collision``, ``MAPGRID_COLLISION_MASK``, optionally read to get settings on ``Maps`` tab
``define_mask_elevation``, ``MAPGRID_ELEVATION_MASK``, optionally read to get settings on ``Maps`` tab
``define_mask_behavior``, ``METATILE_ATTR_BEHAVIOR_MASK``, optionally read to get settings on ``Tilesets`` tab
``define_mask_layer``, ``METATILE_ATTR_LAYER_MASK``, optionally read to get settings on ``Tilesets`` tab
``define_attribute_behavior``, ``METATILE_ATTRIBUTE_BEHAVIOR``, name used to extract setting from ``symbol_attribute_table``
``define_attribute_layer``, ``METATILE_ATTRIBUTE_LAYER_TYPE``, name used to extract setting from ``symbol_attribute_table``
``define_attribute_terrain``, ``METATILE_ATTRIBUTE_TERRAIN``, name used to extract setting from ``symbol_attribute_table``
``define_attribute_encounter``, ``METATILE_ATTRIBUTE_ENCOUNTER_TYPE``, name used to extract setting from ``symbol_attribute_table``
``define_metatile_label_prefix``, ``METATILE_``, expected prefix for metatile label macro names
``define_heal_locations_prefix``, ``HEAL_LOCATION_``, output as prefix for Heal Location IDs if ``Respawn Map/NPC`` is disabled
``define_spawn_prefix``, ``SPAWN_``, output as prefix for Heal Location IDs if ``Respawn Map/NPC`` is enabled
``define_map_prefix``, ``MAP_``, expected prefix for map macro names
``define_map_dynamic``, ``DYNAMIC``, macro name after prefix for Dynamic maps
``define_map_empty``, ``UNDEFINED``, macro name after prefix for empty maps
``define_map_section_prefix``, ``MAPSEC_``, expected prefix for location macro names
``define_map_section_empty``, ``NONE``, macro name after prefix for empty region map sections
``define_map_section_count``, ``COUNT``, macro name after prefix for total number of region map sections
``regex_behaviors``, ``\bMB_``, regex to find metatile behavior macro names
``regex_obj_event_gfx``, ``\bOBJ_EVENT_GFX_``, regex to find Object Event graphics ID macro names
``regex_items``, ``\bITEM_(?!(B_)?USE_)``, regex to find item macro names
``regex_flags``, ``\bFLAG_``, regex to find flag macro names
``regex_vars``, ``\bVAR_``, regex to find var macro names
``regex_movement_types``, ``\bMOVEMENT_TYPE_``, regex to find movement type macro names
``regex_map_types``, ``\bMAP_TYPE_``, regex to find map type macro names
``regex_battle_scenes``, ``\bMAP_BATTLE_SCENE_``, regex to find battle scene macro names
``regex_weather``, ``\bWEATHER_``, regex to find map weather macro names
``regex_coord_event_weather``, ``\bCOORD_EVENT_WEATHER_``, regex to find weather trigger macro names
``regex_secret_bases``, ``\bSECRET_BASE_[A-Za-z0-9_]*_[0-9]+``, regex to find secret base ID macro names
``regex_sign_facing_directions``, ``\bBG_EVENT_PLAYER_FACING_``, regex to find sign facing direction macro names
``regex_trainer_types``, ``\bTRAINER_TYPE_``, regex to find trainer type macro names
``regex_music``, ``\b(SE|MUS)_``, regex to find music macro names
``regex_species``, ``\bSPECIES_``, regex to find species macro names

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@ -11,32 +11,71 @@ Porymap is extensible via scripting capabilities. This allows the user to write
- Procedurally Generated Maps
- Randomize Grass Patterns
Custom Scripts Editor
---------------------
Your custom scripts can be managed with the Custom Scripts Editor accessible under ``Options -> Custom Scripts...``.
.. figure:: images/scripting-capabilities/custom-scripts-editor.png
:alt: Custom Scripts Editor
:width: 60%
:align: center
Custom Scripts Editor
At the top there are three basic buttons for managing your scripts:
- |button-create| Opens a prompt to create a new script file, which will be populated with a basic template.
- |button-load| Lets you add an existing script file to Porymap that you've already created or downloaded from elsewhere.
- |button-refresh| Any edits made to your scripts while Porymap is already open will not be reflected until you select this button.
Below these buttons is a list of all the custom scripts you have loaded for your project. Each entry will have a text box showing the path of the script file. This path can be freely updated, or you can choose a new path with the |button-folder| button next to it. The |button-edit| button will open the script file in your default text editor, and the |button-remove| button will remove it from the list. The check box to the left of the filepath indicates whether your script should be running. If you'd like to temporarily disable a script you can uncheck this box.
.. |button-create| image:: images/scripting-capabilities/button-create.png
:height: 24
.. |button-load| image:: images/scripting-capabilities/button-load.png
:height: 24
.. |button-refresh| image:: images/scripting-capabilities/button-refresh.png
:height: 24
.. |button-folder| image:: images/scripting-capabilities/folder.png
:width: 24
:height: 24
.. |button-edit| image:: images/scripting-capabilities/file_edit.png
:width: 24
:height: 24
.. |button-remove| image:: images/scripting-capabilities/delete.png
:width: 24
:height: 24
Writing a Custom Script
-----------------------
Let's write a custom script that will randomize grass patterns when the user is editing the map. This is useful, since it's cumbersome to manually add randomness to grass patches. With the custom script, it will happen automatically. Whenever the user paints a grass tile onto the map, the script will overwrite the tile with a random grass tile instead.
First, create a new script file called ``my_script.js``--place it in the project directory (e.g. ``pokefirered/``).
First, open the ``Options -> Custom Scripts...`` window and select the |button-create| button. This will open a file save prompt; let's name our new script file ``my_script.js`` and save it. We've successfully added a new script! We can now see it listed in the editor.
Next, open the Porymap project config file, ``porymap.user.cfg``, in the project directory. Add the script file to the ``custom_scripts`` configuration value. Multiple script files can be loaded by separating the filepaths with a comma.
.. figure:: images/scripting-capabilities/new-script.png
:alt: Our New Script
:width: 60%
:align: center
.. code-block::
custom_scripts=my_script.js
Now that Porymap is configured to load the script file, let's write the actual code that will power the grass-randomizer. Scripts have access to several "callbacks" for events that occur while Porymap is running. This means our script can define functions for each of these callbacks. We're interested in the ``onBlockChanged()`` callback, since we want our script to take action whenever a user paints a block on the map.
At the moment our script doesn't do anything. Let's select the |button-edit| button to open it and write the actual code that will power the grass-randomizer. Once the script file is open you will notice that there are several empty functions already inside. These are special "callback" functions that will be called automatically for certain events that occur while Porymap is running. We're interested in the ``onBlockChanged()`` callback, since we want our script to take action whenever a user paints a block on the map.
.. code-block:: js
// Porymap callback when a block is painted.
export function onBlockChanged(x, y, prevBlock, newBlock) {
// Grass-randomizing logic goes here.
}
// Porymap callback when a block is painted.
export function onBlockChanged(x, y, prevBlock, newBlock) {
// Grass-randomizing logic goes here.
}
It's very **important** to remember to ``export`` the callback functions in the script. Otherwise, Porymap will not be able to execute them.
We can leave the rest of the callback functions in here alone, or we can delete them because we're not using them. Every callback function does not need to be defined in your script. **Note**: For Porymap to be able to execute these callback functions they need to have the ``export`` keyword. The rest of the functions in your script do not need this keyword.
In addition to the callbacks, Porymap also supports a scripting API so that the script can interact with Porymap in interesting ways. For example, a script can change a block or add overlay text on the map. Since we want to paint random grass tiles, we'll be using the ``map.setMetatileId()`` function. Let's fill in the rest of the grass-randomizing code.
.. note::
**For pokeemerald/pokeruby users**: We only have 1 regular grass metatile, but if you want to try this script you could replace ``const grassTiles = [0x8, 0x9, 0x10, 0x11];`` in the code below with ``const grassTiles = [0x1, 0x4, 0xD];`` to randomize using tall grass and flowers instead!
.. code-block:: js
function randInt(min, max) {
@ -58,7 +97,14 @@ In addition to the callbacks, Porymap also supports a scripting API so that the
}
}
Let's test the script out by re-launching Porymap. If we try to paint grass on the map, we should see our script inserting a nice randomized grass pattern.
Let's apply our changes by selecting the |button-refresh| button. Because we've added a new script we'll be met with this confirmation prompt. Accept this prompt by selecting ``YES``.
.. figure:: images/scripting-capabilities/refresh-prompt.png
:alt: Refresh Scripts Prompt
:width: 60%
:align: center
Now let's test our script! If we try to paint grass on the map, we should see our script inserting a nice randomized grass pattern.
.. figure:: images/scripting-capabilities/porymap-scripting-grass.gif
:alt: Grass-Randomizing Script
@ -81,7 +127,7 @@ The grass-randomizer script above happens implicitly when the user paints on the
utility.registerAction("applyNightTint", "View Night Tint", "T")
}
Then, to trigger the ``applyNightTint()`` function, we could either click ``Tools -> View Night Tint`` or use the ``T`` keyboard shortcut.
Then, to trigger the ``applyNightTint()`` function, we could either click ``Tools -> View Night Tint`` or use the ``T`` keyboard shortcut. **Note**: Like callbacks, functions registered using ``utility.registerAction()`` also need the ``export`` keyword for Porymap to call them.
Now that we have an overview of how to utilize Porymap's scripting capabilities, the entire scripting API is documented below.

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@ -5,66 +5,273 @@ Porymap Settings
****************
Porymap uses config files to read and store user and project settings.
===============
Global settings
===============
A global settings file is stored in a platform-dependent location for app configuration files
(``%Appdata%\pret\porymap\porymap.cfg`` on Windows, ``~/Library/Application\ Support/pret/porymap/porymap.cfg`` on macOS).
A config file is also created when opening a project in porymap for the first time. It is stored in
your project root as ``porymap.project.cfg``. There are several project-specific settings that are
determined by this file. You may want to force commit this file so that other users will automatically have access to your project settings.
A selection of the settings in this file can be edited under ``Preferences...``, and the rest are updated automatically while using Porymap.
A second config file is created for user-specific settings. It is stored in
your project root as ``porymap.user.cfg``. You should add this file to your gitignore.
================
Project settings
================
.. csv-table::
:header: Setting,Default,Location,Can Edit?,Description
:widths: 10, 3, 5, 5, 20
* :ref:`General <general>`
* :ref:`Maps <maps>`
* :ref:`Tilesets <tilesets>`
* :ref:`Events <events>`
* :ref:`Files & Identifiers <files-identifiers>`
``recent_project``, , global, yes, The project that will be opened on launch
``reopen_on_launch``, 1, global, yes, Whether the most recent project should be opened on launch
``recent_map``, , user, yes, The map that will be opened on launch
``pretty_cursors``, 1, global, yes, Whether to use custom crosshair cursors
``map_sort_order``, group, global, yes, The order map list is sorted in
``window_geometry``, , global, no, For restoring window sizes
``window_state``, , global, no, For restoring window sizes
``map_splitter_state``, , global, no, For restoring window sizes
``main_splitter_state``, , global, no, For restoring window sizes
``collision_opacity``, 50, global, yes, Opacity of collision overlay
``metatiles_zoom``, 30, global, yes, Scale of map metatiles
``show_player_view``, 0, global, yes, Display a rectangle for the GBA screen radius
``show_cursor_tile``, 0, global, yes, Display a rectangle around the hovered metatile(s)
``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files
``tileset_checkerboard_fill``, 1, global, yes, Whether new tilesets will be filled with a checkerboard pattern of metatiles.
``theme``, default, global, yes, The color theme for porymap windows and widgets
``text_editor_goto_line``, , global, yes, The command that will be executed when clicking the button next the ``Script`` combo-box.
``text_editor_open_directory``, , global, yes, The command that will be executed when clicking ``Open Project in Text Editor``.
``base_game_version``, , project, no, The base pret repo for this project
``use_encounter_json``, 1, user, yes, Enables wild encounter table editing
``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts
``use_custom_border_size``, 0, project, yes, Whether to allow variable border sizes
``enable_event_weather_trigger``, 1 if not ``pokefirered``, project, yes, Allows adding Weather Trigger events
``enable_event_secret_base``, 1 if not ``pokefirered``, project, yes, Allows adding Secret Base events
``enable_event_clone_object``, 1 if ``pokefirered``, project, yes, Allows adding Clone Object events
``enable_hidden_item_quantity``, 1 if ``pokefirered``, project, yes, Adds ``Quantity`` to Hidden Item events
``enable_hidden_item_requires_itemfinder``, 1 if ``pokefirered``, project, yes, Adds ``Requires Itemfinder`` to Hidden Item events
``enable_heal_location_respawn_data``, 1 if ``pokefirered``, project, yes, Adds ``Respawn Map`` and ``Respawn NPC`` to Heal Location events
``enable_floor_number``, 1 if ``pokefirered``, project, yes, Adds ``Floor Number`` to map headers
``enable_map_allow_flags``, 1 if not ``pokeruby``, project, yes, "Adds ``Allow Running``, ``Allow Biking``, and ``Allow Dig & Escape Rope`` to map headers"
``create_map_text_file``, 1 if not ``pokeemerald``, project, yes, A ``text.inc`` or ``text.pory`` file will be created for any new map
``enable_triple_layer_metatiles``, 0, project, yes, Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles)
``new_map_metatile``, 1, project, yes, The metatile id that will be used to fill new maps
``new_map_elevation``, 3, project, yes, The elevation that will be used to fill new maps
``new_map_border_metatiles``, "``468,469,476,477`` or ``20,21,28,29``", project, yes, The list of metatile ids that will be used to fill the 2x2 border of new maps
``default_primary_tileset``, ``gTileset_General``, project, yes, The label of the default primary tileset
``default_secondary_tileset``, ``gTileset_Petalburg`` or ``gTileset_PalletTown``, project, yes, The label of the default secondary tileset
``custom_scripts``, , user, yes, A list of script files to load into the scripting engine
``prefabs_filepath``, ``<project_root>/prefabs.json``, project, yes, The filepath containing prefab JSON data
``prefabs_import_prompted``, 0, project, no, Keeps track of whether or not the project was prompted for importing default prefabs
``tilesets_have_callback``, 1, project, yes, Whether new tileset headers should have the ``callback`` field
``tilesets_have_is_compressed``, 1, project, yes, Whether new tileset headers should have the ``isCompressed`` field
``metatile_attributes_size``, 2 or 4, project, yes, The number of attribute bytes each metatile has
``metatile_behavior_mask``, ``0xFF`` or ``0x1FF``, project, yes, The mask for the metatile Behavior attribute
``metatile_encounter_type_mask``, ``0x0`` or ``0x7000000``, project, yes, The mask for the metatile Encounter Type attribute
``metatile_layer_type_mask``, ``0xF000`` or ``0x60000000``, project, yes, The mask for the metatile Layer Type attribute
``metatile_terrain_type_mask``, ``0x0`` or ``0x3E00``, project, yes, The mask for the metatile Terrain Type attribute
A config file for project-specific settings is also created when opening a project in porymap for the first time. It is stored in your project root as ``porymap.project.cfg``. You may want to force commit this file so that other users will automatically have access to your project settings.
A second config file is created for user-specific settings. It is stored in your project root as ``porymap.user.cfg``. You should add this file to your gitignore.
The settings in ``porymap.project.cfg`` and ``porymap.user.cfg`` can be edited under ``Options -> Project Settings...``. Any changes made in this window will not take effect unless confirmed by selecting ``OK`` and then reloading the project.
.. |button-folder| image:: images/scripting-capabilities/folder.png
:width: 24
:height: 24
.. |button-import-defaults| image:: images/settings-and-options/import-defaults.png
:height: 24
.. |button-restore-defaults| image:: images/settings-and-options/restore-defaults.png
:height: 24
.. |pokemon-icon-placeholder| image:: images/settings-and-options/pokemon-icon-placeholder.png
:width: 24
:height: 24
.. _general:
General
-------
.. figure:: images/settings-and-options/tab-general.png
:alt: General tab
Use Poryscript
If this is checked, a ``scripts.pory`` (and ``text.pory``, if applicable) file will be created alongside new maps, instead of a ``scripts.inc`` file. Additionally, ``.pory`` files will be considered when searching for scripts labels and when opening scripts files (in addition to the regular ``.inc`` files).
Defaults to ``unchecked``.
Show Wild Encounter Tables
If this is checked, the ``Wild Pokemon`` tab will be enabled and wild encounter data will be read from the project's encounters JSON file.
Defaults to ``checked``. If no encounters JSON file is found this will be automatically unchecked.
Prefabs
``Prefabs Path`` is the file path to a ``.json`` file that contains definitions of prefabs. This will be used to populate the ``Prefabs`` panel on the ``Map`` tab. If no path is specified prefabs will be saved to a new ``prefabs.json`` file in the root project folder. A new file can be selected with the |button-folder| button or by editing the file path.
The |button-import-defaults| button will populate the specified file with version-specific prefabs constructed using the vanilla tilesets. This will overwrite any existing prefabs.
Collision Graphics
``Image Path`` is a path to any image file you'd like to use to represent collision and elevation values on the ``Collision`` tab. A new file can be selected with the |button-folder| button or by editing the file path. The image will be evenly divided into segments, with each row representing an elevation value (starting with ``0`` at the top) and each column representing a collision value (starting with ``0`` on the left).
Your image does not need to have a row/column for every valid elevation/collision value (for instance, the default collision values range from ``0-3``, but because ``2-3`` are semantically the same as ``1`` they are not displayed). You can specify the highest elevation and collision value represented on your image with ``Max Elevation`` and ``Max Collision``.
Note: Images with transparency may not function correctly when displayed on the map.
The filepath defaults empty, which will use `Porymap's original image <https://github.com/huderlem/porymap/blob/master/resources/images/collisions.png>`_. ``Max Elevation`` and ``Max Collision`` default to ``15`` and ``1`` respectively.
Pokémon Icons
Porymap can display Pokémon species icons that it reads from your project on the ``Wild Pokemon`` tab. If Porymap fails to load your icon image, or if you'd like to display your own icon in Porymap for any reason, you can select a new image with the |button-folder| button or by editing the file path. You can select a species with the dropdown to edit the path for a different icon.
If your custom icon or the default icon fails to load a |pokemon-icon-placeholder| icon will be displayed.
Defaults to empty (the path in your project where Porymap expects to find each icon).
Base Game Version
This is the name of the base pret repository for this project. Changing this setting will prompt you to restore the default project settings for any of the three versions. You can also do this for the currently-selected base game version by selecting |button-restore-defaults| at the bottom of the window. Aside from determining the default settings in this window, the base game version also determines the default settings when initializing the region map and when importing default prefabs.
Defaults to ``pokeruby``, ``pokefirered``, or ``pokeemerald`` depending on the project folder name. If the folder name doesn't match you will be prompted to select a version on first launch.
.. _maps:
Maps
----
.. figure:: images/settings-and-options/tab-maps.png
:alt: Maps tab
Map Data Defaults
Border Metatiles
This is list of metatile ID values that will be used to fill the border on new maps. The spin boxes correspond to the top-left, top-right, bottom-left, and bottom-right border metatiles respectively.
If ``Enable Custom Border Size`` is checked, this will instead be a comma-separated list of metatile ID values that will be used to fill the border on new maps. Values in the list will be read sequentially to fill the new border left-to-right top-to-bottom. If the number of metatiles in the border for a new map is not the same as the number of values in the list then the border will be filled with metatile ID ``0x000`` instead.
Defaults to ``0x014``, ``0x015``, ``0x01C``, ``0x01D`` for ``pokefirered``, and ``0x1D4``, ``0x1D5``, ``0x1DC``, ``0x1DD`` for other versions.
Metatile ID
This is the metatile ID value that will be used to fill new maps.
Defaults to ``0x1``.
Collision
This is the collision value that will be used to fill new maps. It will also be used to set the default selection on the Collision tab when the project is first opened.
Defaults to ``0``.
Elevation
This is the elevation value that will be used to fill new maps. It will also be used to set the default selection on the Collision tab when the project is first opened.
Defaults to ``3``.
Create separate text file
If this is checked, a ``text.inc`` (or ``text.pory``) file will be created alongside new maps.
Defaults to ``unchecked`` for ``pokeemerald`` and ``checked`` for other versions.
Map Data Layout
Each of these three settings are bit masks that will be used to read and write an attribute of the data that makes up each map space (metatile ID, collision, and elevation). A warning will be displayed if any of the masks overlap. Their values may be read from ``#define`` s in your project, in which case editing will be disabled and you can change their values by modifying them in your project.
Default to being read from ``MAPGRID_METATILE_ID_MASK``, ``MAPGRID_COLLISION_MASK``, and ``MAPGRID_ELEVATION_MASK``. If they can't be read, they default to ``0x3FF``, ``0xC00``, and ``0xF000`` respectively.
Enable 'Floor Number'
If this is checked, a ``Floor Number`` option will become available on the ``Header`` tab and on the new map prompt. For more information see `Editing Map Headers <https://huderlem.github.io/porymap/manual/editing-map-header.html>`_.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
Enable 'Allow Running/Biking/Escaping'
If this is checked, ``Allow Running``, ``Allow Biking``, and ``Allow Dig & Escape Rope`` options will become available on the ``Header`` tab and on the new map prompt. For more information see `Editing Map Headers <https://huderlem.github.io/porymap/manual/editing-map-header.html>`_.
Defaults to ``unchecked`` for ``pokeruby`` and ``checked`` for other versions.
Enable Custom Border Size
If this is checked, ``Border Width`` and ``Border Height`` options will become available under the ``Change Dimensions`` button and on the new map prompt. If it is unchecked all maps will use the default 2x2 dimensions.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
.. _tilesets:
Tilesets
--------
.. figure:: images/settings-and-options/tab-tilesets.png
:alt: Tilesets tab
Default Primary/Secondary Tilesest
These will be the initially-selected tilesets when creating a new map, and will be used if a layout's tileset fails to load. If a default tileset is not found then the first tileset in the respective list will be used instead.
The default primary tileset is ``gTileset_General``.
The default secondary tileset is ``gTileset_PalletTown`` for ``pokefirered``, and ``gTileset_Petalburg`` for other versions.
Enable Triple Layer Metatiles
Metatile data normally consists of 2 layers with 4 tiles each. If this is checked, they should instead consist of 3 layers with 4 tiles each. Additionally, the ``Layer Type`` option in the ``Tileset Editor`` will be removed. Note that layer type data will still be read and written according to your ``Layer Type mask`` setting.
For details on supporting this setting in your project, see https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles.
Defaults to ``unchecked``
Attributes size
The number of bytes used per metatile for metatile attributes. The data in each of your project's ``metatile_attributes.bin`` files will be expected to be ``s * n``, where ``s`` is this size and ``n`` is the number of metatiles in the tileset. Additionally, new ``metatile_attributes.bin`` will be included in the project with a corresponding ``INCBIN_U8``, ``INCBIN_U16``, or ``INCBIN_U32`` directive.
Changing this setting will automatically enforce the new limit on the metatile attribute mask settings.
Defaults to ``4`` for ``pokefirered`` and ``2`` for other versions.
Attribute masks
Each of these four settings are bit masks that will be used to read and write a specific metatile attribute from the metatile attributes data. If you are instead importing metatile attribute data from AdvanceMap, a default mask value will be used to read the data, and the mask value specified here will be used to write the new file.
If any of the mask values are set to ``0x0``, the corresponding option in the Tileset Editor will be removed. The maximum for all the attribute masks is determined by the Attributes size setting. A warning will be displayed if any of the masks overlap.
- Metatile Behavior mask
This is the mask value for the ``Metatile Behavior`` metatile attribute.
Defaults to being read from ``sMetatileAttrMasks`` or ``METATILE_ATTR_BEHAVIOR_MASK``. If these can't be read, defaults to ``0x1FF`` for ``pokefirered``, and ``0xFF`` for other versions.
- Layer Type mask
This is the mask value for the ``Layer Type`` metatile attribute. If the value is set to ``0x0`` the ``Layer Type`` option will be disabled in the Tileset Editor, and all metatiles will be treated in the editor as if they had the ``Normal`` layer type.
Defaults to being read from ``sMetatileAttrMasks`` or ``METATILE_ATTR_LAYER_MASK``. If these can't be read, defaults to ``0x60000000`` for ``pokefirered``, and ``0xF000`` for other versions.
- Encounter Type mask
This is the mask value for the ``Encounter Type`` metatile attribute.
Defaults to being read from ``sMetatileAttrMasks``. If this can't be read, defaults to ``0x7000000`` for ``pokefirered``, and ``0x0`` for other versions.
- Terrain Type mask
This is the mask value for the ``Terrain Type`` metatile attribute.
Defaults to being read from ``sMetatileAttrMasks``. If this can't be read, defaults to ``0x3E00`` for ``pokefirered``, and ``0x0`` for other versions.
Output 'callback' and 'isCompressed' fields
If these are checked, then ``callback`` and ``isCompressed`` fields will be output in the C data for new tilesets. Their default values will be ``NULL`` and ``TRUE``, respectively.
Defaults to ``checked`` for both.
.. _events:
Events
------
.. figure:: images/settings-and-options/tab-events.png
:alt: Events tab
Default Icons
Each event group is represented by a unique icon on the ``Events`` tab of the main editor. Here you can provide filepaths to your own image files to replace these icons, either by selecting the |button-folder| button or by editing the file path directly.
Events in the ``Objects`` group will only use this icon if there are no graphics associated with their ``Sprite`` field.
The filepaths default to empty, which will use `Porymap's original icons <https://github.com/huderlem/porymap/blob/master/resources/images/Entities_16x16.png>`_.
Warp Behaviors
By default, Warp Events only function as exits if they're positioned on a metatile whose Metatile Behavior is treated specially in your project's code. If any Warp Events are positioned on a metatile that doesn't have one of these behaviors they will display a warning. Here you can disable that warning, or edit the list of behavior names that will silence the warning.
Defaults to ``unchecked``, i.e. the warning is enabled. The list of behaviors is initially populated with all the vanilla warp behavior names across pokeemerald, pokefirered, and pokeruby.
Enable Clone Objects
If this is checked Clone Object Events will be available on the ``Events`` tab. For more information see `Clone Object Events <https://huderlem.github.io/porymap/manual/editing-map-events.html#clone-object-events>`_.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
Enable Secret Bases
If this is checked Secret Base Events will be available on the ``Events`` tab. For more information see `Secret Base Events <https://huderlem.github.io/porymap/manual/editing-map-events.html#secret-base-event>`_.
Defaults to ``unchecked`` for ``pokefirered`` and ``checked`` for other versions.
Enable Weather Triggers
If this is checked Weather Trigger Events will be available on the ``Events`` tab. For more information see `Weather Trigger Events <https://huderlem.github.io/porymap/manual/editing-map-events.html#weather-trigger-events>`_.
Defaults to ``unchecked`` for ``pokefirered`` and ``checked`` for other versions.
Enable 'Quantity' for Hidden Items
If this is checked the ``Quantity`` property will be available for Hidden Item Events. For more information see `Hidden Item Events <https://huderlem.github.io/porymap/manual/editing-map-events.html#hidden-item-event>`_.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
Enable 'Requires Itemfinder' for Hidden Items
If this is checked the ``Requires Itemfinder`` property will be available for Hidden Item Events. For more information see `Hidden Item Events <https://huderlem.github.io/porymap/manual/editing-map-events.html#hidden-item-event>`_.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
Enable 'Repsawn Map/NPC' for Heal Locations
If this is checked the ``Respawn Map`` and ``Respawn NPC`` properties will be available for Heal Location events. For more information see `Heal Locations <https://huderlem.github.io/porymap/manual/editing-map-events.html#heal-location-healspots>`_.
Defaults to ``checked`` for ``pokefirered`` and ``unchecked`` for other versions.
.. _files-identifiers:
Files & Identifiers
-------------------
.. figure:: images/settings-and-options/tab-files.png
:alt: Files tab
.. figure:: images/settings-and-options/tab-identifiers.png
:alt: Identifiers tab
These two tabs provide a way to override the filepaths and symbol/macro names Porymap expects to find in your project.
For ``Files``, each can be overridden by typing a new path or selecting a file/folder with the |button-folder| button. Paths are expected to be relative to the root project folder. If no path is specified, or if the file/folder specified does not exist, then the default path will be used instead.
For ``Identifiers``, each can be overridden by typing a new name in the line edit. Overrides with ``regex`` in the name support the `regular expression syntax <https://perldoc.perl.org/perlre>`_ used by Qt.
For more information on what each of these overrides does, see `Project Files <https://huderlem.github.io/porymap/manual/project-files.html>`_.
Some of these settings can be toggled manually in porymap via the *Options* menu.

View file

@ -7,11 +7,49 @@ and this project somewhat adheres to [Semantic Versioning](https://semver.org/sp
The **"Breaking Changes"** listed below are changes that have been made in the decompilation projects (e.g. pokeemerald), which porymap requires in order to work properly. It also includes changes to the scripting API that may change the behavior of existing porymap scripts. If porymap is used with a project or API script that is not up-to-date with the breaking changes, then porymap will likely break or behave improperly.
## [Unreleased]
### Added
- Add an editor window under `Options -> Project Settings...` to customize the project-specific settings in `porymap.project.cfg` and `porymap.user.cfg`.
- Add an editor window under `Options -> Custom Scripts...` for Porymap's API scripts.
- Add an `Open Recent Project` menu
- Add a warning to warp events if they're on an incompatible metatile behavior.
- Add settings for custom images, including the collision graphics, default event icons, and pokémon icons.
- Add settings to override any symbol or macro names Porymap expects to find.
- Add a zoom slider to the Collision tab.
- Add toggleable grids to the Tileset Editor.
- Support for custom metatile ID, collision, and elevation data sizes.
- Support for 8bpp tileset tile images.
### Changed
- `Script` dropdowns now include scripts from the current map's scripts file.
- Encounter Rate now defaults to the most commonly used value, rather than 0.
- The Collision tab now allows selection of any valid elevation/collision value.
- The Palette Editor now remembers the Bit Depth setting.
- The min/max levels on the Wild Pokémon tab will now adjust automatically if they invalidate each other.
- If the recent project directory doesn't exist Porymap will open an empty project instead of failing with a misleading error message.
- Settings under `Options` were relocated either to the `Preferences` window or `Options -> Project Settings`.
- Secret Base and Weather Trigger events are automatically disabled if their respective constants files fail to parse, instead of not opening the project.
- If a Pokémon icon fails to load Porymap will attempt to predict its filepath. If this also fails it will appear with a placeholder icon, and won't disappear when edited.
- The bits in metatile attribute masks are now allowed to be non-contiguous.
- Porymap will now attempt to read metatile attribute masks from the project.
### Fixed
- Fix text boxes in the Palette Editor calculating color incorrectly.
- Fix metatile labels being sorted incorrectly for tileset names with multiple underscores.
- Fix default object sprites retaining dimensions and transparency of the previous sprite.
- Fix connections not being deleted when the map name text box is cleared.
- Fix the map border not updating when a tileset is changed.
- Improve the poor speed of the API functions `setMetatileTile` and `setMetatileTiles`.
- Stop the Tileset Editor from scrolling to the initially selected metatile when saving.
- Fix `0x0`/`NULL` appearing more than once in the scripts dropdown.
- Fix the selection outline sticking in single-tile mode on the Prefab tab.
- Fix heal location data being cleared if certain spaces aren't used in the table.
- Fix bad URL color contrast on dark themes.
- Fix some issues when too few/many pokémon are specified for a wild encounter group.
- Fix Porymap reporting errors for macros it doesn't use.
- Fix painting on the Collision tab with the opacity slider at 0 painting metatiles.
- Fix crashes when File->Reload Project fails.
- Fix overworld sprite facing directions if spritesheet has vertical layout.
- Stop reporting `Error: Interrupted` for custom scripts during project reopen
## [5.1.1] - 2023-02-20
### Added

BIN
docs/_static/ajax-loader.gif vendored Normal file

Binary file not shown.

After

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331
docs/_static/basic.css vendored
View file

@ -4,7 +4,7 @@
*
* Sphinx stylesheet -- basic theme.
*
* :copyright: Copyright 2007-2023 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
@ -15,12 +15,6 @@ div.clearer {
clear: both;
}
div.section::after {
display: block;
content: '';
clear: left;
}
/* -- relbar ---------------------------------------------------------------- */
div.related {
@ -130,7 +124,7 @@ ul.search li a {
font-weight: bold;
}
ul.search li p.context {
ul.search li div.context {
color: #888;
margin: 2px 0 0 30px;
text-align: left;
@ -222,7 +216,7 @@ table.modindextable td {
/* -- general body styles --------------------------------------------------- */
div.body {
min-width: 360px;
min-width: 450px;
max-width: 800px;
}
@ -267,25 +261,19 @@ p.rubric {
font-weight: bold;
}
img.align-left, figure.align-left, .figure.align-left, object.align-left {
img.align-left, .figure.align-left, object.align-left {
clear: left;
float: left;
margin-right: 1em;
}
img.align-right, figure.align-right, .figure.align-right, object.align-right {
img.align-right, .figure.align-right, object.align-right {
clear: right;
float: right;
margin-left: 1em;
}
img.align-center, figure.align-center, .figure.align-center, object.align-center {
display: block;
margin-left: auto;
margin-right: auto;
}
img.align-default, figure.align-default, .figure.align-default {
img.align-center, .figure.align-center, object.align-center {
display: block;
margin-left: auto;
margin-right: auto;
@ -299,45 +287,30 @@ img.align-default, figure.align-default, .figure.align-default {
text-align: center;
}
.align-default {
text-align: center;
}
.align-right {
text-align: right;
}
/* -- sidebars -------------------------------------------------------------- */
div.sidebar,
aside.sidebar {
div.sidebar {
margin: 0 0 0.5em 1em;
border: 1px solid #ddb;
padding: 7px;
padding: 7px 7px 0 7px;
background-color: #ffe;
width: 40%;
float: right;
clear: right;
overflow-x: auto;
}
p.sidebar-title {
font-weight: bold;
}
nav.contents,
aside.topic,
div.admonition, div.topic, blockquote {
clear: left;
}
/* -- topics ---------------------------------------------------------------- */
nav.contents,
aside.topic,
div.topic {
border: 1px solid #ccc;
padding: 7px;
padding: 7px 7px 0 7px;
margin: 10px 0 10px 0;
}
@ -359,6 +332,10 @@ div.admonition dt {
font-weight: bold;
}
div.admonition dl {
margin-bottom: 0;
}
p.admonition-title {
margin: 0px 10px 5px 0px;
font-weight: bold;
@ -369,34 +346,9 @@ div.body p.centered {
margin-top: 25px;
}
/* -- content of sidebars/topics/admonitions -------------------------------- */
div.sidebar > :last-child,
aside.sidebar > :last-child,
nav.contents > :last-child,
aside.topic > :last-child,
div.topic > :last-child,
div.admonition > :last-child {
margin-bottom: 0;
}
div.sidebar::after,
aside.sidebar::after,
nav.contents::after,
aside.topic::after,
div.topic::after,
div.admonition::after,
blockquote::after {
display: block;
content: '';
clear: both;
}
/* -- tables ---------------------------------------------------------------- */
table.docutils {
margin-top: 10px;
margin-bottom: 10px;
border: 0;
border-collapse: collapse;
}
@ -406,11 +358,6 @@ table.align-center {
margin-right: auto;
}
table.align-default {
margin-left: auto;
margin-right: auto;
}
table caption span.caption-number {
font-style: italic;
}
@ -426,6 +373,10 @@ table.docutils td, table.docutils th {
border-bottom: 1px solid #aaa;
}
table.footnote td, table.footnote th {
border: 0 !important;
}
th {
text-align: left;
padding-right: 5px;
@ -440,34 +391,22 @@ table.citation td {
border-bottom: none;
}
th > :first-child,
td > :first-child {
margin-top: 0px;
}
th > :last-child,
td > :last-child {
margin-bottom: 0px;
}
/* -- figures --------------------------------------------------------------- */
div.figure, figure {
div.figure {
margin: 0.5em;
padding: 0.5em;
}
div.figure p.caption, figcaption {
div.figure p.caption {
padding: 0.3em;
}
div.figure p.caption span.caption-number,
figcaption span.caption-number {
div.figure p.caption span.caption-number {
font-style: italic;
}
div.figure p.caption span.caption-text,
figcaption span.caption-text {
div.figure p.caption span.caption-text {
}
/* -- field list styles ----------------------------------------------------- */
@ -494,71 +433,10 @@ table.field-list td, table.field-list th {
/* -- hlist styles ---------------------------------------------------------- */
table.hlist {
margin: 1em 0;
}
table.hlist td {
vertical-align: top;
}
/* -- object description styles --------------------------------------------- */
.sig {
font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace;
}
.sig-name, code.descname {
background-color: transparent;
font-weight: bold;
}
.sig-name {
font-size: 1.1em;
}
code.descname {
font-size: 1.2em;
}
.sig-prename, code.descclassname {
background-color: transparent;
}
.optional {
font-size: 1.3em;
}
.sig-paren {
font-size: larger;
}
.sig-param.n {
font-style: italic;
}
/* C++ specific styling */
.sig-inline.c-texpr,
.sig-inline.cpp-texpr {
font-family: unset;
}
.sig.c .k, .sig.c .kt,
.sig.cpp .k, .sig.cpp .kt {
color: #0033B3;
}
.sig.c .m,
.sig.cpp .m {
color: #1750EB;
}
.sig.c .s, .sig.c .sc,
.sig.cpp .s, .sig.cpp .sc {
color: #067D17;
}
/* -- other body styles ----------------------------------------------------- */
@ -582,81 +460,11 @@ ol.upperroman {
list-style: upper-roman;
}
:not(li) > ol > li:first-child > :first-child,
:not(li) > ul > li:first-child > :first-child {
margin-top: 0px;
}
:not(li) > ol > li:last-child > :last-child,
:not(li) > ul > li:last-child > :last-child {
margin-bottom: 0px;
}
ol.simple ol p,
ol.simple ul p,
ul.simple ol p,
ul.simple ul p {
margin-top: 0;
}
ol.simple > li:not(:first-child) > p,
ul.simple > li:not(:first-child) > p {
margin-top: 0;
}
ol.simple p,
ul.simple p {
margin-bottom: 0;
}
aside.footnote > span,
div.citation > span {
float: left;
}
aside.footnote > span:last-of-type,
div.citation > span:last-of-type {
padding-right: 0.5em;
}
aside.footnote > p {
margin-left: 2em;
}
div.citation > p {
margin-left: 4em;
}
aside.footnote > p:last-of-type,
div.citation > p:last-of-type {
margin-bottom: 0em;
}
aside.footnote > p:last-of-type:after,
div.citation > p:last-of-type:after {
content: "";
clear: both;
}
dl.field-list {
display: grid;
grid-template-columns: fit-content(30%) auto;
}
dl.field-list > dt {
font-weight: bold;
word-break: break-word;
padding-left: 0.5em;
padding-right: 5px;
}
dl.field-list > dd {
padding-left: 0.5em;
margin-top: 0em;
margin-left: 0em;
margin-bottom: 0em;
}
dl {
margin-bottom: 15px;
}
dd > :first-child {
dd p {
margin-top: 0px;
}
@ -670,11 +478,6 @@ dd {
margin-left: 30px;
}
dl > dd:last-child,
dl > dd:last-child > :last-child {
margin-bottom: 0;
}
dt:target, span.highlighted {
background-color: #fbe54e;
}
@ -688,6 +491,14 @@ dl.glossary dt {
font-size: 1.1em;
}
.optional {
font-size: 1.3em;
}
.sig-paren {
font-size: larger;
}
.versionmodified {
font-style: italic;
}
@ -726,13 +537,6 @@ dl.glossary dt {
font-style: oblique;
}
.classifier:before {
font-style: normal;
margin: 0 0.5em;
content: ":";
display: inline-block;
}
abbr, acronym {
border-bottom: dotted 1px;
cursor: help;
@ -745,69 +549,29 @@ pre {
overflow-y: hidden; /* fixes display issues on Chrome browsers */
}
pre, div[class*="highlight-"] {
clear: both;
}
span.pre {
-moz-hyphens: none;
-ms-hyphens: none;
-webkit-hyphens: none;
hyphens: none;
white-space: nowrap;
}
div[class*="highlight-"] {
margin: 1em 0;
}
td.linenos pre {
padding: 5px 0px;
border: 0;
background-color: transparent;
color: #aaa;
}
table.highlighttable {
display: block;
}
table.highlighttable tbody {
display: block;
}
table.highlighttable tr {
display: flex;
margin-left: 0.5em;
}
table.highlighttable td {
margin: 0;
padding: 0;
}
table.highlighttable td.linenos {
padding-right: 0.5em;
}
table.highlighttable td.code {
flex: 1;
overflow: hidden;
}
.highlight .hll {
display: block;
}
div.highlight pre,
table.highlighttable pre {
margin: 0;
}
div.code-block-caption + div {
margin-top: 0;
padding: 0 0.5em 0 0.5em;
}
div.code-block-caption {
margin-top: 1em;
padding: 2px 5px;
font-size: small;
}
@ -816,14 +580,8 @@ div.code-block-caption code {
background-color: transparent;
}
table.highlighttable td.linenos,
span.linenos,
div.highlight span.gp { /* gp: Generic.Prompt */
user-select: none;
-webkit-user-select: text; /* Safari fallback only */
-webkit-user-select: none; /* Chrome/Safari */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* IE10+ */
div.code-block-caption + div > div.highlight > pre {
margin-top: 0;
}
div.code-block-caption span.caption-number {
@ -835,7 +593,21 @@ div.code-block-caption span.caption-text {
}
div.literal-block-wrapper {
margin: 1em 0;
padding: 1em 1em 0;
}
div.literal-block-wrapper div.highlight {
margin: 0;
}
code.descname {
background-color: transparent;
font-weight: bold;
font-size: 1.2em;
}
code.descclassname {
background-color: transparent;
}
code.xref, a code {
@ -876,7 +648,8 @@ span.eqno {
}
span.eqno a.headerlink {
position: absolute;
position: relative;
left: 0px;
z-index: 1;
}

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@ -1 +1 @@
.clearfix{*zoom:1}.clearfix:after,.clearfix:before{display:table;content:""}.clearfix:after{clear:both}@font-face{font-family:FontAwesome;font-style:normal;font-weight:400;src:url(fonts/fontawesome-webfont.eot?674f50d287a8c48dc19ba404d20fe713?#iefix) format("embedded-opentype"),url(fonts/fontawesome-webfont.woff2?af7ae505a9eed503f8b8e6982036873e) format("woff2"),url(fonts/fontawesome-webfont.woff?fee66e712a8a08eef5805a46892932ad) format("woff"),url(fonts/fontawesome-webfont.ttf?b06871f281fee6b241d60582ae9369b9) format("truetype"),url(fonts/fontawesome-webfont.svg?912ec66d7572ff821749319396470bde#FontAwesome) format("svg")}.fa:before{font-family:FontAwesome;font-style:normal;font-weight:400;line-height:1}.fa:before,a .fa{text-decoration:inherit}.fa:before,a .fa,li .fa{display:inline-block}li .fa-large:before{width:1.875em}ul.fas{list-style-type:none;margin-left:2em;text-indent:-.8em}ul.fas li .fa{width:.8em}ul.fas li .fa-large:before{vertical-align:baseline}.fa-book:before,.icon-book:before{content:"\f02d"}.fa-caret-down:before,.icon-caret-down:before{content:"\f0d7"}.fa-caret-up:before,.icon-caret-up:before{content:"\f0d8"}.fa-caret-left:before,.icon-caret-left:before{content:"\f0d9"}.fa-caret-right:before,.icon-caret-right:before{content:"\f0da"}.rst-versions{position:fixed;bottom:0;left:0;width:300px;color:#fcfcfc;background:#1f1d1d;font-family:Lato,proxima-nova,Helvetica Neue,Arial,sans-serif;z-index:400}.rst-versions a{color:#2980b9;text-decoration:none}.rst-versions .rst-badge-small{display:none}.rst-versions .rst-current-version{padding:12px;background-color:#272525;display:block;text-align:right;font-size:90%;cursor:pointer;color:#27ae60}.rst-versions .rst-current-version:after{clear:both;content:"";display:block}.rst-versions .rst-current-version .fa{color:#fcfcfc}.rst-versions .rst-current-version .fa-book,.rst-versions .rst-current-version .icon-book{float:left}.rst-versions .rst-current-version.rst-out-of-date{background-color:#e74c3c;color:#fff}.rst-versions .rst-current-version.rst-active-old-version{background-color:#f1c40f;color:#000}.rst-versions.shift-up{height:auto;max-height:100%;overflow-y:scroll}.rst-versions.shift-up .rst-other-versions{display:block}.rst-versions .rst-other-versions{font-size:90%;padding:12px;color:grey;display:none}.rst-versions .rst-other-versions hr{display:block;height:1px;border:0;margin:20px 0;padding:0;border-top:1px solid #413d3d}.rst-versions .rst-other-versions dd{display:inline-block;margin:0}.rst-versions .rst-other-versions dd a{display:inline-block;padding:6px;color:#fcfcfc}.rst-versions.rst-badge{width:auto;bottom:20px;right:20px;left:auto;border:none;max-width:300px;max-height:90%}.rst-versions.rst-badge .fa-book,.rst-versions.rst-badge .icon-book{float:none;line-height:30px}.rst-versions.rst-badge.shift-up .rst-current-version{text-align:right}.rst-versions.rst-badge.shift-up .rst-current-version .fa-book,.rst-versions.rst-badge.shift-up .rst-current-version .icon-book{float:left}.rst-versions.rst-badge>.rst-current-version{width:auto;height:30px;line-height:30px;padding:0 6px;display:block;text-align:center}@media screen and (max-width:768px){.rst-versions{width:85%;display:none}.rst-versions.shift{display:block}}
.fa:before{-webkit-font-smoothing:antialiased}.clearfix{*zoom:1}.clearfix:before,.clearfix:after{display:table;content:""}.clearfix:after{clear:both}@font-face{font-family:FontAwesome;font-weight:normal;font-style:normal;src:url("../fonts/fontawesome-webfont.eot");src:url("../fonts/fontawesome-webfont.eot?#iefix") format("embedded-opentype"),url("../fonts/fontawesome-webfont.woff") format("woff"),url("../fonts/fontawesome-webfont.ttf") format("truetype"),url("../fonts/fontawesome-webfont.svg#FontAwesome") format("svg")}.fa:before{display:inline-block;font-family:FontAwesome;font-style:normal;font-weight:normal;line-height:1;text-decoration:inherit}a .fa{display:inline-block;text-decoration:inherit}li .fa{display:inline-block}li .fa-large:before,li .fa-large:before{width:1.875em}ul.fas{list-style-type:none;margin-left:2em;text-indent:-0.8em}ul.fas li .fa{width:.8em}ul.fas li .fa-large:before,ul.fas li .fa-large:before{vertical-align:baseline}.fa-book:before{content:""}.icon-book:before{content:""}.fa-caret-down:before{content:""}.icon-caret-down:before{content:""}.fa-caret-up:before{content:""}.icon-caret-up:before{content:""}.fa-caret-left:before{content:""}.icon-caret-left:before{content:""}.fa-caret-right:before{content:""}.icon-caret-right:before{content:""}.rst-versions{position:fixed;bottom:0;left:0;width:300px;color:#fcfcfc;background:#1f1d1d;font-family:"Lato","proxima-nova","Helvetica Neue",Arial,sans-serif;z-index:400}.rst-versions a{color:#2980B9;text-decoration:none}.rst-versions .rst-badge-small{display:none}.rst-versions .rst-current-version{padding:12px;background-color:#272525;display:block;text-align:right;font-size:90%;cursor:pointer;color:#27AE60;*zoom:1}.rst-versions .rst-current-version:before,.rst-versions .rst-current-version:after{display:table;content:""}.rst-versions .rst-current-version:after{clear:both}.rst-versions .rst-current-version .fa{color:#fcfcfc}.rst-versions .rst-current-version .fa-book{float:left}.rst-versions .rst-current-version .icon-book{float:left}.rst-versions .rst-current-version.rst-out-of-date{background-color:#E74C3C;color:#fff}.rst-versions .rst-current-version.rst-active-old-version{background-color:#F1C40F;color:#000}.rst-versions.shift-up{height:auto;max-height:100%;overflow-y:scroll}.rst-versions.shift-up .rst-other-versions{display:block}.rst-versions .rst-other-versions{font-size:90%;padding:12px;color:gray;display:none}.rst-versions .rst-other-versions hr{display:block;height:1px;border:0;margin:20px 0;padding:0;border-top:solid 1px #413d3d}.rst-versions .rst-other-versions dd{display:inline-block;margin:0}.rst-versions .rst-other-versions dd a{display:inline-block;padding:6px;color:#fcfcfc}.rst-versions.rst-badge{width:auto;bottom:20px;right:20px;left:auto;border:none;max-width:300px;max-height:90%}.rst-versions.rst-badge .icon-book{float:none}.rst-versions.rst-badge .fa-book{float:none}.rst-versions.rst-badge.shift-up .rst-current-version{text-align:right}.rst-versions.rst-badge.shift-up .rst-current-version .fa-book{float:left}.rst-versions.rst-badge.shift-up .rst-current-version .icon-book{float:left}.rst-versions.rst-badge .rst-current-version{width:auto;height:30px;line-height:30px;padding:0 6px;display:block;text-align:center}@media screen and (max-width: 768px){.rst-versions{width:85%;display:none}.rst-versions.shift{display:block}}

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@ -2,155 +2,314 @@
* doctools.js
* ~~~~~~~~~~~
*
* Base JavaScript utilities for all Sphinx HTML documentation.
* Sphinx JavaScript utilities for all documentation.
*
* :copyright: Copyright 2007-2023 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
"use strict";
const BLACKLISTED_KEY_CONTROL_ELEMENTS = new Set([
"TEXTAREA",
"INPUT",
"SELECT",
"BUTTON",
]);
/**
* select a different prefix for underscore
*/
$u = _.noConflict();
const _ready = (callback) => {
if (document.readyState !== "loading") {
callback();
} else {
document.addEventListener("DOMContentLoaded", callback);
}
/**
* make the code below compatible with browsers without
* an installed firebug like debugger
if (!window.console || !console.firebug) {
var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
"dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
"profile", "profileEnd"];
window.console = {};
for (var i = 0; i < names.length; ++i)
window.console[names[i]] = function() {};
}
*/
/**
* small helper function to urldecode strings
*/
jQuery.urldecode = function(x) {
return decodeURIComponent(x).replace(/\+/g, ' ');
};
/**
* small helper function to urlencode strings
*/
jQuery.urlencode = encodeURIComponent;
/**
* This function returns the parsed url parameters of the
* current request. Multiple values per key are supported,
* it will always return arrays of strings for the value parts.
*/
jQuery.getQueryParameters = function(s) {
if (typeof s === 'undefined')
s = document.location.search;
var parts = s.substr(s.indexOf('?') + 1).split('&');
var result = {};
for (var i = 0; i < parts.length; i++) {
var tmp = parts[i].split('=', 2);
var key = jQuery.urldecode(tmp[0]);
var value = jQuery.urldecode(tmp[1]);
if (key in result)
result[key].push(value);
else
result[key] = [value];
}
return result;
};
/**
* highlight a given string on a jquery object by wrapping it in
* span elements with the given class name.
*/
jQuery.fn.highlightText = function(text, className) {
function highlight(node, addItems) {
if (node.nodeType === 3) {
var val = node.nodeValue;
var pos = val.toLowerCase().indexOf(text);
if (pos >= 0 &&
!jQuery(node.parentNode).hasClass(className) &&
!jQuery(node.parentNode).hasClass("nohighlight")) {
var span;
var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg");
if (isInSVG) {
span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
} else {
span = document.createElement("span");
span.className = className;
}
span.appendChild(document.createTextNode(val.substr(pos, text.length)));
node.parentNode.insertBefore(span, node.parentNode.insertBefore(
document.createTextNode(val.substr(pos + text.length)),
node.nextSibling));
node.nodeValue = val.substr(0, pos);
if (isInSVG) {
var bbox = span.getBBox();
var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
rect.x.baseVal.value = bbox.x;
rect.y.baseVal.value = bbox.y;
rect.width.baseVal.value = bbox.width;
rect.height.baseVal.value = bbox.height;
rect.setAttribute('class', className);
var parentOfText = node.parentNode.parentNode;
addItems.push({
"parent": node.parentNode,
"target": rect});
}
}
}
else if (!jQuery(node).is("button, select, textarea")) {
jQuery.each(node.childNodes, function() {
highlight(this, addItems);
});
}
}
var addItems = [];
var result = this.each(function() {
highlight(this, addItems);
});
for (var i = 0; i < addItems.length; ++i) {
jQuery(addItems[i].parent).before(addItems[i].target);
}
return result;
};
/*
* backward compatibility for jQuery.browser
* This will be supported until firefox bug is fixed.
*/
if (!jQuery.browser) {
jQuery.uaMatch = function(ua) {
ua = ua.toLowerCase();
var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
/(webkit)[ \/]([\w.]+)/.exec(ua) ||
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
/(msie) ([\w.]+)/.exec(ua) ||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
[];
return {
browser: match[ 1 ] || "",
version: match[ 2 ] || "0"
};
};
jQuery.browser = {};
jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
}
/**
* Small JavaScript module for the documentation.
*/
const Documentation = {
init: () => {
Documentation.initDomainIndexTable();
Documentation.initOnKeyListeners();
var Documentation = {
init : function() {
this.fixFirefoxAnchorBug();
this.highlightSearchWords();
this.initIndexTable();
if (DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) {
this.initOnKeyListeners();
}
},
/**
* i18n support
*/
TRANSLATIONS: {},
PLURAL_EXPR: (n) => (n === 1 ? 0 : 1),
LOCALE: "unknown",
TRANSLATIONS : {},
PLURAL_EXPR : function(n) { return n === 1 ? 0 : 1; },
LOCALE : 'unknown',
// gettext and ngettext don't access this so that the functions
// can safely bound to a different name (_ = Documentation.gettext)
gettext: (string) => {
const translated = Documentation.TRANSLATIONS[string];
switch (typeof translated) {
case "undefined":
return string; // no translation
case "string":
return translated; // translation exists
default:
return translated[0]; // (singular, plural) translation tuple exists
gettext : function(string) {
var translated = Documentation.TRANSLATIONS[string];
if (typeof translated === 'undefined')
return string;
return (typeof translated === 'string') ? translated : translated[0];
},
ngettext : function(singular, plural, n) {
var translated = Documentation.TRANSLATIONS[singular];
if (typeof translated === 'undefined')
return (n == 1) ? singular : plural;
return translated[Documentation.PLURALEXPR(n)];
},
addTranslations : function(catalog) {
for (var key in catalog.messages)
this.TRANSLATIONS[key] = catalog.messages[key];
this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
this.LOCALE = catalog.locale;
},
/**
* add context elements like header anchor links
*/
addContextElements : function() {
$('div[id] > :header:first').each(function() {
$('<a class="headerlink">\u00B6</a>').
attr('href', '#' + this.id).
attr('title', _('Permalink to this headline')).
appendTo(this);
});
$('dt[id]').each(function() {
$('<a class="headerlink">\u00B6</a>').
attr('href', '#' + this.id).
attr('title', _('Permalink to this definition')).
appendTo(this);
});
},
/**
* workaround a firefox stupidity
* see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
*/
fixFirefoxAnchorBug : function() {
if (document.location.hash && $.browser.mozilla)
window.setTimeout(function() {
document.location.href += '';
}, 10);
},
/**
* highlight the search words provided in the url in the text
*/
highlightSearchWords : function() {
var params = $.getQueryParameters();
var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
if (terms.length) {
var body = $('div.body');
if (!body.length) {
body = $('body');
}
window.setTimeout(function() {
$.each(terms, function() {
body.highlightText(this.toLowerCase(), 'highlighted');
});
}, 10);
$('<p class="highlight-link"><a href="javascript:Documentation.' +
'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
.appendTo($('#searchbox'));
}
},
ngettext: (singular, plural, n) => {
const translated = Documentation.TRANSLATIONS[singular];
if (typeof translated !== "undefined")
return translated[Documentation.PLURAL_EXPR(n)];
return n === 1 ? singular : plural;
},
addTranslations: (catalog) => {
Object.assign(Documentation.TRANSLATIONS, catalog.messages);
Documentation.PLURAL_EXPR = new Function(
"n",
`return (${catalog.plural_expr})`
);
Documentation.LOCALE = catalog.locale;
/**
* init the domain index toggle buttons
*/
initIndexTable : function() {
var togglers = $('img.toggler').click(function() {
var src = $(this).attr('src');
var idnum = $(this).attr('id').substr(7);
$('tr.cg-' + idnum).toggle();
if (src.substr(-9) === 'minus.png')
$(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
else
$(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
}).css('display', '');
if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
togglers.click();
}
},
/**
* helper function to focus on search bar
* helper function to hide the search marks again
*/
focusSearchBar: () => {
document.querySelectorAll("input[name=q]")[0]?.focus();
hideSearchWords : function() {
$('#searchbox .highlight-link').fadeOut(300);
$('span.highlighted').removeClass('highlighted');
},
/**
* Initialise the domain index toggle buttons
* make the url absolute
*/
initDomainIndexTable: () => {
const toggler = (el) => {
const idNumber = el.id.substr(7);
const toggledRows = document.querySelectorAll(`tr.cg-${idNumber}`);
if (el.src.substr(-9) === "minus.png") {
el.src = `${el.src.substr(0, el.src.length - 9)}plus.png`;
toggledRows.forEach((el) => (el.style.display = "none"));
} else {
el.src = `${el.src.substr(0, el.src.length - 8)}minus.png`;
toggledRows.forEach((el) => (el.style.display = ""));
}
};
const togglerElements = document.querySelectorAll("img.toggler");
togglerElements.forEach((el) =>
el.addEventListener("click", (event) => toggler(event.currentTarget))
);
togglerElements.forEach((el) => (el.style.display = ""));
if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) togglerElements.forEach(toggler);
makeURL : function(relativeURL) {
return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
},
initOnKeyListeners: () => {
// only install a listener if it is really needed
if (
!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS &&
!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS
)
return;
/**
* get the current relative url
*/
getCurrentURL : function() {
var path = document.location.pathname;
var parts = path.split(/\//);
$.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
if (this === '..')
parts.pop();
});
var url = parts.join('/');
return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
},
document.addEventListener("keydown", (event) => {
// bail for input elements
if (BLACKLISTED_KEY_CONTROL_ELEMENTS.has(document.activeElement.tagName)) return;
// bail with special keys
if (event.altKey || event.ctrlKey || event.metaKey) return;
if (!event.shiftKey) {
switch (event.key) {
case "ArrowLeft":
if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break;
const prevLink = document.querySelector('link[rel="prev"]');
if (prevLink && prevLink.href) {
window.location.href = prevLink.href;
event.preventDefault();
initOnKeyListeners: function() {
$(document).keyup(function(event) {
var activeElementType = document.activeElement.tagName;
// don't navigate when in search box or textarea
if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
switch (event.keyCode) {
case 37: // left
var prevHref = $('link[rel="prev"]').prop('href');
if (prevHref) {
window.location.href = prevHref;
return false;
}
break;
case "ArrowRight":
if (!DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) break;
const nextLink = document.querySelector('link[rel="next"]');
if (nextLink && nextLink.href) {
window.location.href = nextLink.href;
event.preventDefault();
case 39: // right
var nextHref = $('link[rel="next"]').prop('href');
if (nextHref) {
window.location.href = nextHref;
return false;
}
break;
}
}
// some keyboard layouts may need Shift to get /
switch (event.key) {
case "/":
if (!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS) break;
Documentation.focusSearchBar();
event.preventDefault();
}
});
},
}
};
// quick alias for translations
const _ = Documentation.gettext;
_ = Documentation.gettext;
_ready(Documentation.init);
$(document).ready(function() {
Documentation.init();
});

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@ -3,12 +3,8 @@ var DOCUMENTATION_OPTIONS = {
VERSION: '',
LANGUAGE: 'en',
COLLAPSE_INDEX: false,
BUILDER: 'html',
FILE_SUFFIX: '.html',
LINK_SUFFIX: '.html',
HAS_SOURCE: true,
SOURCELINK_SUFFIX: '.txt',
NAVIGATION_WITH_KEYS: false,
SHOW_SEARCH_SUMMARY: true,
ENABLE_SEARCH_SHORTCUTS: true,
};

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@ -1 +0,0 @@
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@ -1,4 +0,0 @@
/**
* @preserve HTML5 Shiv 3.7.3-pre | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
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@ -1,4 +0,0 @@
/**
* @preserve HTML5 Shiv 3.7.3 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
!function(a,b){function c(a,b){var c=a.createElement("p"),d=a.getElementsByTagName("head")[0]||a.documentElement;return c.innerHTML="x<style>"+b+"</style>",d.insertBefore(c.lastChild,d.firstChild)}function d(){var a=t.elements;return"string"==typeof a?a.split(" "):a}function e(a,b){var c=t.elements;"string"!=typeof c&&(c=c.join(" ")),"string"!=typeof a&&(a=a.join(" ")),t.elements=c+" "+a,j(b)}function f(a){var b=s[a[q]];return b||(b={},r++,a[q]=r,s[r]=b),b}function g(a,c,d){if(c||(c=b),l)return c.createElement(a);d||(d=f(c));var e;return e=d.cache[a]?d.cache[a].cloneNode():p.test(a)?(d.cache[a]=d.createElem(a)).cloneNode():d.createElem(a),!e.canHaveChildren||o.test(a)||e.tagUrn?e:d.frag.appendChild(e)}function h(a,c){if(a||(a=b),l)return a.createDocumentFragment();c=c||f(a);for(var e=c.frag.cloneNode(),g=0,h=d(),i=h.length;i>g;g++)e.createElement(h[g]);return e}function i(a,b){b.cache||(b.cache={},b.createElem=a.createElement,b.createFrag=a.createDocumentFragment,b.frag=b.createFrag()),a.createElement=function(c){return t.shivMethods?g(c,a,b):b.createElem(c)},a.createDocumentFragment=Function("h,f","return function(){var n=f.cloneNode(),c=n.createElement;h.shivMethods&&("+d().join().replace(/[\w\-:]+/g,function(a){return b.createElem(a),b.frag.createElement(a),'c("'+a+'")'})+");return n}")(t,b.frag)}function j(a){a||(a=b);var d=f(a);return!t.shivCSS||k||d.hasCSS||(d.hasCSS=!!c(a,"article,aside,dialog,figcaption,figure,footer,header,hgroup,main,nav,section{display:block}mark{background:#FF0;color:#000}template{display:none}")),l||i(a,d),a}var k,l,m="3.7.3-pre",n=a.html5||{},o=/^<|^(?:button|map|select|textarea|object|iframe|option|optgroup)$/i,p=/^(?:a|b|code|div|fieldset|h1|h2|h3|h4|h5|h6|i|label|li|ol|p|q|span|strong|style|table|tbody|td|th|tr|ul)$/i,q="_html5shiv",r=0,s={};!function(){try{var a=b.createElement("a");a.innerHTML="<xyz></xyz>",k="hidden"in a,l=1==a.childNodes.length||function(){b.createElement("a");var a=b.createDocumentFragment();return"undefined"==typeof a.cloneNode||"undefined"==typeof a.createDocumentFragment||"undefined"==typeof a.createElement}()}catch(c){k=!0,l=!0}}();var t={elements:n.elements||"abbr article aside audio bdi canvas data datalist details dialog figcaption figure footer header hgroup main mark meter nav output picture progress section summary template time video",version:m,shivCSS:n.shivCSS!==!1,supportsUnknownElements:l,shivMethods:n.shivMethods!==!1,type:"default",shivDocument:j,createElement:g,createDocumentFragment:h,addElements:e};a.html5=t,j(b),"object"==typeof module&&module.exports&&(module.exports=t)}("undefined"!=typeof window?window:this,document);

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@ -5,16 +5,15 @@
* This script contains the language-specific data used by searchtools.js,
* namely the list of stopwords, stemmer, scorer and splitter.
*
* :copyright: Copyright 2007-2023 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"];
var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
/* Non-minified version is copied as a separate JS file, is available */
/* Non-minified version JS is _stemmer.js if file is provided */
/**
* Porter Stemmer
*/
@ -197,3 +196,102 @@ var Stemmer = function() {
}
}
var splitChars = (function() {
var result = {};
var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
var i, j, start, end;
for (i = 0; i < singles.length; i++) {
result[singles[i]] = true;
}
var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
[722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
[1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
[1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
[1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
[2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
[2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450],
[2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547],
[2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673],
[2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820],
[2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946],
[2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023],
[3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173],
[3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332],
[3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481],
[3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718],
[3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791],
[3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095],
[4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205],
[4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687],
[4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
[4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
[5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
[6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
[6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
[6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822],
[6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167],
[7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959],
[7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143],
[8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318],
[8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483],
[8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101],
[10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567],
[11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
[12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
[12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783],
[12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311],
[19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511],
[42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774],
[42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071],
[43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263],
[43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519],
[43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647],
[43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967],
[44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295],
[57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
[64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007],
[65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
[65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
for (i = 0; i < ranges.length; i++) {
start = ranges[i][0];
end = ranges[i][1];
for (j = start; j <= end; j++) {
result[j] = true;
}
}
return result;
})();
function splitQuery(query) {
var result = [];
var start = -1;
for (var i = 0; i < query.length; i++) {
if (splitChars[query.charCodeAt(i)]) {
if (start !== -1) {
result.push(query.slice(start, i));
start = -1;
}
} else if (start === -1) {
start = i;
}
}
if (start !== -1) {
result.push(query.slice(start));
}
return result;
}

View file

@ -1,26 +1,21 @@
pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight { background: #f8f8f8; }
.highlight .c { color: #3D7B7B; font-style: italic } /* Comment */
.highlight { background: #f8f8f8; }
.highlight .c { color: #408080; font-style: italic } /* Comment */
.highlight .err { border: 1px solid #FF0000 } /* Error */
.highlight .k { color: #008000; font-weight: bold } /* Keyword */
.highlight .o { color: #666666 } /* Operator */
.highlight .ch { color: #3D7B7B; font-style: italic } /* Comment.Hashbang */
.highlight .cm { color: #3D7B7B; font-style: italic } /* Comment.Multiline */
.highlight .cp { color: #9C6500 } /* Comment.Preproc */
.highlight .cpf { color: #3D7B7B; font-style: italic } /* Comment.PreprocFile */
.highlight .c1 { color: #3D7B7B; font-style: italic } /* Comment.Single */
.highlight .cs { color: #3D7B7B; font-style: italic } /* Comment.Special */
.highlight .ch { color: #408080; font-style: italic } /* Comment.Hashbang */
.highlight .cm { color: #408080; font-style: italic } /* Comment.Multiline */
.highlight .cp { color: #BC7A00 } /* Comment.Preproc */
.highlight .cpf { color: #408080; font-style: italic } /* Comment.PreprocFile */
.highlight .c1 { color: #408080; font-style: italic } /* Comment.Single */
.highlight .cs { color: #408080; font-style: italic } /* Comment.Special */
.highlight .gd { color: #A00000 } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .gr { color: #E40000 } /* Generic.Error */
.highlight .gr { color: #FF0000 } /* Generic.Error */
.highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */
.highlight .gi { color: #008400 } /* Generic.Inserted */
.highlight .go { color: #717171 } /* Generic.Output */
.highlight .gi { color: #00A000 } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #000080; font-weight: bold } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
@ -33,15 +28,15 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
.highlight .kt { color: #B00040 } /* Keyword.Type */
.highlight .m { color: #666666 } /* Literal.Number */
.highlight .s { color: #BA2121 } /* Literal.String */
.highlight .na { color: #687822 } /* Name.Attribute */
.highlight .na { color: #7D9029 } /* Name.Attribute */
.highlight .nb { color: #008000 } /* Name.Builtin */
.highlight .nc { color: #0000FF; font-weight: bold } /* Name.Class */
.highlight .no { color: #880000 } /* Name.Constant */
.highlight .nd { color: #AA22FF } /* Name.Decorator */
.highlight .ni { color: #717171; font-weight: bold } /* Name.Entity */
.highlight .ne { color: #CB3F38; font-weight: bold } /* Name.Exception */
.highlight .ni { color: #999999; font-weight: bold } /* Name.Entity */
.highlight .ne { color: #D2413A; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0000FF } /* Name.Function */
.highlight .nl { color: #767600 } /* Name.Label */
.highlight .nl { color: #A0A000 } /* Name.Label */
.highlight .nn { color: #0000FF; font-weight: bold } /* Name.Namespace */
.highlight .nt { color: #008000; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #19177C } /* Name.Variable */
@ -58,11 +53,11 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left:
.highlight .dl { color: #BA2121 } /* Literal.String.Delimiter */
.highlight .sd { color: #BA2121; font-style: italic } /* Literal.String.Doc */
.highlight .s2 { color: #BA2121 } /* Literal.String.Double */
.highlight .se { color: #AA5D1F; font-weight: bold } /* Literal.String.Escape */
.highlight .se { color: #BB6622; font-weight: bold } /* Literal.String.Escape */
.highlight .sh { color: #BA2121 } /* Literal.String.Heredoc */
.highlight .si { color: #A45A77; font-weight: bold } /* Literal.String.Interpol */
.highlight .si { color: #BB6688; font-weight: bold } /* Literal.String.Interpol */
.highlight .sx { color: #008000 } /* Literal.String.Other */
.highlight .sr { color: #A45A77 } /* Literal.String.Regex */
.highlight .sr { color: #BB6688 } /* Literal.String.Regex */
.highlight .s1 { color: #BA2121 } /* Literal.String.Single */
.highlight .ss { color: #19177C } /* Literal.String.Symbol */
.highlight .bp { color: #008000 } /* Name.Builtin.Pseudo */

View file

@ -4,24 +4,22 @@
*
* Sphinx JavaScript utilities for the full-text search.
*
* :copyright: Copyright 2007-2023 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
"use strict";
/**
* Simple result scoring code.
*/
if (typeof Scorer === "undefined") {
if (!Scorer) {
/**
* Simple result scoring code.
*/
var Scorer = {
// Implement the following function to further tweak the score for each result
// The function takes a result array [docname, title, anchor, descr, score, filename]
// The function takes a result array [filename, title, anchor, descr, score]
// and returns the new score.
/*
score: result => {
const [docname, title, anchor, descr, score, filename] = result
return score
score: function(result) {
return result[4];
},
*/
@ -30,508 +28,423 @@ if (typeof Scorer === "undefined") {
// or matches in the last dotted part of the object name
objPartialMatch: 6,
// Additive scores depending on the priority of the object
objPrio: {
0: 15, // used to be importantResults
1: 5, // used to be objectResults
2: -5, // used to be unimportantResults
},
objPrio: {0: 15, // used to be importantResults
1: 5, // used to be objectResults
2: -5}, // used to be unimportantResults
// Used when the priority is not in the mapping.
objPrioDefault: 0,
// query found in title
title: 15,
partialTitle: 7,
// query found in terms
term: 5,
partialTerm: 2,
term: 5
};
}
const _removeChildren = (element) => {
while (element && element.lastChild) element.removeChild(element.lastChild);
};
/**
* See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions#escaping
*/
const _escapeRegExp = (string) =>
string.replace(/[.*+\-?^${}()|[\]\\]/g, "\\$&"); // $& means the whole matched string
const _displayItem = (item, searchTerms) => {
const docBuilder = DOCUMENTATION_OPTIONS.BUILDER;
const docUrlRoot = DOCUMENTATION_OPTIONS.URL_ROOT;
const docFileSuffix = DOCUMENTATION_OPTIONS.FILE_SUFFIX;
const docLinkSuffix = DOCUMENTATION_OPTIONS.LINK_SUFFIX;
const showSearchSummary = DOCUMENTATION_OPTIONS.SHOW_SEARCH_SUMMARY;
const [docName, title, anchor, descr, score, _filename] = item;
let listItem = document.createElement("li");
let requestUrl;
let linkUrl;
if (docBuilder === "dirhtml") {
// dirhtml builder
let dirname = docName + "/";
if (dirname.match(/\/index\/$/))
dirname = dirname.substring(0, dirname.length - 6);
else if (dirname === "index/") dirname = "";
requestUrl = docUrlRoot + dirname;
linkUrl = requestUrl;
} else {
// normal html builders
requestUrl = docUrlRoot + docName + docFileSuffix;
linkUrl = docName + docLinkSuffix;
if (!splitQuery) {
function splitQuery(query) {
return query.split(/\s+/);
}
let linkEl = listItem.appendChild(document.createElement("a"));
linkEl.href = linkUrl + anchor;
linkEl.dataset.score = score;
linkEl.innerHTML = title;
if (descr)
listItem.appendChild(document.createElement("span")).innerHTML =
" (" + descr + ")";
else if (showSearchSummary)
fetch(requestUrl)
.then((responseData) => responseData.text())
.then((data) => {
if (data)
listItem.appendChild(
Search.makeSearchSummary(data, searchTerms)
);
});
Search.output.appendChild(listItem);
};
const _finishSearch = (resultCount) => {
Search.stopPulse();
Search.title.innerText = _("Search Results");
if (!resultCount)
Search.status.innerText = Documentation.gettext(
"Your search did not match any documents. Please make sure that all words are spelled correctly and that you've selected enough categories."
);
else
Search.status.innerText = _(
`Search finished, found ${resultCount} page(s) matching the search query.`
);
};
const _displayNextItem = (
results,
resultCount,
searchTerms
) => {
// results left, load the summary and display it
// this is intended to be dynamic (don't sub resultsCount)
if (results.length) {
_displayItem(results.pop(), searchTerms);
setTimeout(
() => _displayNextItem(results, resultCount, searchTerms),
5
);
}
// search finished, update title and status message
else _finishSearch(resultCount);
};
/**
* Default splitQuery function. Can be overridden in ``sphinx.search`` with a
* custom function per language.
*
* The regular expression works by splitting the string on consecutive characters
* that are not Unicode letters, numbers, underscores, or emoji characters.
* This is the same as ``\W+`` in Python, preserving the surrogate pair area.
*/
if (typeof splitQuery === "undefined") {
var splitQuery = (query) => query
.split(/[^\p{Letter}\p{Number}_\p{Emoji_Presentation}]+/gu)
.filter(term => term) // remove remaining empty strings
}
/**
* Search Module
*/
const Search = {
_index: null,
_queued_query: null,
_pulse_status: -1,
var Search = {
htmlToText: (htmlString) => {
const htmlElement = new DOMParser().parseFromString(htmlString, 'text/html');
htmlElement.querySelectorAll(".headerlink").forEach((el) => { el.remove() });
const docContent = htmlElement.querySelector('[role="main"]');
if (docContent !== undefined) return docContent.textContent;
console.warn(
"Content block not found. Sphinx search tries to obtain it via '[role=main]'. Could you check your theme or template."
);
return "";
_index : null,
_queued_query : null,
_pulse_status : -1,
init : function() {
var params = $.getQueryParameters();
if (params.q) {
var query = params.q[0];
$('input[name="q"]')[0].value = query;
this.performSearch(query);
}
},
init: () => {
const query = new URLSearchParams(window.location.search).get("q");
document
.querySelectorAll('input[name="q"]')
.forEach((el) => (el.value = query));
if (query) Search.performSearch(query);
loadIndex : function(url) {
$.ajax({type: "GET", url: url, data: null,
dataType: "script", cache: true,
complete: function(jqxhr, textstatus) {
if (textstatus != "success") {
document.getElementById("searchindexloader").src = url;
}
}});
},
loadIndex: (url) =>
(document.body.appendChild(document.createElement("script")).src = url),
setIndex: (index) => {
Search._index = index;
if (Search._queued_query !== null) {
const query = Search._queued_query;
Search._queued_query = null;
Search.query(query);
setIndex : function(index) {
var q;
this._index = index;
if ((q = this._queued_query) !== null) {
this._queued_query = null;
Search.query(q);
}
},
hasIndex: () => Search._index !== null,
hasIndex : function() {
return this._index !== null;
},
deferQuery: (query) => (Search._queued_query = query),
deferQuery : function(query) {
this._queued_query = query;
},
stopPulse: () => (Search._pulse_status = -1),
stopPulse : function() {
this._pulse_status = 0;
},
startPulse: () => {
if (Search._pulse_status >= 0) return;
const pulse = () => {
startPulse : function() {
if (this._pulse_status >= 0)
return;
function pulse() {
var i;
Search._pulse_status = (Search._pulse_status + 1) % 4;
Search.dots.innerText = ".".repeat(Search._pulse_status);
if (Search._pulse_status >= 0) window.setTimeout(pulse, 500);
};
var dotString = '';
for (i = 0; i < Search._pulse_status; i++)
dotString += '.';
Search.dots.text(dotString);
if (Search._pulse_status > -1)
window.setTimeout(pulse, 500);
}
pulse();
},
/**
* perform a search for something (or wait until index is loaded)
*/
performSearch: (query) => {
performSearch : function(query) {
// create the required interface elements
const searchText = document.createElement("h2");
searchText.textContent = _("Searching");
const searchSummary = document.createElement("p");
searchSummary.classList.add("search-summary");
searchSummary.innerText = "";
const searchList = document.createElement("ul");
searchList.classList.add("search");
this.out = $('#search-results');
this.title = $('<h2>' + _('Searching') + '</h2>').appendTo(this.out);
this.dots = $('<span></span>').appendTo(this.title);
this.status = $('<p style="display: none"></p>').appendTo(this.out);
this.output = $('<ul class="search"/>').appendTo(this.out);
const out = document.getElementById("search-results");
Search.title = out.appendChild(searchText);
Search.dots = Search.title.appendChild(document.createElement("span"));
Search.status = out.appendChild(searchSummary);
Search.output = out.appendChild(searchList);
const searchProgress = document.getElementById("search-progress");
// Some themes don't use the search progress node
if (searchProgress) {
searchProgress.innerText = _("Preparing search...");
}
Search.startPulse();
$('#search-progress').text(_('Preparing search...'));
this.startPulse();
// index already loaded, the browser was quick!
if (Search.hasIndex()) Search.query(query);
else Search.deferQuery(query);
if (this.hasIndex())
this.query(query);
else
this.deferQuery(query);
},
/**
* execute search (requires search index to be loaded)
*/
query: (query) => {
const filenames = Search._index.filenames;
const docNames = Search._index.docnames;
const titles = Search._index.titles;
const allTitles = Search._index.alltitles;
const indexEntries = Search._index.indexentries;
query : function(query) {
var i;
// stem the search terms and add them to the correct list
const stemmer = new Stemmer();
const searchTerms = new Set();
const excludedTerms = new Set();
const highlightTerms = new Set();
const objectTerms = new Set(splitQuery(query.toLowerCase().trim()));
splitQuery(query.trim()).forEach((queryTerm) => {
const queryTermLower = queryTerm.toLowerCase();
// maybe skip this "word"
// stopwords array is from language_data.js
if (
stopwords.indexOf(queryTermLower) !== -1 ||
queryTerm.match(/^\d+$/)
)
return;
// stem the searchterms and add them to the correct list
var stemmer = new Stemmer();
var searchterms = [];
var excluded = [];
var hlterms = [];
var tmp = splitQuery(query);
var objectterms = [];
for (i = 0; i < tmp.length; i++) {
if (tmp[i] !== "") {
objectterms.push(tmp[i].toLowerCase());
}
if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) ||
tmp[i] === "") {
// skip this "word"
continue;
}
// stem the word
let word = stemmer.stemWord(queryTermLower);
var word = stemmer.stemWord(tmp[i].toLowerCase());
// prevent stemmer from cutting word smaller than two chars
if(word.length < 3 && tmp[i].length >= 3) {
word = tmp[i];
}
var toAppend;
// select the correct list
if (word[0] === "-") excludedTerms.add(word.substr(1));
if (word[0] == '-') {
toAppend = excluded;
word = word.substr(1);
}
else {
searchTerms.add(word);
highlightTerms.add(queryTermLower);
toAppend = searchterms;
hlterms.push(tmp[i].toLowerCase());
}
});
if (SPHINX_HIGHLIGHT_ENABLED) { // set in sphinx_highlight.js
localStorage.setItem("sphinx_highlight_terms", [...highlightTerms].join(" "))
// only add if not already in the list
if (!$u.contains(toAppend, word))
toAppend.push(word);
}
var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" "));
// console.debug("SEARCH: searching for:");
// console.info("required: ", [...searchTerms]);
// console.info("excluded: ", [...excludedTerms]);
// console.debug('SEARCH: searching for:');
// console.info('required: ', searchterms);
// console.info('excluded: ', excluded);
// array of [docname, title, anchor, descr, score, filename]
let results = [];
_removeChildren(document.getElementById("search-progress"));
// prepare search
var terms = this._index.terms;
var titleterms = this._index.titleterms;
const queryLower = query.toLowerCase();
for (const [title, foundTitles] of Object.entries(allTitles)) {
if (title.toLowerCase().includes(queryLower) && (queryLower.length >= title.length/2)) {
for (const [file, id] of foundTitles) {
let score = Math.round(100 * queryLower.length / title.length)
results.push([
docNames[file],
titles[file] !== title ? `${titles[file]} > ${title}` : title,
id !== null ? "#" + id : "",
null,
score,
filenames[file],
]);
}
}
}
// search for explicit entries in index directives
for (const [entry, foundEntries] of Object.entries(indexEntries)) {
if (entry.includes(queryLower) && (queryLower.length >= entry.length/2)) {
for (const [file, id] of foundEntries) {
let score = Math.round(100 * queryLower.length / entry.length)
results.push([
docNames[file],
titles[file],
id ? "#" + id : "",
null,
score,
filenames[file],
]);
}
}
}
// array of [filename, title, anchor, descr, score]
var results = [];
$('#search-progress').empty();
// lookup as object
objectTerms.forEach((term) =>
results.push(...Search.performObjectSearch(term, objectTerms))
);
for (i = 0; i < objectterms.length; i++) {
var others = [].concat(objectterms.slice(0, i),
objectterms.slice(i+1, objectterms.length));
results = results.concat(this.performObjectSearch(objectterms[i], others));
}
// lookup as search terms in fulltext
results.push(...Search.performTermsSearch(searchTerms, excludedTerms));
results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms));
// let the scorer override scores with a custom scoring function
if (Scorer.score) results.forEach((item) => (item[4] = Scorer.score(item)));
if (Scorer.score) {
for (i = 0; i < results.length; i++)
results[i][4] = Scorer.score(results[i]);
}
// now sort the results by score (in opposite order of appearance, since the
// display function below uses pop() to retrieve items) and then
// alphabetically
results.sort((a, b) => {
const leftScore = a[4];
const rightScore = b[4];
if (leftScore === rightScore) {
results.sort(function(a, b) {
var left = a[4];
var right = b[4];
if (left > right) {
return 1;
} else if (left < right) {
return -1;
} else {
// same score: sort alphabetically
const leftTitle = a[1].toLowerCase();
const rightTitle = b[1].toLowerCase();
if (leftTitle === rightTitle) return 0;
return leftTitle > rightTitle ? -1 : 1; // inverted is intentional
left = a[1].toLowerCase();
right = b[1].toLowerCase();
return (left > right) ? -1 : ((left < right) ? 1 : 0);
}
return leftScore > rightScore ? 1 : -1;
});
// remove duplicate search results
// note the reversing of results, so that in the case of duplicates, the highest-scoring entry is kept
let seen = new Set();
results = results.reverse().reduce((acc, result) => {
let resultStr = result.slice(0, 4).concat([result[5]]).map(v => String(v)).join(',');
if (!seen.has(resultStr)) {
acc.push(result);
seen.add(resultStr);
}
return acc;
}, []);
results = results.reverse();
// for debugging
//Search.lastresults = results.slice(); // a copy
// console.info("search results:", Search.lastresults);
//console.info('search results:', Search.lastresults);
// print the results
_displayNextItem(results, results.length, searchTerms);
var resultCount = results.length;
function displayNextItem() {
// results left, load the summary and display it
if (results.length) {
var item = results.pop();
var listItem = $('<li style="display:none"></li>');
if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
// dirhtml builder
var dirname = item[0] + '/';
if (dirname.match(/\/index\/$/)) {
dirname = dirname.substring(0, dirname.length-6);
} else if (dirname == 'index/') {
dirname = '';
}
listItem.append($('<a/>').attr('href',
DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
highlightstring + item[2]).html(item[1]));
} else {
// normal html builders
listItem.append($('<a/>').attr('href',
item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
highlightstring + item[2]).html(item[1]));
}
if (item[3]) {
listItem.append($('<span> (' + item[3] + ')</span>'));
Search.output.append(listItem);
listItem.slideDown(5, function() {
displayNextItem();
});
} else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX;
if (suffix === undefined) {
suffix = '.txt';
}
$.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix),
dataType: "text",
complete: function(jqxhr, textstatus) {
var data = jqxhr.responseText;
if (data !== '' && data !== undefined) {
listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
}
Search.output.append(listItem);
listItem.slideDown(5, function() {
displayNextItem();
});
}});
} else {
// no source available, just display title
Search.output.append(listItem);
listItem.slideDown(5, function() {
displayNextItem();
});
}
}
// search finished, update title and status message
else {
Search.stopPulse();
Search.title.text(_('Search Results'));
if (!resultCount)
Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.'));
else
Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount));
Search.status.fadeIn(500);
}
}
displayNextItem();
},
/**
* search for object names
*/
performObjectSearch: (object, objectTerms) => {
const filenames = Search._index.filenames;
const docNames = Search._index.docnames;
const objects = Search._index.objects;
const objNames = Search._index.objnames;
const titles = Search._index.titles;
performObjectSearch : function(object, otherterms) {
var filenames = this._index.filenames;
var docnames = this._index.docnames;
var objects = this._index.objects;
var objnames = this._index.objnames;
var titles = this._index.titles;
const results = [];
var i;
var results = [];
const objectSearchCallback = (prefix, match) => {
const name = match[4]
const fullname = (prefix ? prefix + "." : "") + name;
const fullnameLower = fullname.toLowerCase();
if (fullnameLower.indexOf(object) < 0) return;
for (var prefix in objects) {
for (var name in objects[prefix]) {
var fullname = (prefix ? prefix + '.' : '') + name;
if (fullname.toLowerCase().indexOf(object) > -1) {
var score = 0;
var parts = fullname.split('.');
// check for different match types: exact matches of full name or
// "last name" (i.e. last dotted part)
if (fullname == object || parts[parts.length - 1] == object) {
score += Scorer.objNameMatch;
// matches in last name
} else if (parts[parts.length - 1].indexOf(object) > -1) {
score += Scorer.objPartialMatch;
}
var match = objects[prefix][name];
var objname = objnames[match[1]][2];
var title = titles[match[0]];
// If more than one term searched for, we require other words to be
// found in the name/title/description
if (otherterms.length > 0) {
var haystack = (prefix + ' ' + name + ' ' +
objname + ' ' + title).toLowerCase();
var allfound = true;
for (i = 0; i < otherterms.length; i++) {
if (haystack.indexOf(otherterms[i]) == -1) {
allfound = false;
break;
}
}
if (!allfound) {
continue;
}
}
var descr = objname + _(', in ') + title;
let score = 0;
const parts = fullnameLower.split(".");
// check for different match types: exact matches of full name or
// "last name" (i.e. last dotted part)
if (fullnameLower === object || parts.slice(-1)[0] === object)
score += Scorer.objNameMatch;
else if (parts.slice(-1)[0].indexOf(object) > -1)
score += Scorer.objPartialMatch; // matches in last name
const objName = objNames[match[1]][2];
const title = titles[match[0]];
// If more than one term searched for, we require other words to be
// found in the name/title/description
const otherTerms = new Set(objectTerms);
otherTerms.delete(object);
if (otherTerms.size > 0) {
const haystack = `${prefix} ${name} ${objName} ${title}`.toLowerCase();
if (
[...otherTerms].some((otherTerm) => haystack.indexOf(otherTerm) < 0)
)
return;
var anchor = match[3];
if (anchor === '')
anchor = fullname;
else if (anchor == '-')
anchor = objnames[match[1]][1] + '-' + fullname;
// add custom score for some objects according to scorer
if (Scorer.objPrio.hasOwnProperty(match[2])) {
score += Scorer.objPrio[match[2]];
} else {
score += Scorer.objPrioDefault;
}
results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]);
}
}
}
let anchor = match[3];
if (anchor === "") anchor = fullname;
else if (anchor === "-") anchor = objNames[match[1]][1] + "-" + fullname;
const descr = objName + _(", in ") + title;
// add custom score for some objects according to scorer
if (Scorer.objPrio.hasOwnProperty(match[2]))
score += Scorer.objPrio[match[2]];
else score += Scorer.objPrioDefault;
results.push([
docNames[match[0]],
fullname,
"#" + anchor,
descr,
score,
filenames[match[0]],
]);
};
Object.keys(objects).forEach((prefix) =>
objects[prefix].forEach((array) =>
objectSearchCallback(prefix, array)
)
);
return results;
},
/**
* search for full-text terms in the index
*/
performTermsSearch: (searchTerms, excludedTerms) => {
// prepare search
const terms = Search._index.terms;
const titleTerms = Search._index.titleterms;
const filenames = Search._index.filenames;
const docNames = Search._index.docnames;
const titles = Search._index.titles;
performTermsSearch : function(searchterms, excluded, terms, titleterms) {
var docnames = this._index.docnames;
var filenames = this._index.filenames;
var titles = this._index.titles;
const scoreMap = new Map();
const fileMap = new Map();
var i, j, file;
var fileMap = {};
var scoreMap = {};
var results = [];
// perform the search on the required terms
searchTerms.forEach((word) => {
const files = [];
const arr = [
{ files: terms[word], score: Scorer.term },
{ files: titleTerms[word], score: Scorer.title },
for (i = 0; i < searchterms.length; i++) {
var word = searchterms[i];
var files = [];
var _o = [
{files: terms[word], score: Scorer.term},
{files: titleterms[word], score: Scorer.title}
];
// add support for partial matches
if (word.length > 2) {
const escapedWord = _escapeRegExp(word);
Object.keys(terms).forEach((term) => {
if (term.match(escapedWord) && !terms[word])
arr.push({ files: terms[term], score: Scorer.partialTerm });
});
Object.keys(titleTerms).forEach((term) => {
if (term.match(escapedWord) && !titleTerms[word])
arr.push({ files: titleTerms[word], score: Scorer.partialTitle });
});
}
// no match but word was a required one
if (arr.every((record) => record.files === undefined)) return;
if ($u.every(_o, function(o){return o.files === undefined;})) {
break;
}
// found search word in contents
arr.forEach((record) => {
if (record.files === undefined) return;
$u.each(_o, function(o) {
var _files = o.files;
if (_files === undefined)
return
let recordFiles = record.files;
if (recordFiles.length === undefined) recordFiles = [recordFiles];
files.push(...recordFiles);
if (_files.length === undefined)
_files = [_files];
files = files.concat(_files);
// set score for the word in each file
recordFiles.forEach((file) => {
if (!scoreMap.has(file)) scoreMap.set(file, {});
scoreMap.get(file)[word] = record.score;
});
// set score for the word in each file to Scorer.term
for (j = 0; j < _files.length; j++) {
file = _files[j];
if (!(file in scoreMap))
scoreMap[file] = {}
scoreMap[file][word] = o.score;
}
});
// create the mapping
files.forEach((file) => {
if (fileMap.has(file) && fileMap.get(file).indexOf(word) === -1)
fileMap.get(file).push(word);
else fileMap.set(file, [word]);
});
});
for (j = 0; j < files.length; j++) {
file = files[j];
if (file in fileMap)
fileMap[file].push(word);
else
fileMap[file] = [word];
}
}
// now check if the files don't contain excluded terms
const results = [];
for (const [file, wordList] of fileMap) {
// check if all requirements are matched
for (file in fileMap) {
var valid = true;
// as search terms with length < 3 are discarded
const filteredTermCount = [...searchTerms].filter(
(term) => term.length > 2
).length;
if (
wordList.length !== searchTerms.size &&
wordList.length !== filteredTermCount
)
continue;
// check if all requirements are matched
if (fileMap[file].length != searchterms.length)
continue;
// ensure that none of the excluded terms is in the search result
if (
[...excludedTerms].some(
(term) =>
terms[term] === file ||
titleTerms[term] === file ||
(terms[term] || []).includes(file) ||
(titleTerms[term] || []).includes(file)
)
)
break;
for (i = 0; i < excluded.length; i++) {
if (terms[excluded[i]] == file ||
titleterms[excluded[i]] == file ||
$u.contains(terms[excluded[i]] || [], file) ||
$u.contains(titleterms[excluded[i]] || [], file)) {
valid = false;
break;
}
}
// select one (max) score for the file.
const score = Math.max(...wordList.map((w) => scoreMap.get(file)[w]));
// add result to the result list
results.push([
docNames[file],
titles[file],
"",
null,
score,
filenames[file],
]);
// if we have still a valid result we can add it to the result list
if (valid) {
// select one (max) score for the file.
// for better ranking, we should calculate ranking by using words statistics like basic tf-idf...
var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]}));
results.push([docnames[file], titles[file], '', null, score, filenames[file]]);
}
}
return results;
},
@ -539,28 +452,30 @@ const Search = {
/**
* helper function to return a node containing the
* search summary for a given text. keywords is a list
* of stemmed words.
* of stemmed words, hlwords is the list of normal, unstemmed
* words. the first one is used to find the occurrence, the
* latter for highlighting it.
*/
makeSearchSummary: (htmlText, keywords) => {
const text = Search.htmlToText(htmlText);
if (text === "") return null;
const textLower = text.toLowerCase();
const actualStartPosition = [...keywords]
.map((k) => textLower.indexOf(k.toLowerCase()))
.filter((i) => i > -1)
.slice(-1)[0];
const startWithContext = Math.max(actualStartPosition - 120, 0);
const top = startWithContext === 0 ? "" : "...";
const tail = startWithContext + 240 < text.length ? "..." : "";
let summary = document.createElement("p");
summary.classList.add("context");
summary.textContent = top + text.substr(startWithContext, 240).trim() + tail;
return summary;
},
makeSearchSummary : function(text, keywords, hlwords) {
var textLower = text.toLowerCase();
var start = 0;
$.each(keywords, function() {
var i = textLower.indexOf(this.toLowerCase());
if (i > -1)
start = i;
});
start = Math.max(start - 120, 0);
var excerpt = ((start > 0) ? '...' : '') +
$.trim(text.substr(start, 240)) +
((start + 240 - text.length) ? '...' : '');
var rv = $('<div class="context"></div>').text(excerpt);
$.each(hlwords, function() {
rv = rv.highlightText(this, 'highlighted');
});
return rv;
}
};
_ready(Search.init);
$(document).ready(function() {
Search.init();
});

View file

@ -1,144 +0,0 @@
/* Highlighting utilities for Sphinx HTML documentation. */
"use strict";
const SPHINX_HIGHLIGHT_ENABLED = true
/**
* highlight a given string on a node by wrapping it in
* span elements with the given class name.
*/
const _highlight = (node, addItems, text, className) => {
if (node.nodeType === Node.TEXT_NODE) {
const val = node.nodeValue;
const parent = node.parentNode;
const pos = val.toLowerCase().indexOf(text);
if (
pos >= 0 &&
!parent.classList.contains(className) &&
!parent.classList.contains("nohighlight")
) {
let span;
const closestNode = parent.closest("body, svg, foreignObject");
const isInSVG = closestNode && closestNode.matches("svg");
if (isInSVG) {
span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
} else {
span = document.createElement("span");
span.classList.add(className);
}
span.appendChild(document.createTextNode(val.substr(pos, text.length)));
parent.insertBefore(
span,
parent.insertBefore(
document.createTextNode(val.substr(pos + text.length)),
node.nextSibling
)
);
node.nodeValue = val.substr(0, pos);
if (isInSVG) {
const rect = document.createElementNS(
"http://www.w3.org/2000/svg",
"rect"
);
const bbox = parent.getBBox();
rect.x.baseVal.value = bbox.x;
rect.y.baseVal.value = bbox.y;
rect.width.baseVal.value = bbox.width;
rect.height.baseVal.value = bbox.height;
rect.setAttribute("class", className);
addItems.push({ parent: parent, target: rect });
}
}
} else if (node.matches && !node.matches("button, select, textarea")) {
node.childNodes.forEach((el) => _highlight(el, addItems, text, className));
}
};
const _highlightText = (thisNode, text, className) => {
let addItems = [];
_highlight(thisNode, addItems, text, className);
addItems.forEach((obj) =>
obj.parent.insertAdjacentElement("beforebegin", obj.target)
);
};
/**
* Small JavaScript module for the documentation.
*/
const SphinxHighlight = {
/**
* highlight the search words provided in localstorage in the text
*/
highlightSearchWords: () => {
if (!SPHINX_HIGHLIGHT_ENABLED) return; // bail if no highlight
// get and clear terms from localstorage
const url = new URL(window.location);
const highlight =
localStorage.getItem("sphinx_highlight_terms")
|| url.searchParams.get("highlight")
|| "";
localStorage.removeItem("sphinx_highlight_terms")
url.searchParams.delete("highlight");
window.history.replaceState({}, "", url);
// get individual terms from highlight string
const terms = highlight.toLowerCase().split(/\s+/).filter(x => x);
if (terms.length === 0) return; // nothing to do
// There should never be more than one element matching "div.body"
const divBody = document.querySelectorAll("div.body");
const body = divBody.length ? divBody[0] : document.querySelector("body");
window.setTimeout(() => {
terms.forEach((term) => _highlightText(body, term, "highlighted"));
}, 10);
const searchBox = document.getElementById("searchbox");
if (searchBox === null) return;
searchBox.appendChild(
document
.createRange()
.createContextualFragment(
'<p class="highlight-link">' +
'<a href="javascript:SphinxHighlight.hideSearchWords()">' +
_("Hide Search Matches") +
"</a></p>"
)
);
},
/**
* helper function to hide the search marks again
*/
hideSearchWords: () => {
document
.querySelectorAll("#searchbox .highlight-link")
.forEach((el) => el.remove());
document
.querySelectorAll("span.highlighted")
.forEach((el) => el.classList.remove("highlighted"));
localStorage.removeItem("sphinx_highlight_terms")
},
initEscapeListener: () => {
// only install a listener if it is really needed
if (!DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS) return;
document.addEventListener("keydown", (event) => {
// bail for input elements
if (BLACKLISTED_KEY_CONTROL_ELEMENTS.has(document.activeElement.tagName)) return;
// bail with special keys
if (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey) return;
if (DOCUMENTATION_OPTIONS.ENABLE_SEARCH_SHORTCUTS && (event.key === "Escape")) {
SphinxHighlight.hideSearchWords();
event.preventDefault();
}
});
},
};
_ready(SphinxHighlight.highlightSearchWords);
_ready(SphinxHighlight.initEscapeListener);

999
docs/_static/underscore-1.3.1.js vendored Normal file
View file

@ -0,0 +1,999 @@
// Underscore.js 1.3.1
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Establish the object that gets returned to break out of a loop iteration.
var breaker = {};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var slice = ArrayProto.slice,
unshift = ArrayProto.unshift,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function(obj) { return new wrapper(obj); };
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = _;
}
exports._ = _;
} else {
root['_'] = _;
}
// Current version.
_.VERSION = '1.3.1';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var each = _.each = _.forEach = function(obj, iterator, context) {
if (obj == null) return;
if (nativeForEach && obj.forEach === nativeForEach) {
obj.forEach(iterator, context);
} else if (obj.length === +obj.length) {
for (var i = 0, l = obj.length; i < l; i++) {
if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
}
} else {
for (var key in obj) {
if (_.has(obj, key)) {
if (iterator.call(context, obj[key], key, obj) === breaker) return;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_.map = _.collect = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
each(obj, function(value, index, list) {
results[results.length] = iterator.call(context, value, index, list);
});
if (obj.length === +obj.length) results.length = obj.length;
return results;
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduce && obj.reduce === nativeReduce) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
}
each(obj, function(value, index, list) {
if (!initial) {
memo = value;
initial = true;
} else {
memo = iterator.call(context, memo, value, index, list);
}
});
if (!initial) throw new TypeError('Reduce of empty array with no initial value');
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_.reduceRight = _.foldr = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
}
var reversed = _.toArray(obj).reverse();
if (context && !initial) iterator = _.bind(iterator, context);
return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, iterator, context) {
var result;
any(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) {
result = value;
return true;
}
});
return result;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_.filter = _.select = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
each(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
each(obj, function(value, index, list) {
if (!iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_.every = _.all = function(obj, iterator, context) {
var result = true;
if (obj == null) return result;
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
});
return result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var any = _.some = _.any = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = false;
if (obj == null) return result;
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
each(obj, function(value, index, list) {
if (result || (result = iterator.call(context, value, index, list))) return breaker;
});
return !!result;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_.include = _.contains = function(obj, target) {
var found = false;
if (obj == null) return found;
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
found = any(obj, function(value) {
return value === target;
});
return found;
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function(obj, method) {
var args = slice.call(arguments, 2);
return _.map(obj, function(value) {
return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, function(value){ return value[key]; });
};
// Return the maximum element or (element-based computation).
_.max = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
if (!iterator && _.isEmpty(obj)) return -Infinity;
var result = {computed : -Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
if (!iterator && _.isEmpty(obj)) return Infinity;
var result = {computed : Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Shuffle an array.
_.shuffle = function(obj) {
var shuffled = [], rand;
each(obj, function(value, index, list) {
if (index == 0) {
shuffled[0] = value;
} else {
rand = Math.floor(Math.random() * (index + 1));
shuffled[index] = shuffled[rand];
shuffled[rand] = value;
}
});
return shuffled;
};
// Sort the object's values by a criterion produced by an iterator.
_.sortBy = function(obj, iterator, context) {
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria, b = right.criteria;
return a < b ? -1 : a > b ? 1 : 0;
}), 'value');
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = function(obj, val) {
var result = {};
var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
each(obj, function(value, index) {
var key = iterator(value, index);
(result[key] || (result[key] = [])).push(value);
});
return result;
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iterator) {
iterator || (iterator = _.identity);
var low = 0, high = array.length;
while (low < high) {
var mid = (low + high) >> 1;
iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
}
return low;
};
// Safely convert anything iterable into a real, live array.
_.toArray = function(iterable) {
if (!iterable) return [];
if (iterable.toArray) return iterable.toArray();
if (_.isArray(iterable)) return slice.call(iterable);
if (_.isArguments(iterable)) return slice.call(iterable);
return _.values(iterable);
};
// Return the number of elements in an object.
_.size = function(obj) {
return _.toArray(obj).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head`. The **guard** check allows it to work
// with `_.map`.
_.first = _.head = function(array, n, guard) {
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
};
// Returns everything but the last entry of the array. Especcialy useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_.initial = function(array, n, guard) {
return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_.last = function(array, n, guard) {
if ((n != null) && !guard) {
return slice.call(array, Math.max(array.length - n, 0));
} else {
return array[array.length - 1];
}
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **index** will return
// the rest of the values in the array from that index onward. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = function(array, index, guard) {
return slice.call(array, (index == null) || guard ? 1 : index);
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, function(value){ return !!value; });
};
// Return a completely flattened version of an array.
_.flatten = function(array, shallow) {
return _.reduce(array, function(memo, value) {
if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
memo[memo.length] = value;
return memo;
}, []);
};
// Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
return _.difference(array, slice.call(arguments, 1));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iterator) {
var initial = iterator ? _.map(array, iterator) : array;
var result = [];
_.reduce(initial, function(memo, el, i) {
if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
memo[memo.length] = el;
result[result.length] = array[i];
}
return memo;
}, []);
return result;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function() {
return _.uniq(_.flatten(arguments, true));
};
// Produce an array that contains every item shared between all the
// passed-in arrays. (Aliased as "intersect" for back-compat.)
_.intersection = _.intersect = function(array) {
var rest = slice.call(arguments, 1);
return _.filter(_.uniq(array), function(item) {
return _.every(rest, function(other) {
return _.indexOf(other, item) >= 0;
});
});
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function(array) {
var rest = _.flatten(slice.call(arguments, 1));
return _.filter(array, function(value){ return !_.include(rest, value); });
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function() {
var args = slice.call(arguments);
var length = _.max(_.pluck(args, 'length'));
var results = new Array(length);
for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
return results;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function(array, item, isSorted) {
if (array == null) return -1;
var i, l;
if (isSorted) {
i = _.sortedIndex(array, item);
return array[i] === item ? i : -1;
}
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
return -1;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_.lastIndexOf = function(array, item) {
if (array == null) return -1;
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
var i = array.length;
while (i--) if (i in array && array[i] === item) return i;
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (arguments.length <= 1) {
stop = start || 0;
start = 0;
}
step = arguments[2] || 1;
var len = Math.max(Math.ceil((stop - start) / step), 0);
var idx = 0;
var range = new Array(len);
while(idx < len) {
range[idx++] = start;
start += step;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var ctor = function(){};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_.bind = function bind(func, context) {
var bound, args;
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
if (!_.isFunction(func)) throw new TypeError;
args = slice.call(arguments, 2);
return bound = function() {
if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
ctor.prototype = func.prototype;
var self = new ctor;
var result = func.apply(self, args.concat(slice.call(arguments)));
if (Object(result) === result) return result;
return self;
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_.bindAll = function(obj) {
var funcs = slice.call(arguments, 1);
if (funcs.length == 0) funcs = _.functions(obj);
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memo = {};
hasher || (hasher = _.identity);
return function() {
var key = hasher.apply(this, arguments);
return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
return setTimeout(function(){ return func.apply(func, args); }, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function(func, wait) {
var context, args, timeout, throttling, more;
var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
return function() {
context = this; args = arguments;
var later = function() {
timeout = null;
if (more) func.apply(context, args);
whenDone();
};
if (!timeout) timeout = setTimeout(later, wait);
if (throttling) {
more = true;
} else {
func.apply(context, args);
}
whenDone();
throttling = true;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds.
_.debounce = function(func, wait) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
func.apply(context, args);
};
clearTimeout(timeout);
timeout = setTimeout(later, wait);
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = function(func) {
var ran = false, memo;
return function() {
if (ran) return memo;
ran = true;
return memo = func.apply(this, arguments);
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return function() {
var args = [func].concat(slice.call(arguments, 0));
return wrapper.apply(this, args);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var funcs = arguments;
return function() {
var args = arguments;
for (var i = funcs.length - 1; i >= 0; i--) {
args = [funcs[i].apply(this, args)];
}
return args[0];
};
};
// Returns a function that will only be executed after being called N times.
_.after = function(times, func) {
if (times <= 0) return func();
return function() {
if (--times < 1) { return func.apply(this, arguments); }
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = nativeKeys || function(obj) {
if (obj !== Object(obj)) throw new TypeError('Invalid object');
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
return _.map(obj, _.identity);
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function(obj) {
each(slice.call(arguments, 1), function(source) {
for (var prop in source) {
obj[prop] = source[prop];
}
});
return obj;
};
// Fill in a given object with default properties.
_.defaults = function(obj) {
each(slice.call(arguments, 1), function(source) {
for (var prop in source) {
if (obj[prop] == null) obj[prop] = source[prop];
}
});
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (!_.isObject(obj)) return obj;
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Internal recursive comparison function.
function eq(a, b, stack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if (a === b) return a !== 0 || 1 / a == 1 / b;
// A strict comparison is necessary because `null == undefined`.
if (a == null || b == null) return a === b;
// Unwrap any wrapped objects.
if (a._chain) a = a._wrapped;
if (b._chain) b = b._wrapped;
// Invoke a custom `isEqual` method if one is provided.
if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className != toString.call(b)) return false;
switch (className) {
// Strings, numbers, dates, and booleans are compared by value.
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return a == String(b);
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a == +b;
// RegExps are compared by their source patterns and flags.
case '[object RegExp]':
return a.source == b.source &&
a.global == b.global &&
a.multiline == b.multiline &&
a.ignoreCase == b.ignoreCase;
}
if (typeof a != 'object' || typeof b != 'object') return false;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var length = stack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (stack[length] == a) return true;
}
// Add the first object to the stack of traversed objects.
stack.push(a);
var size = 0, result = true;
// Recursively compare objects and arrays.
if (className == '[object Array]') {
// Compare array lengths to determine if a deep comparison is necessary.
size = a.length;
result = size == b.length;
if (result) {
// Deep compare the contents, ignoring non-numeric properties.
while (size--) {
// Ensure commutative equality for sparse arrays.
if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
}
}
} else {
// Objects with different constructors are not equivalent.
if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
// Deep compare objects.
for (var key in a) {
if (_.has(a, key)) {
// Count the expected number of properties.
size++;
// Deep compare each member.
if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
}
}
// Ensure that both objects contain the same number of properties.
if (result) {
for (key in b) {
if (_.has(b, key) && !(size--)) break;
}
result = !size;
}
}
// Remove the first object from the stack of traversed objects.
stack.pop();
return result;
}
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
return eq(a, b, []);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
for (var key in obj) if (_.has(obj, key)) return false;
return true;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType == 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) == '[object Array]';
};
// Is a given variable an object?
_.isObject = function(obj) {
return obj === Object(obj);
};
// Is a given variable an arguments object?
_.isArguments = function(obj) {
return toString.call(obj) == '[object Arguments]';
};
if (!_.isArguments(arguments)) {
_.isArguments = function(obj) {
return !!(obj && _.has(obj, 'callee'));
};
}
// Is a given value a function?
_.isFunction = function(obj) {
return toString.call(obj) == '[object Function]';
};
// Is a given value a string?
_.isString = function(obj) {
return toString.call(obj) == '[object String]';
};
// Is a given value a number?
_.isNumber = function(obj) {
return toString.call(obj) == '[object Number]';
};
// Is the given value `NaN`?
_.isNaN = function(obj) {
// `NaN` is the only value for which `===` is not reflexive.
return obj !== obj;
};
// Is a given value a boolean?
_.isBoolean = function(obj) {
return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
};
// Is a given value a date?
_.isDate = function(obj) {
return toString.call(obj) == '[object Date]';
};
// Is the given value a regular expression?
_.isRegExp = function(obj) {
return toString.call(obj) == '[object RegExp]';
};
// Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function(obj) {
return obj === void 0;
};
// Has own property?
_.has = function(obj, key) {
return hasOwnProperty.call(obj, key);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iterators.
_.identity = function(value) {
return value;
};
// Run a function **n** times.
_.times = function (n, iterator, context) {
for (var i = 0; i < n; i++) iterator.call(context, i);
};
// Escape a string for HTML interpolation.
_.escape = function(string) {
return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_.mixin = function(obj) {
each(_.functions(obj), function(name){
addToWrapper(name, _[name] = obj[name]);
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = idCounter++;
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g,
escape : /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /.^/;
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var unescape = function(code) {
return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_.template = function(str, data) {
var c = _.templateSettings;
var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
'with(obj||{}){__p.push(\'' +
str.replace(/\\/g, '\\\\')
.replace(/'/g, "\\'")
.replace(c.escape || noMatch, function(match, code) {
return "',_.escape(" + unescape(code) + "),'";
})
.replace(c.interpolate || noMatch, function(match, code) {
return "'," + unescape(code) + ",'";
})
.replace(c.evaluate || noMatch, function(match, code) {
return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
})
.replace(/\r/g, '\\r')
.replace(/\n/g, '\\n')
.replace(/\t/g, '\\t')
+ "');}return __p.join('');";
var func = new Function('obj', '_', tmpl);
if (data) return func(data, _);
return function(data) {
return func.call(this, data, _);
};
};
// Add a "chain" function, which will delegate to the wrapper.
_.chain = function(obj) {
return _(obj).chain();
};
// The OOP Wrapper
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var wrapper = function(obj) { this._wrapped = obj; };
// Expose `wrapper.prototype` as `_.prototype`
_.prototype = wrapper.prototype;
// Helper function to continue chaining intermediate results.
var result = function(obj, chain) {
return chain ? _(obj).chain() : obj;
};
// A method to easily add functions to the OOP wrapper.
var addToWrapper = function(name, func) {
wrapper.prototype[name] = function() {
var args = slice.call(arguments);
unshift.call(args, this._wrapped);
return result(func.apply(_, args), this._chain);
};
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
wrapper.prototype[name] = function() {
var wrapped = this._wrapped;
method.apply(wrapped, arguments);
var length = wrapped.length;
if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
return result(wrapped, this._chain);
};
});
// Add all accessor Array functions to the wrapper.
each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
wrapper.prototype[name] = function() {
return result(method.apply(this._wrapped, arguments), this._chain);
};
});
// Start chaining a wrapped Underscore object.
wrapper.prototype.chain = function() {
this._chain = true;
return this;
};
// Extracts the result from a wrapped and chained object.
wrapper.prototype.value = function() {
return this._wrapped;
};
}).call(this);

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// Underscore.js 1.3.1
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(function(){function q(a,c,d){if(a===c)return a!==0||1/a==1/c;if(a==null||c==null)return a===c;if(a._chain)a=a._wrapped;if(c._chain)c=c._wrapped;if(a.isEqual&&b.isFunction(a.isEqual))return a.isEqual(c);if(c.isEqual&&b.isFunction(c.isEqual))return c.isEqual(a);var e=l.call(a);if(e!=l.call(c))return false;switch(e){case "[object String]":return a==String(c);case "[object Number]":return a!=+a?c!=+c:a==0?1/a==1/c:a==+c;case "[object Date]":case "[object Boolean]":return+a==+c;case "[object RegExp]":return a.source==
c.source&&a.global==c.global&&a.multiline==c.multiline&&a.ignoreCase==c.ignoreCase}if(typeof a!="object"||typeof c!="object")return false;for(var f=d.length;f--;)if(d[f]==a)return true;d.push(a);var f=0,g=true;if(e=="[object Array]"){if(f=a.length,g=f==c.length)for(;f--;)if(!(g=f in a==f in c&&q(a[f],c[f],d)))break}else{if("constructor"in a!="constructor"in c||a.constructor!=c.constructor)return false;for(var h in a)if(b.has(a,h)&&(f++,!(g=b.has(c,h)&&q(a[h],c[h],d))))break;if(g){for(h in c)if(b.has(c,
h)&&!f--)break;g=!f}}d.pop();return g}var r=this,G=r._,n={},k=Array.prototype,o=Object.prototype,i=k.slice,H=k.unshift,l=o.toString,I=o.hasOwnProperty,w=k.forEach,x=k.map,y=k.reduce,z=k.reduceRight,A=k.filter,B=k.every,C=k.some,p=k.indexOf,D=k.lastIndexOf,o=Array.isArray,J=Object.keys,s=Function.prototype.bind,b=function(a){return new m(a)};if(typeof exports!=="undefined"){if(typeof module!=="undefined"&&module.exports)exports=module.exports=b;exports._=b}else r._=b;b.VERSION="1.3.1";var j=b.each=
b.forEach=function(a,c,d){if(a!=null)if(w&&a.forEach===w)a.forEach(c,d);else if(a.length===+a.length)for(var e=0,f=a.length;e<f;e++){if(e in a&&c.call(d,a[e],e,a)===n)break}else for(e in a)if(b.has(a,e)&&c.call(d,a[e],e,a)===n)break};b.map=b.collect=function(a,c,b){var e=[];if(a==null)return e;if(x&&a.map===x)return a.map(c,b);j(a,function(a,g,h){e[e.length]=c.call(b,a,g,h)});if(a.length===+a.length)e.length=a.length;return e};b.reduce=b.foldl=b.inject=function(a,c,d,e){var f=arguments.length>2;a==
null&&(a=[]);if(y&&a.reduce===y)return e&&(c=b.bind(c,e)),f?a.reduce(c,d):a.reduce(c);j(a,function(a,b,i){f?d=c.call(e,d,a,b,i):(d=a,f=true)});if(!f)throw new TypeError("Reduce of empty array with no initial value");return d};b.reduceRight=b.foldr=function(a,c,d,e){var f=arguments.length>2;a==null&&(a=[]);if(z&&a.reduceRight===z)return e&&(c=b.bind(c,e)),f?a.reduceRight(c,d):a.reduceRight(c);var g=b.toArray(a).reverse();e&&!f&&(c=b.bind(c,e));return f?b.reduce(g,c,d,e):b.reduce(g,c)};b.find=b.detect=
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