Define destructor for Scripting
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bb0071e8ca
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724b35be95
2 changed files with 9 additions and 6 deletions
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@ -30,8 +30,9 @@ class Scripting
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{
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public:
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Scripting(MainWindow *mainWindow);
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static void stop();
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~Scripting();
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static void init(MainWindow *mainWindow);
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static void stop();
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static void populateGlobalObject(MainWindow *mainWindow);
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static QJSEngine *getEngine();
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static void invokeAction(int actionIndex);
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@ -24,11 +24,6 @@ const QMap<CallbackType, QString> callbackFunctions = {
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Scripting *instance = nullptr;
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void Scripting::stop() {
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if (!instance) return;
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instance->engine->setInterrupted(true);
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qDeleteAll(instance->imageCache);
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delete instance->engine;
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delete instance->scriptUtility;
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delete instance;
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instance = nullptr;
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}
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@ -54,6 +49,13 @@ Scripting::Scripting(MainWindow *mainWindow) {
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this->scriptUtility = new ScriptUtility(mainWindow);
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}
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Scripting::~Scripting() {
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this->engine->setInterrupted(true);
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qDeleteAll(this->imageCache);
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delete this->engine;
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delete this->scriptUtility;
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}
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void Scripting::loadModules(QStringList moduleFiles) {
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for (QString filepath : moduleFiles) {
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QString validPath = Project::getExistingFilepath(filepath);
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