Add missing signal blocker
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@ -15,6 +15,9 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- If an object event is inanimate, it will always render using its first frame.
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- If an object event is inanimate, it will always render using its first frame.
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- Only log "Unknown custom script function" when a registered script function is not present in any script.
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- Only log "Unknown custom script function" when a registered script function is not present in any script.
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### Fixed
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- Fix maps being incorrectly marked as having unsaved changes when switching maps.
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## [4.5.0] - 2021-12-26
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## [4.5.0] - 2021-12-26
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### Added
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### Added
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- WSL project paths are now supported. (For example, \wsl$\Ubuntu-20.04\home\huderlem\pokeemerald)
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- WSL project paths are now supported. (For example, \wsl$\Ubuntu-20.04\home\huderlem\pokeemerald)
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@ -759,6 +759,7 @@ void MainWindow::displayMapProperties() {
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const QSignalBlocker blockerA(ui->checkBox_AllowRunning);
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const QSignalBlocker blockerA(ui->checkBox_AllowRunning);
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const QSignalBlocker blockerB(ui->checkBox_AllowBiking);
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const QSignalBlocker blockerB(ui->checkBox_AllowBiking);
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const QSignalBlocker blockerC(ui->spinBox_FloorNumber);
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const QSignalBlocker blockerC(ui->spinBox_FloorNumber);
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const QSignalBlocker blockerD(ui->checkBox_AllowEscapeRope);
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ui->checkBox_Visibility->setChecked(false);
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ui->checkBox_Visibility->setChecked(false);
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ui->checkBox_ShowLocation->setChecked(false);
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ui->checkBox_ShowLocation->setChecked(false);
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