properly hide configurable event ui
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parent
679f2419b7
commit
8ac556c0de
2 changed files with 30 additions and 18 deletions
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@ -218,6 +218,8 @@ public:
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virtual void populate(Project *project) override;
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public:
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QFrame *hideable_quantity;
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QFrame *hideable_itemfinder;
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NoScrollComboBox *combo_item;
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NoScrollComboBox *combo_flag;
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NoScrollSpinBox *spinner_quantity;
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@ -263,6 +265,8 @@ public:
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virtual void populate(Project *project) override;
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public:
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QFrame *hideable_respawn_map;
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QFrame *hideable_respawn_npc;
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NoScrollComboBox *combo_respawn_map;
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NoScrollSpinBox *spinner_respawn_npc;
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@ -754,20 +754,24 @@ void HiddenItemFrame::setup() {
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this->layout_contents->addLayout(l_form_flag);
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// quantity spinner
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QFormLayout *l_form_quantity = new QFormLayout();
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this->spinner_quantity = new NoScrollSpinBox(this);
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this->hideable_quantity = new QFrame;
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QFormLayout *l_form_quantity = new QFormLayout(hideable_quantity);
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l_form_quantity->setContentsMargins(0, 0, 0, 0);
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this->spinner_quantity = new NoScrollSpinBox(hideable_quantity);
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this->spinner_quantity->setToolTip("The number of items received when the hidden item is picked up.");
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this->spinner_quantity->setMinimum(0x01);
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this->spinner_quantity->setMaximum(0xFF);
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l_form_quantity->addRow("Quantity", this->spinner_quantity);
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this->layout_contents->addLayout(l_form_quantity);
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this->layout_contents->addWidget(this->hideable_quantity);
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// itemfinder checkbox
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QFormLayout *l_form_itemfinder = new QFormLayout();
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this->check_itemfinder = new QCheckBox(this);
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this->hideable_itemfinder = new QFrame;
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QFormLayout *l_form_itemfinder = new QFormLayout(hideable_itemfinder);
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l_form_itemfinder->setContentsMargins(0, 0, 0, 0);
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this->check_itemfinder = new QCheckBox(hideable_itemfinder);
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this->check_itemfinder->setToolTip("If checked, hidden item can only be picked up using the Itemfinder");
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l_form_itemfinder->addRow("Requires Itemfinder", this->check_itemfinder);
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this->layout_contents->addLayout(l_form_itemfinder);
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this->layout_contents->addWidget(hideable_itemfinder);
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// custom attributes
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EventFrame::initCustomAttributesTable();
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@ -827,13 +831,13 @@ void HiddenItemFrame::initialize() {
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if (projectConfig.getHiddenItemQuantityEnabled()) {
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this->spinner_quantity->setValue(this->hiddenItem->getQuantity());
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}
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this->spinner_quantity->setVisible(projectConfig.getHiddenItemQuantityEnabled());
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this->hideable_quantity->setVisible(projectConfig.getHiddenItemQuantityEnabled());
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// underfoot
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if (projectConfig.getHiddenItemRequiresItemfinderEnabled()) {
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this->check_itemfinder->setChecked(this->hiddenItem->getQuantity());
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}
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this->check_itemfinder->setVisible(projectConfig.getHiddenItemRequiresItemfinderEnabled());
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this->hideable_itemfinder->setVisible(projectConfig.getHiddenItemRequiresItemfinderEnabled());
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}
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void HiddenItemFrame::populate(Project *project) {
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@ -902,20 +906,24 @@ void SecretBaseFrame::populate(Project *project) {
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void HealLocationFrame::setup() {
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EventFrame::setup();
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// item combo
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QFormLayout *l_form_respawn_map = new QFormLayout();
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this->combo_respawn_map = new NoScrollComboBox(this);
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// respawn map combo
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this->hideable_respawn_map = new QFrame;
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QFormLayout *l_form_respawn_map = new QFormLayout(hideable_respawn_map);
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l_form_respawn_map->setContentsMargins(0, 0, 0, 0);
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this->combo_respawn_map = new NoScrollComboBox(hideable_respawn_map);
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this->combo_respawn_map->setToolTip("The map where the player will respawn after whiteout.");
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l_form_respawn_map->addRow("Respawn Map", this->combo_respawn_map);
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this->layout_contents->addLayout(l_form_respawn_map);
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this->layout_contents->addWidget(hideable_respawn_map);
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// item combo
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QFormLayout *l_form_respawn_npc= new QFormLayout();
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this->spinner_respawn_npc = new NoScrollSpinBox(this);
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// npc spinner
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this->hideable_respawn_npc = new QFrame;
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QFormLayout *l_form_respawn_npc = new QFormLayout(hideable_respawn_npc);
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l_form_respawn_npc->setContentsMargins(0, 0, 0, 0);
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this->spinner_respawn_npc = new NoScrollSpinBox(hideable_respawn_npc);
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this->spinner_respawn_npc->setToolTip("event_object ID of the NPC the player interacts with\n"
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"upon respawning after whiteout.");
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l_form_respawn_npc->addRow("Respawn NPC", this->spinner_respawn_npc);
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this->layout_contents->addLayout(l_form_respawn_npc);
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this->layout_contents->addWidget(hideable_respawn_npc);
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// custom attributes
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EventFrame::initCustomAttributesTable();
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@ -952,8 +960,8 @@ void HealLocationFrame::initialize() {
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this->spinner_respawn_npc->setValue(this->healLocation->getRespawnNPC());
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}
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this->combo_respawn_map->setVisible(projectConfig.getHealLocationRespawnDataEnabled());
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this->spinner_respawn_npc->setVisible(projectConfig.getHealLocationRespawnDataEnabled());
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this->hideable_respawn_map->setVisible(projectConfig.getHealLocationRespawnDataEnabled());
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this->hideable_respawn_npc->setVisible(projectConfig.getHealLocationRespawnDataEnabled());
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}
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void HealLocationFrame::populate(Project *project) {
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