Fixup connection graphicswindow dimensions

This commit is contained in:
Marcus Huderle 2018-03-08 22:35:16 -08:00
parent 2b5da0ee01
commit 8df2a864a0
2 changed files with 2 additions and 2 deletions

View file

@ -152,7 +152,6 @@ void Editor::showCurrentConnectionMap(QString curDirection) {
connection_item->setY(y);
connection_item->setZValue(21);
scene->addItem(connection_item);
scene->setSceneRect(0, 0, pixmap.width() + map_item->pixmap().width(), pixmap.height() + map_item->pixmap().height());
connect(connection_item, SIGNAL(connectionMoved(int)), this, SLOT(onConnectionOffsetChanged(int)));
onConnectionOffsetChanged(connection->offset.toInt());
@ -163,7 +162,6 @@ void Editor::showCurrentConnectionMap(QString curDirection) {
if (!connectionExists) {
if (connection_item) {
scene->removeItem(connection_item);
delete connection_item;
connection_item = NULL;

View file

@ -154,6 +154,8 @@ void MainWindow::setMap(QString map_name) {
ui->graphicsView_Objects_Map->editor = editor;
ui->graphicsView_Connections->setScene(editor->scene);
ui->graphicsView_Connections->setSceneRect(editor->scene->sceneRect());
ui->graphicsView_Connections->setFixedSize(editor->scene->width() + 2, editor->scene->height() + 2);
ui->graphicsView_Metatiles->setScene(editor->scene_metatiles);
//ui->graphicsView_Metatiles->setSceneRect(editor->scene_metatiles->sceneRect());