Fix shuffled attributes
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87911bb9fd
commit
902beeedcf
2 changed files with 10 additions and 10 deletions
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@ -2005,10 +2005,10 @@ bool Project::readFieldmapMasks() {
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const QString srcFieldmap = projectConfig.getFilePath(ProjectFilePath::fieldmap);
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const QMap<QString, QString> attrTable = parser.readNamedIndexCArray(srcFieldmap, attrTableName);
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if (!attrTable.isEmpty()) {
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const QString terrainTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_behavior);
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const QString encounterTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_layer);
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const QString behaviorTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_terrain);
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const QString layerTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_encounter);
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const QString behaviorTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_behavior);
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const QString layerTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_layer);
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const QString encounterTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_encounter);
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const QString terrainTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_terrain);
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fileWatcher.addPath(root + "/" + srcFieldmap);
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bool ok;
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@ -141,10 +141,10 @@ void ProjectSettingsEditor::initUi() {
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const QString elevationMaskName = projectConfig.getIdentifier(ProjectIdentifier::define_mask_elevation);
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const QString behaviorMaskName = projectConfig.getIdentifier(ProjectIdentifier::define_mask_behavior);
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const QString layerTypeMaskName = projectConfig.getIdentifier(ProjectIdentifier::define_mask_layer);
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const QString terrainTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_behavior);
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const QString encounterTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_layer);
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const QString behaviorTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_terrain);
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const QString layerTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_encounter);
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const QString behaviorTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_behavior);
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const QString layerTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_layer);
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const QString encounterTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_encounter);
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const QString terrainTypeTableName = projectConfig.getIdentifier(ProjectIdentifier::define_attribute_terrain);
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const QString attrTableName = projectConfig.getIdentifier(ProjectIdentifier::symbol_attribute_table);
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// Block masks
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@ -168,10 +168,10 @@ void ProjectSettingsEditor::initUi() {
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this->disableParsedSetting(ui->spinBox_LayerTypeMask, attrTableName, attrTableFilepath);
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// Encounter and terrain type masks
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if (project->disabledSettingsNames.contains(terrainTypeTableName))
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this->disableParsedSetting(ui->spinBox_TerrainTypeMask, attrTableName, attrTableFilepath);
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if (project->disabledSettingsNames.contains(encounterTypeTableName))
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this->disableParsedSetting(ui->spinBox_EncounterTypeMask, attrTableName, attrTableFilepath);
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if (project->disabledSettingsNames.contains(terrainTypeTableName))
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this->disableParsedSetting(ui->spinBox_TerrainTypeMask, attrTableName, attrTableFilepath);
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}
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}
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