Update docs and CHANGELOG

This commit is contained in:
BigBahss 2020-12-01 17:51:42 -05:00
parent 789fe7d00c
commit 9da465fe53
4 changed files with 5 additions and 1 deletions

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@ -18,6 +18,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- The window sizes and positions of the tileset editor, palette editor, and region map editor are now stored in `porymap.cfg`. - The window sizes and positions of the tileset editor, palette editor, and region map editor are now stored in `porymap.cfg`.
- Add ruler tool for measuring metatile distance in events tab (Right-click to turn on/off, left-click to lock in place). - Add ruler tool for measuring metatile distance in events tab (Right-click to turn on/off, left-click to lock in place).
- Add delete button to wild pokemon encounters tab. - Add delete button to wild pokemon encounters tab.
- Add ability to specify preferred text editor commands in `Options -> Edit Preferences`. These allow `Open Map Scripts` to open directly to the script for the currently selected event, and to open the project root directory in a text editor directly from porymap.
### Changed ### Changed
- Holding `shift` now toggles "Smart Path" drawing; when the "Smart Paths" checkbox is checked, holding `shift` will temporarily disable it. - Holding `shift` now toggles "Smart Path" drawing; when the "Smart Paths" checkbox is checked, holding `shift` will temporarily disable it.

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@ -225,7 +225,7 @@ Respawn NPC
Open Map Scripts Open Map Scripts
---------------- ----------------
Clicking the ``Open Map Scripts`` button |open-map-scripts-button| will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the `.inc` file extension. Clicking the ``Open Map Scripts`` button |open-map-scripts-button| will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the `.inc` file extension (or `.pory` if you're using Porycript). `Alternatively`, you may specify a preferred text editor command in *Options -> Edit Preferences*. By specifying a text editor like this you can allow Porymap to open the scripts file directly to the script of the currently selected event.
.. |open-map-scripts-button| .. |open-map-scripts-button|
image:: images/editing-map-events/open-map-scripts-button.png image:: images/editing-map-events/open-map-scripts-button.png

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@ -31,6 +31,8 @@ determined by this file.
``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files ``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files
``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap ``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap
``theme``, default, global, yes, The color theme for porymap windows and widgets ``theme``, default, global, yes, The color theme for porymap windows and widgets
``text_editor_goto_line``, , global, yes, Optional command that will be executed when clicking ``Open Map Scripts``.
``text_editor_open_directory``, , global, yes, The command that will be executed when clicking ``Open Project in Text Editor``.
``base_game_version``, , project, no, The base pret repo for this project ``base_game_version``, , project, no, The base pret repo for this project
``use_encounter_json``, 1, project, yes, Enables wild encounter table editing ``use_encounter_json``, 1, project, yes, Enables wild encounter table editing
``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts ``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts

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@ -33,6 +33,7 @@ Main Window
Open New Tileset Dialog, ``Ctrl+Shift+N`` Open New Tileset Dialog, ``Ctrl+Shift+N``
Open Tileset Editor, ``Ctrl+T`` Open Tileset Editor, ``Ctrl+T``
Open Region Map Editor, ``Ctrl+M`` Open Region Map Editor, ``Ctrl+M``
Edit Preferences, ``Ctrl+,``
.. csv-table:: .. csv-table::
:header: Map Editing :header: Map Editing