Update docs and CHANGELOG
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@ -18,6 +18,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- The window sizes and positions of the tileset editor, palette editor, and region map editor are now stored in `porymap.cfg`.
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- The window sizes and positions of the tileset editor, palette editor, and region map editor are now stored in `porymap.cfg`.
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- Add ruler tool for measuring metatile distance in events tab (Right-click to turn on/off, left-click to lock in place).
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- Add ruler tool for measuring metatile distance in events tab (Right-click to turn on/off, left-click to lock in place).
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- Add delete button to wild pokemon encounters tab.
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- Add delete button to wild pokemon encounters tab.
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- Add ability to specify preferred text editor commands in `Options -> Edit Preferences`. These allow `Open Map Scripts` to open directly to the script for the currently selected event, and to open the project root directory in a text editor directly from porymap.
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### Changed
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### Changed
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- Holding `shift` now toggles "Smart Path" drawing; when the "Smart Paths" checkbox is checked, holding `shift` will temporarily disable it.
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- Holding `shift` now toggles "Smart Path" drawing; when the "Smart Paths" checkbox is checked, holding `shift` will temporarily disable it.
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@ -225,7 +225,7 @@ Respawn NPC
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Open Map Scripts
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Open Map Scripts
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----------------
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----------------
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Clicking the ``Open Map Scripts`` button |open-map-scripts-button| will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the `.inc` file extension.
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Clicking the ``Open Map Scripts`` button |open-map-scripts-button| will open the map's scripts file in your default text editor. If nothing happens when this button is clicked, you may need to associate a text editor with the `.inc` file extension (or `.pory` if you're using Porycript). `Alternatively`, you may specify a preferred text editor command in *Options -> Edit Preferences*. By specifying a text editor like this you can allow Porymap to open the scripts file directly to the script of the currently selected event.
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.. |open-map-scripts-button|
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.. |open-map-scripts-button|
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image:: images/editing-map-events/open-map-scripts-button.png
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image:: images/editing-map-events/open-map-scripts-button.png
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@ -31,6 +31,8 @@ determined by this file.
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``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files
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``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files
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``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap
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``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap
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``theme``, default, global, yes, The color theme for porymap windows and widgets
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``theme``, default, global, yes, The color theme for porymap windows and widgets
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``text_editor_goto_line``, , global, yes, Optional command that will be executed when clicking ``Open Map Scripts``.
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``text_editor_open_directory``, , global, yes, The command that will be executed when clicking ``Open Project in Text Editor``.
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``base_game_version``, , project, no, The base pret repo for this project
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``base_game_version``, , project, no, The base pret repo for this project
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``use_encounter_json``, 1, project, yes, Enables wild encounter table editing
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``use_encounter_json``, 1, project, yes, Enables wild encounter table editing
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``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts
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``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts
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@ -33,6 +33,7 @@ Main Window
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Open New Tileset Dialog, ``Ctrl+Shift+N``
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Open New Tileset Dialog, ``Ctrl+Shift+N``
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Open Tileset Editor, ``Ctrl+T``
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Open Tileset Editor, ``Ctrl+T``
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Open Region Map Editor, ``Ctrl+M``
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Open Region Map Editor, ``Ctrl+M``
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Edit Preferences, ``Ctrl+,``
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.. csv-table::
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.. csv-table::
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:header: Map Editing
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:header: Map Editing
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