Dropdown indexes for Event tab now properly set upon loading an event.

This commit is contained in:
ultima-soul 2020-07-09 11:54:47 -07:00 committed by huderlem
parent d20f4a5c83
commit a5bd797914

View file

@ -1579,7 +1579,7 @@ void MainWindow::updateSelectedObjects() {
frame->ui->sprite->setVisible(true);
frame->ui->comboBox_sprite->addItems(event_obj_gfx_constants.keys());
frame->ui->comboBox_sprite->setCurrentText(item->event->get("sprite"));
frame->ui->comboBox_sprite->setCurrentIndex(frame->ui->comboBox_sprite->findText(item->event->get("sprite")));
connect(frame->ui->comboBox_sprite, &QComboBox::currentTextChanged, item, &DraggablePixmapItem::set_sprite);
/*
@ -1664,6 +1664,7 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->mapNames);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The destination map name of the warp.");
} else if (key == "destination_warp") {
combo->setToolTip("The warp id on the destination map.");
@ -1672,6 +1673,7 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->itemNames);
combo->setCurrentIndex(combo->findText(value));
} else if (key == "quantity") {
spin->setToolTip("The number of items received when the hidden item is picked up.");
// Min 1 not needed. 0 is treated as a valid quantity and works as expected in-game.
@ -1683,6 +1685,7 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->flagNames);
combo->setCurrentIndex(combo->findText(value));
if (key == "flag")
combo->setToolTip("The flag which is set when the hidden item is picked up.");
else if (key == "event_flag")
@ -1692,6 +1695,7 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->varNames);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The variable by which the script is triggered.\n"
"The script is triggered when this variable's value matches 'Var Value'.");
} else if (key == "script_var_value") {
@ -1706,6 +1710,7 @@ void MainWindow::updateSelectedObjects() {
item->updatePixmap();
});
combo->addItems(*editor->project->movementTypes);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The object's natural movement behavior when\n"
"the player is not interacting with it.");
} else if (key == "weather") {
@ -1713,12 +1718,14 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->coordEventWeatherNames);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The weather that starts when the player steps on this spot.");
} else if (key == "secret_base_id") {
if (!editor->project->secretBaseIds->contains(value)) {
combo->addItem(value);
}
combo->addItems(*editor->project->secretBaseIds);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The secret base id which is inside this secret\n"
"base entrance. Secret base ids are meant to be\n"
"unique to each and every secret base entrance.");
@ -1727,6 +1734,7 @@ void MainWindow::updateSelectedObjects() {
combo->addItem(value);
}
combo->addItems(*editor->project->bgEventFacingDirections);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The direction which the player must be facing\n"
"to be able to interact with this event.");
} else if (key == "radius_x") {
@ -1743,6 +1751,7 @@ void MainWindow::updateSelectedObjects() {
combo->setToolTip("The script which is executed with this event.");
} else if (key == "trainer_type") {
combo->addItems(*editor->project->trainerTypes);
combo->setCurrentIndex(combo->findText(value));
combo->setToolTip("The trainer type of this object event.\n"
"If it is not a trainer, use NONE. SEE ALL DIRECTIONS\n"
"should only be used with a sight radius of 1.");