Dropdown indexes for Event tab now properly set upon loading an event.
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d20f4a5c83
commit
a5bd797914
1 changed files with 10 additions and 1 deletions
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@ -1579,7 +1579,7 @@ void MainWindow::updateSelectedObjects() {
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frame->ui->sprite->setVisible(true);
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frame->ui->sprite->setVisible(true);
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frame->ui->comboBox_sprite->addItems(event_obj_gfx_constants.keys());
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frame->ui->comboBox_sprite->addItems(event_obj_gfx_constants.keys());
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frame->ui->comboBox_sprite->setCurrentText(item->event->get("sprite"));
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frame->ui->comboBox_sprite->setCurrentIndex(frame->ui->comboBox_sprite->findText(item->event->get("sprite")));
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connect(frame->ui->comboBox_sprite, &QComboBox::currentTextChanged, item, &DraggablePixmapItem::set_sprite);
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connect(frame->ui->comboBox_sprite, &QComboBox::currentTextChanged, item, &DraggablePixmapItem::set_sprite);
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/*
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/*
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@ -1664,6 +1664,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->mapNames);
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combo->addItems(*editor->project->mapNames);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The destination map name of the warp.");
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combo->setToolTip("The destination map name of the warp.");
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} else if (key == "destination_warp") {
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} else if (key == "destination_warp") {
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combo->setToolTip("The warp id on the destination map.");
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combo->setToolTip("The warp id on the destination map.");
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@ -1672,6 +1673,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->itemNames);
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combo->addItems(*editor->project->itemNames);
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combo->setCurrentIndex(combo->findText(value));
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} else if (key == "quantity") {
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} else if (key == "quantity") {
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spin->setToolTip("The number of items received when the hidden item is picked up.");
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spin->setToolTip("The number of items received when the hidden item is picked up.");
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// Min 1 not needed. 0 is treated as a valid quantity and works as expected in-game.
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// Min 1 not needed. 0 is treated as a valid quantity and works as expected in-game.
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@ -1683,6 +1685,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->flagNames);
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combo->addItems(*editor->project->flagNames);
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combo->setCurrentIndex(combo->findText(value));
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if (key == "flag")
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if (key == "flag")
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combo->setToolTip("The flag which is set when the hidden item is picked up.");
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combo->setToolTip("The flag which is set when the hidden item is picked up.");
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else if (key == "event_flag")
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else if (key == "event_flag")
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@ -1692,6 +1695,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->varNames);
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combo->addItems(*editor->project->varNames);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The variable by which the script is triggered.\n"
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combo->setToolTip("The variable by which the script is triggered.\n"
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"The script is triggered when this variable's value matches 'Var Value'.");
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"The script is triggered when this variable's value matches 'Var Value'.");
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} else if (key == "script_var_value") {
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} else if (key == "script_var_value") {
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@ -1706,6 +1710,7 @@ void MainWindow::updateSelectedObjects() {
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item->updatePixmap();
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item->updatePixmap();
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});
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});
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combo->addItems(*editor->project->movementTypes);
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combo->addItems(*editor->project->movementTypes);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The object's natural movement behavior when\n"
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combo->setToolTip("The object's natural movement behavior when\n"
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"the player is not interacting with it.");
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"the player is not interacting with it.");
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} else if (key == "weather") {
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} else if (key == "weather") {
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@ -1713,12 +1718,14 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->coordEventWeatherNames);
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combo->addItems(*editor->project->coordEventWeatherNames);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The weather that starts when the player steps on this spot.");
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combo->setToolTip("The weather that starts when the player steps on this spot.");
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} else if (key == "secret_base_id") {
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} else if (key == "secret_base_id") {
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if (!editor->project->secretBaseIds->contains(value)) {
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if (!editor->project->secretBaseIds->contains(value)) {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->secretBaseIds);
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combo->addItems(*editor->project->secretBaseIds);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The secret base id which is inside this secret\n"
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combo->setToolTip("The secret base id which is inside this secret\n"
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"base entrance. Secret base ids are meant to be\n"
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"base entrance. Secret base ids are meant to be\n"
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"unique to each and every secret base entrance.");
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"unique to each and every secret base entrance.");
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@ -1727,6 +1734,7 @@ void MainWindow::updateSelectedObjects() {
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combo->addItem(value);
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combo->addItem(value);
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}
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}
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combo->addItems(*editor->project->bgEventFacingDirections);
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combo->addItems(*editor->project->bgEventFacingDirections);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The direction which the player must be facing\n"
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combo->setToolTip("The direction which the player must be facing\n"
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"to be able to interact with this event.");
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"to be able to interact with this event.");
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} else if (key == "radius_x") {
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} else if (key == "radius_x") {
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@ -1743,6 +1751,7 @@ void MainWindow::updateSelectedObjects() {
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combo->setToolTip("The script which is executed with this event.");
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combo->setToolTip("The script which is executed with this event.");
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} else if (key == "trainer_type") {
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} else if (key == "trainer_type") {
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combo->addItems(*editor->project->trainerTypes);
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combo->addItems(*editor->project->trainerTypes);
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combo->setCurrentIndex(combo->findText(value));
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combo->setToolTip("The trainer type of this object event.\n"
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combo->setToolTip("The trainer type of this object event.\n"
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"If it is not a trainer, use NONE. SEE ALL DIRECTIONS\n"
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"If it is not a trainer, use NONE. SEE ALL DIRECTIONS\n"
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"should only be used with a sight radius of 1.");
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"should only be used with a sight radius of 1.");
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