Render metatile/collision views by tab
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parent
64a9e2cacb
commit
ad0b8d6794
3 changed files with 12 additions and 4 deletions
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@ -49,6 +49,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Fix a visual issue when quickly dragging map connections around.
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- Fix a visual issue when quickly dragging map connections around.
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- Fix map connections rendering incorrectly if their direction name was unknown.
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- Fix map connections rendering incorrectly if their direction name was unknown.
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- Fix map connections rendering incorrectly if their dimensions were smaller than the border draw distance.
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- Fix map connections rendering incorrectly if their dimensions were smaller than the border draw distance.
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- Fix metatile/collision selection images skewing off-center after opening a map from the Connections tab.
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- Fix the map list filter retaining text between project open/close.
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- Fix the map list filter retaining text between project open/close.
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- Fix the map list mishandling value gaps when sorting by Area.
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- Fix the map list mishandling value gaps when sorting by Area.
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- Fix a freeze on startup if project values are defined with mismatched parentheses.
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- Fix a freeze on startup if project values are defined with mismatched parentheses.
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@ -351,6 +351,8 @@ private:
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bool userSetMap(QString);
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bool userSetMap(QString);
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void redrawMapScene();
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void redrawMapScene();
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void refreshMapScene();
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void refreshMapScene();
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void refreshMetatileViews();
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void refreshCollisionSelector();
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void setLayoutOnlyMode(bool layoutOnly);
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void setLayoutOnlyMode(bool layoutOnly);
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bool checkProjectSanity();
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bool checkProjectSanity();
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@ -948,8 +948,6 @@ void MainWindow::redrawMapScene() {
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}
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}
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void MainWindow::refreshMapScene() {
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void MainWindow::refreshMapScene() {
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on_mainTabBar_tabBarClicked(ui->mainTabBar->currentIndex());
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ui->graphicsView_Map->setScene(editor->scene);
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ui->graphicsView_Map->setScene(editor->scene);
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ui->graphicsView_Map->setSceneRect(editor->scene->sceneRect());
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ui->graphicsView_Map->setSceneRect(editor->scene->sceneRect());
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ui->graphicsView_Map->editor = editor;
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ui->graphicsView_Map->editor = editor;
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@ -971,7 +969,14 @@ void MainWindow::refreshMapScene() {
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//ui->graphicsView_Collision->setSceneRect(editor->scene_collision_metatiles->sceneRect());
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//ui->graphicsView_Collision->setSceneRect(editor->scene_collision_metatiles->sceneRect());
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ui->graphicsView_Collision->setFixedSize(editor->movement_permissions_selector_item->pixmap().width() + 2, editor->movement_permissions_selector_item->pixmap().height() + 2);
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ui->graphicsView_Collision->setFixedSize(editor->movement_permissions_selector_item->pixmap().width() + 2, editor->movement_permissions_selector_item->pixmap().height() + 2);
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on_mainTabBar_tabBarClicked(ui->mainTabBar->currentIndex());
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}
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void MainWindow::refreshMetatileViews() {
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on_horizontalSlider_MetatileZoom_valueChanged(ui->horizontalSlider_MetatileZoom->value());
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on_horizontalSlider_MetatileZoom_valueChanged(ui->horizontalSlider_MetatileZoom->value());
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}
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void MainWindow::refreshCollisionSelector() {
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on_horizontalSlider_CollisionZoom_valueChanged(ui->horizontalSlider_CollisionZoom->value());
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on_horizontalSlider_CollisionZoom_valueChanged(ui->horizontalSlider_CollisionZoom->value());
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}
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}
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@ -2126,8 +2131,10 @@ void MainWindow::on_mapViewTab_tabBarClicked(int index)
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if (index == MapViewTab::Metatiles) {
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if (index == MapViewTab::Metatiles) {
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editor->setEditingMetatiles();
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editor->setEditingMetatiles();
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refreshMetatileViews();
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} else if (index == MapViewTab::Collision) {
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} else if (index == MapViewTab::Collision) {
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editor->setEditingCollision();
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editor->setEditingCollision();
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refreshCollisionSelector();
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} else if (index == MapViewTab::Prefabs) {
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} else if (index == MapViewTab::Prefabs) {
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editor->setEditingMetatiles();
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editor->setEditingMetatiles();
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if (projectConfig.prefabFilepath.isEmpty() && !projectConfig.prefabImportPrompted) {
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if (projectConfig.prefabFilepath.isEmpty() && !projectConfig.prefabImportPrompted) {
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@ -2939,7 +2946,6 @@ void MainWindow::on_comboBox_PrimaryTileset_currentTextChanged(const QString &ti
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if (editor->project->primaryTilesetLabels.contains(tilesetLabel) && editor->layout) {
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if (editor->project->primaryTilesetLabels.contains(tilesetLabel) && editor->layout) {
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editor->updatePrimaryTileset(tilesetLabel);
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editor->updatePrimaryTileset(tilesetLabel);
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redrawMapScene();
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redrawMapScene();
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on_horizontalSlider_MetatileZoom_valueChanged(ui->horizontalSlider_MetatileZoom->value());
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updateTilesetEditor();
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updateTilesetEditor();
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prefab.updatePrefabUi(editor->layout);
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prefab.updatePrefabUi(editor->layout);
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markMapEdited();
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markMapEdited();
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@ -2951,7 +2957,6 @@ void MainWindow::on_comboBox_SecondaryTileset_currentTextChanged(const QString &
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if (editor->project->secondaryTilesetLabels.contains(tilesetLabel) && editor->layout) {
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if (editor->project->secondaryTilesetLabels.contains(tilesetLabel) && editor->layout) {
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editor->updateSecondaryTileset(tilesetLabel);
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editor->updateSecondaryTileset(tilesetLabel);
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redrawMapScene();
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redrawMapScene();
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on_horizontalSlider_MetatileZoom_valueChanged(ui->horizontalSlider_MetatileZoom->value());
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updateTilesetEditor();
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updateTilesetEditor();
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prefab.updatePrefabUi(editor->layout);
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prefab.updatePrefabUi(editor->layout);
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markMapEdited();
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markMapEdited();
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