From af69916c24cfeb3ef4ce977e815b798529903c55 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sun, 25 Sep 2022 10:18:11 -0500 Subject: [PATCH] Tweak prefab documentation --- docsrc/manual/editing-map-tiles.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docsrc/manual/editing-map-tiles.rst b/docsrc/manual/editing-map-tiles.rst index ef0aa278..4d51b3fb 100644 --- a/docsrc/manual/editing-map-tiles.rst +++ b/docsrc/manual/editing-map-tiles.rst @@ -178,6 +178,8 @@ Prefabs, or "prefabricated selections", are a way to optimize your map-editing w Prefab Tab +Porymap provides a set of default prefabs for each supported base game version (pokeemerald, pokefirered, and pokeruby). When opening a project for the first time, Porymap will prompt the user for importing those default prefabs. + To create a new prefab, simply select a group of metatiles from the main map view. (See the `Selecting Metatiles`_. section above for how to use right-click-drag to select from the map area.) Then, click the "Create from Selection" button. This will bring up the following window where individual metatiles can be toggled on/off in the prefab. You can also give your prefab a name. .. figure:: images/editing-map-tiles/prefab-create.png @@ -194,4 +196,4 @@ To select a prefab to use for painting on the map, simply click on the prefab im Painting with a Prefab -Prefab data is saved to a JSON file. It defaults to ``/prefabs.json``. However, it can be configured in Porymap's project config file. +Prefab data is saved to a JSON file. It defaults to ``/prefabs.json``. However, it can be configured in Porymap's project config file using the ``prefabs_filepath`` setting.