Add Prefabs tab to API manual
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@ -78,7 +78,7 @@ The grass-randomizer script above happens implicitly when the user paints on the
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// Porymap callback when project is opened.
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export function onProjectOpened(projectPath) {
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utility.registerAction("applyNightTint", "View Night Tint", "T")
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utility.registerAction("applyNightTint", "View Night Tint", "T")
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}
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Then, to trigger the ``applyNightTint()`` function, we could either click ``Tools -> View Night Tint`` or use the ``T`` keyboard shortcut.
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@ -178,7 +178,7 @@ Callbacks
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.. js:function:: onMapViewTabChanged(oldTab, newTab)
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Called when the selected tab in the map view tab bar is changed. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
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Called when the selected tab in the map view tab bar is changed. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision, ``2``: Prefabs).
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:param number oldTab: the index of the previously selected tab
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:param number newTab: the index of the newly selected tab
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@ -1244,13 +1244,13 @@ All settings functions are callable via the global ``utility`` object.
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.. js:function:: utility.getMapViewTab()
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Gets the index of the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
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Gets the index of the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision, ``2``: Prefabs).
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:returns number: current map view tab index
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.. js:function:: utility.setMapViewTab(tab)
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Sets the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
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Sets the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision, ``2``: Prefabs).
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:param number tab: index of the tab to select
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