diff --git a/docs/_images/flower-petalburg-ingame.png b/docs/_images/flower-petalburg-ingame.png new file mode 100644 index 00000000..64fbfe30 Binary files /dev/null and b/docs/_images/flower-petalburg-ingame.png differ diff --git a/docs/_images/flowers-painted.png b/docs/_images/flowers-painted.png new file mode 100644 index 00000000..253d2174 Binary files /dev/null and b/docs/_images/flowers-painted.png differ diff --git a/docs/_images/metatile-current-selection.png b/docs/_images/metatile-current-selection.png new file mode 100644 index 00000000..8e493e4c Binary files /dev/null and b/docs/_images/metatile-current-selection.png differ diff --git a/docs/_images/metatile-selection-panel.png b/docs/_images/metatile-selection-panel.png new file mode 100644 index 00000000..dcc19edc Binary files /dev/null and b/docs/_images/metatile-selection-panel.png differ diff --git a/docs/_images/porymap-empty-window.png b/docs/_images/porymap-empty-window.png new file mode 100644 index 00000000..061e8611 Binary files /dev/null and b/docs/_images/porymap-empty-window.png differ diff --git a/docs/_images/porymap-loaded-project.png b/docs/_images/porymap-loaded-project.png new file mode 100644 index 00000000..b6b8dff7 Binary files /dev/null and b/docs/_images/porymap-loaded-project.png differ diff --git a/docs/_images/tool-buttons.png b/docs/_images/tool-buttons.png new file mode 100644 index 00000000..45abb3fa Binary files /dev/null and b/docs/_images/tool-buttons.png differ diff --git a/docs/_sources/index.rst.txt b/docs/_sources/index.rst.txt index 5adf3fb9..002b1a2b 100644 --- a/docs/_sources/index.rst.txt +++ b/docs/_sources/index.rst.txt @@ -1,20 +1,21 @@ -.. porymap documentation master file, created by - sphinx-quickstart on Thu Apr 18 19:27:04 2019. - You can adapt this file completely to your liking, but it should at least - contain the root `toctree` directive. - -Welcome to porymap's documentation! +Porymap Documentation =================================== +.. note:: + If you can't find what you're looking for, or you feel something is missing, please reach out on GitHub: https://github.com/huderlem/porymap + .. toctree:: - :maxdepth: 2 - :caption: Contents: + :maxdepth: 2 + :caption: User Manual + manual/introduction + manual/navigation + manual/editing-map-tiles + manual/editing-map-events +.. toctree:: + :maxdepth: 2 + :caption: Reference -Indices and tables -================== - -* :ref:`genindex` -* :ref:`modindex` -* :ref:`search` + reference/changelog + reference/related-projects diff --git a/docs/_sources/manual/editing-map-events.rst.txt b/docs/_sources/manual/editing-map-events.rst.txt new file mode 100644 index 00000000..a4f597c7 --- /dev/null +++ b/docs/_sources/manual/editing-map-events.rst.txt @@ -0,0 +1,3 @@ +****************** +Editing Map Events +****************** \ No newline at end of file diff --git a/docs/_sources/manual/editing-map-tiles.rst.txt b/docs/_sources/manual/editing-map-tiles.rst.txt new file mode 100644 index 00000000..a25ff1e9 --- /dev/null +++ b/docs/_sources/manual/editing-map-tiles.rst.txt @@ -0,0 +1,3 @@ +***************** +Editing Map Tiles +***************** \ No newline at end of file diff --git a/docs/_sources/manual/introduction.rst.txt b/docs/_sources/manual/introduction.rst.txt new file mode 100644 index 00000000..ad438764 --- /dev/null +++ b/docs/_sources/manual/introduction.rst.txt @@ -0,0 +1,72 @@ +************ +Introduction +************ + +About Porymap +------------- + +**Porymap is a cross-platform map editor for the Gen 3 pret decompilation projects. Its primary functions are to allow editing map tiles, collision, events, connections, and properties. Porymap provides additional functionality, such as tileset editing and region map editing. Downloadable releases are available for Windows and Mac, and Linux users can build it from source.** + +Those familiar with traditional Gen 3 binary ROM hacking can think of it as the Advance Map equivalent for the decompilation projects. Porymap supports the same features as Advance Map, except for Wild Pokemon editing, so Advance Map users shouldn't have much difficulty learning how to use Porymap. There are many usability improvements in Porymap. The most notable is undo/redo when painting map tiles. + +Porymap reads and writes files in the decompilation projects. It **does not** read or write ROM files. **Therefore, it is highly recommended to use Git for version control when working with Porymap.** + +Getting Started +--------------- + +Before using Porymap, you must have your decompilation project setup. Porymap currently supports `pokeemerald `_ and `pokeruby `_. See their respective ``INSTALL.md`` files to get setup, and make sure you can successfully compile the ROM. + +When launching Porymap for the first time, you will be greeted with the following empty window: + +.. figure:: images/introduction/porymap-empty-window.png + :alt: Porymap Empty Window + + Porymap Empty Window + +The first thing we'll do is open a Gen 3 decompilation project with *File -> Open Project…* (``Ctrl+O``). A folder selection dialog will pop up. Choose the location of your existing decompilation project. After doing so, Porymap will take a few seconds to load the project, and the main window should now be displaying the first map. (In ``pokeemerald``, it's Petalburg City.) + + +.. figure:: images/introduction/porymap-loaded-project.png + :alt: Porymap Main Window + + Porymap Main Window + +Now, let's make our first basic edit using Porymap. We'll use the Pencil Tool to draw some more flowers on the grass in Petalburg City. First, make sure the Pencil Tool is selected. You can click the Pencil Tool button, press the ``N`` shortcut, or select *Tools -> Pencil*. The various painting Tool buttons are found on the left side of the toolbar above the map area. + +.. figure:: images/introduction/tool-buttons.png + :alt: Tool Buttons + + Tool Buttons + +Next, select the flower metatile from the Metatile Selection panel by left-clicking on it. The flower is metatile 0x4 in the General tileset. + +.. figure:: images/introduction/metatile-selection-panel.png + :alt: Metatile Selection Panel + + Metatile Selection Panel + +Porymap shows the current metatile selection in the Selection panel. + +.. figure:: images/introduction/metatile-current-selection.png + :alt: Current Metatile Selection + + Current Metatile Selection + +Place some flowers in Petalburg City by left-clicking to paint on the map area. + +.. figure:: images/introduction/flowers-painted.png + :alt: Flowery Petalburg City + + Flowery Petalburg City + +That looks great! Save your changes with *File -> Save* (``Ctrl+S``). Finally, compile the ROM and see the results in-game. + +.. note:: + When re-compiling your ROM, it is not recommended to use ``NODEP=1``, since that can result in data changes being ignored. + +.. figure:: images/introduction/flower-petalburg-ingame.png + :alt: Petalburg City In-Game Changes + + Petalburg City In-Game Changes + +Now that you have the basic workflow down, it's time to learn how to navigate the various windows and screens of Porymap. diff --git a/docs/_sources/manual/navigation.rst.txt b/docs/_sources/manual/navigation.rst.txt new file mode 100644 index 00000000..32a10a7a --- /dev/null +++ b/docs/_sources/manual/navigation.rst.txt @@ -0,0 +1,3 @@ +********** +Navigation +********** \ No newline at end of file diff --git a/docs/_sources/reference/changelog.rst.txt b/docs/_sources/reference/changelog.rst.txt new file mode 100644 index 00000000..93ae2360 --- /dev/null +++ b/docs/_sources/reference/changelog.rst.txt @@ -0,0 +1,3 @@ +*********** +Changelog +*********** \ No newline at end of file diff --git a/docs/_sources/reference/related-projects.rst.txt b/docs/_sources/reference/related-projects.rst.txt new file mode 100644 index 00000000..bc4c4778 --- /dev/null +++ b/docs/_sources/reference/related-projects.rst.txt @@ -0,0 +1,3 @@ +**************** +Related Projects +**************** \ No newline at end of file diff --git a/docs/_static/alabaster.css b/docs/_static/alabaster.css deleted file mode 100644 index 0eddaeb0..00000000 --- a/docs/_static/alabaster.css +++ /dev/null @@ -1,701 +0,0 @@ -@import url("basic.css"); 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+

User Manual

+ +

Reference

+ + diff --git a/docs/index.html b/docs/index.html index bff8ae47..75f383df 100644 --- a/docs/index.html +++ b/docs/index.html @@ -8,7 +8,7 @@ - Welcome to porymap’s documentation! — porymap documentation + Porymap Documentation — porymap documentation @@ -34,7 +34,8 @@ - + + @@ -78,12 +79,19 @@ - - +

Reference

+ + @@ -127,7 +135,7 @@
  • Docs »
  • -
  • Welcome to porymap’s documentation!
  • +
  • Porymap Documentation
  • @@ -146,18 +154,32 @@
    -
    -

    Welcome to porymap’s documentation!

    +
    +

    Porymap Documentation

    +
    +

    Note

    +

    If you can’t find what you’re looking for, or you feel something is missing, please reach out on GitHub: https://github.com/huderlem/porymap

    +
    -
    -
    - +
    +

    Reference

    + +
    @@ -166,6 +188,13 @@
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