Update docs
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@ -353,7 +353,7 @@ The following functions are related to an overlay that is drawn on top of the ma
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Tileset Functions
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^^^^^^^^^^^^^^^^^
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The following functions are related to tilesets and their palettes. The functions with "preview" in their name operate on a "fake" version of the palette colors. This means that changing these "preview" colors won't affect the actual tileset colors in the project. A good use of the "preview" palettes would be Day/Night tints, for example.
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The following functions are related to tilesets and how they are rendered. The functions with "preview" in their name operate on a "fake" version of the palette colors. This means that changing these "preview" colors won't affect the actual tileset colors in the project. A good use of the "preview" palettes would be Day/Night tints, for example.
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.. js:function:: map.getPrimaryTilesetPalettePreview(paletteIndex)
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@ -483,6 +483,31 @@ The following functions are related to tilesets and their palettes. The function
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:param string tileset: the tileset name
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.. js:function:: map.getMetatileLayerOrder()
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Gets the order that metatile layers are rendered.
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:return array: array of layers. The bottom layer is represented as 0.
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.. js:function:: map.setMetatileLayerOrder(order)
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Sets the order that metatile layers are rendered.
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:param array: array of layers. The bottom layer is represented as 0.
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.. js:function:: map.getMetatileLayerOpacity()
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Gets the opacities that metatile layers are rendered with.
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:return array: array of opacities for each layer. The bottom layer is the first element.
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.. js:function:: map.setMetatileLayerOpacity(opacities)
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Sets the opacities that metatile layers are rendered with.
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:param array: array of opacities for each layer. The bottom layer is the first element.
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Settings Functions
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^^^^^^^^^^^^^^^^^^
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@ -2440,7 +2440,6 @@ void MainWindow::on_checkBox_ToggleBorder_stateChanged(int selected)
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void MainWindow::on_actionTileset_Editor_triggered()
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{
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if (!this->tilesetEditor) {
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logInfo("new one");
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this->tilesetEditor = new TilesetEditor(this->editor->project, this->editor->map, this);
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connect(this->tilesetEditor, SIGNAL(tilesetsSaved(QString, QString)), this, SLOT(onTilesetsSaved(QString, QString)));
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connect(this->tilesetEditor, &QObject::destroyed, [=](QObject *) { this->tilesetEditor = nullptr; });
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