Fix script engine memory leak
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parent
019a23b870
commit
bb0071e8ca
3 changed files with 33 additions and 13 deletions
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@ -10,7 +10,8 @@ class ScriptUtility : public QObject
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public:
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ScriptUtility(MainWindow *mainWindow);
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void clearActions();
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~ScriptUtility();
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QString getActionFunctionName(int actionIndex);
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Q_INVOKABLE bool registerAction(QString functionName, QString actionName, QString shortcut = "");
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Q_INVOKABLE bool registerToggleAction(QString functionName, QString actionName, QString shortcut = "", bool checked = false);
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@ -59,6 +60,7 @@ private:
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MainWindow *window;
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QList<QAction *> registeredActions;
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QSet<QTimer *> activeTimers;
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QHash<int, QString> actionMap;
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};
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@ -7,6 +7,18 @@ ScriptUtility::ScriptUtility(MainWindow *mainWindow) {
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this->window = mainWindow;
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}
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ScriptUtility::~ScriptUtility() {
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if (window && window->ui && window->ui->menuTools) {
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for (auto action : this->registeredActions) {
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window->ui->menuTools->removeAction(action);
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}
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}
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for (auto timer : this->activeTimers) {
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timer->stop();
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delete timer;
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}
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}
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bool ScriptUtility::registerAction(QString functionName, QString actionName, QString shortcut) {
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if (!window || !window->ui || !window->ui->menuTools)
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return false;
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@ -44,12 +56,6 @@ bool ScriptUtility::registerToggleAction(QString functionName, QString actionNam
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return true;
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}
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void ScriptUtility::clearActions() {
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for (auto action : this->registeredActions) {
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window->ui->menuTools->removeAction(action);
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}
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}
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QString ScriptUtility::getActionFunctionName(int actionIndex) {
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return this->actionMap.value(actionIndex);
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}
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@ -58,11 +64,15 @@ void ScriptUtility::setTimeout(QJSValue callback, int milliseconds) {
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if (!callback.isCallable() || milliseconds < 0)
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return;
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QTimer *timer = new QTimer(0);
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QTimer *timer = new QTimer();
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connect(timer, &QTimer::timeout, [=](){
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this->callTimeoutFunction(callback);
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if (this->activeTimers.remove(timer)) {
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this->callTimeoutFunction(callback);
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timer->deleteLater();
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}
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});
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connect(timer, &QTimer::timeout, timer, &QTimer::deleteLater);
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this->activeTimers.insert(timer);
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timer->setSingleShot(true);
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timer->start(milliseconds);
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}
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@ -1,8 +1,10 @@
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#include <QQmlEngine>
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#include "scripting.h"
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#include "log.h"
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#include "config.h"
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QMap<CallbackType, QString> callbackFunctions = {
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const QMap<CallbackType, QString> callbackFunctions = {
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{OnProjectOpened, "onProjectOpened"},
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{OnProjectClosed, "onProjectClosed"},
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{OnBlockChanged, "onBlockChanged"},
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@ -24,8 +26,9 @@ Scripting *instance = nullptr;
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void Scripting::stop() {
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if (!instance) return;
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instance->engine->setInterrupted(true);
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instance->scriptUtility->clearActions();
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qDeleteAll(instance->imageCache);
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delete instance->engine;
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delete instance->scriptUtility;
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delete instance;
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instance = nullptr;
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}
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@ -39,7 +42,7 @@ void Scripting::init(MainWindow *mainWindow) {
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Scripting::Scripting(MainWindow *mainWindow) {
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this->mainWindow = mainWindow;
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this->engine = new QJSEngine(mainWindow);
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this->engine = new QJSEngine();
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this->engine->installExtensions(QJSEngine::ConsoleExtension);
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const QStringList paths = userConfig.getCustomScriptPaths();
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const QList<bool> enabled = userConfig.getCustomScriptsEnabled();
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@ -79,6 +82,11 @@ void Scripting::populateGlobalObject(MainWindow *mainWindow) {
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instance->engine->globalObject().setProperty("overlay", instance->engine->newQObject(mainWindow->ui->graphicsView_Map));
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instance->engine->globalObject().setProperty("utility", instance->engine->newQObject(instance->scriptUtility));
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// Note: QJSEngine also has these functions, but not in Qt 5.15.
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QQmlEngine::setObjectOwnership(mainWindow, QQmlEngine::CppOwnership);
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QQmlEngine::setObjectOwnership(mainWindow->ui->graphicsView_Map, QQmlEngine::CppOwnership);
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QQmlEngine::setObjectOwnership(instance->scriptUtility, QQmlEngine::CppOwnership);
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QJSValue constants = instance->engine->newObject();
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// Get version numbers
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