Add level distribution chart, more adjustments

This commit is contained in:
GriffinR 2024-08-22 02:09:28 -04:00
parent 9b09637b47
commit c33e72f404
4 changed files with 342 additions and 92 deletions

View file

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>697</width>
<height>349</height>
<width>776</width>
<height>445</height>
</rect>
</property>
<property name="windowTitle">
@ -15,19 +15,131 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
<number>4</number>
</property>
<property name="topMargin">
<number>0</number>
<number>4</number>
</property>
<property name="rightMargin">
<number>0</number>
<number>4</number>
</property>
<property name="bottomMargin">
<number>0</number>
<number>4</number>
</property>
<item>
<widget class="QChartView" name="chartView"/>
<widget class="QTabWidget" name="tabWidget">
<widget class="QWidget" name="tabSpecies" native="true">
<attribute name="title">
<string>Species Distribution</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QChartView" name="chartView_SpeciesDistribution">
<property name="renderHints">
<set>QPainter::Antialiasing</set>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="tabLevels" native="true">
<attribute name="title">
<string>Level Distribution</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QFrame" name="frame">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="topMargin">
<number>12</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_Group">
<property name="text">
<string>Group</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_Group">
<property name="editable">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Species</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_Species">
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::NoInsert</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QChartView" name="chartView_LevelDistribution">
<property name="renderHints">
<set>QPainter::Antialiasing</set>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>

View file

@ -4,6 +4,7 @@
#include "encountertablemodel.h"
#include <QWidget>
#include <QtCharts>
namespace Ui {
class WildMonChart;
@ -18,11 +19,40 @@ public:
public slots:
void setTable(const EncounterTableModel *table);
void updateChart();
void createCharts();
private:
Ui::WildMonChart *ui;
const EncounterTableModel *table;
QStringList groupNames;
QMap<int, QString> tableIndexToGroupName;
struct Summary {
double speciesFrequency = 0.0;
QMap<int, double> levelFrequencies;
};
int tableMinLevel;
int tableMaxLevel;
// GroupedData maps a group name ("old_rod", "good_rod"...)
// to any summarized data needed for the charts.
typedef QMap<QString, Summary> GroupedData;
QMap<QString, GroupedData> speciesToGroupedData;
QStringList getSpeciesNames() const;
double getSpeciesFrequency(const QString&, const QString&) const;
QMap<int, double> getLevelFrequencies(const QString &, const QString &) const;
bool usesGroupLabels() const;
void clearTableData();
void readTable();
void createSpeciesDistributionChart();
void createLevelDistributionChart();
void stopChartAnimation();
};
#endif // WILDMONCHART_H

View file

@ -2578,6 +2578,8 @@ void MainWindow::on_pushButton_SummaryChart_clicked() {
QTableView *table = this->editor->getCurrentWildMonTable();
EncounterTableModel *data = table ? static_cast<EncounterTableModel *>(table->model()) : nullptr;
this->wildMonChart = new WildMonChart(this, data);
} else {
this->wildMonChart->createCharts();
}
openSubWindow(this->wildMonChart);
}
@ -3027,6 +3029,10 @@ bool MainWindow::closeSupplementaryWindows() {
return false;
this->customScriptsEditor = nullptr;
if (this->wildMonChart && !this->wildMonChart->close())
return false;
this->wildMonChart = nullptr;
if (this->projectSettingsEditor) this->projectSettingsEditor->closeQuietly();
this->projectSettingsEditor = nullptr;

View file

@ -4,16 +4,16 @@
#include "log.h"
#include <QtCharts>
// TODO: Make level range its own chart(s)?
// TODO: Draw species icons below legend icons?
// TODO: Add hover behavior to display species name (and click prompt?)
// TODO: NoScrollComboBoxes
static const QString baseWindowTitle = QString("Wild Pokémon Summary Charts");
struct ChartData {
int minLevel;
int maxLevel;
QMap<int, double> values; // One value for each wild encounter group
QMap<QString, double> valueMap; // One value for each wild encounter group
};
WildMonChart::WildMonChart(QWidget *parent, const EncounterTableModel *table) :
@ -24,7 +24,8 @@ WildMonChart::WildMonChart(QWidget *parent, const EncounterTableModel *table) :
setAttribute(Qt::WA_DeleteOnClose);
setWindowFlags(Qt::Window);
ui->chartView->setRenderHint(QPainter::Antialiasing);
connect(ui->comboBox_Species, &QComboBox::currentTextChanged, this, &WildMonChart::createLevelDistributionChart);
connect(ui->comboBox_Group, &QComboBox::currentTextChanged, this, &WildMonChart::createLevelDistributionChart);
setTable(table);
};
@ -35,95 +36,132 @@ WildMonChart::~WildMonChart() {
void WildMonChart::setTable(const EncounterTableModel *table) {
this->table = table;
updateChart();
readTable();
createCharts();
}
static const bool showLevelRange = false;
void WildMonChart::clearTableData() {
this->groupNames.clear();
this->tableIndexToGroupName.clear();
this->speciesToGroupedData.clear();
this->tableMinLevel = INT_MAX;
this->tableMaxLevel = INT_MIN;
setWindowTitle(baseWindowTitle);
}
void WildMonChart::updateChart() {
// Extract all the data from the table that we need for the charts
void WildMonChart::readTable() {
clearTableData();
if (!this->table)
return;
setWindowTitle(QString("Wild Pokémon Summary -- %1").arg(this->table->encounterField().name));
setWindowTitle(QString("%1 - %2").arg(baseWindowTitle).arg(this->table->encounterField().name));
// Read data about encounter groups, e.g. for "fishing_mons" we want to know indexes 2-4 belong to good_rod (group index 1).
// Each group will be represented as a separate bar on the graph.
QList<QString> groupNames;
QMap<int, int> tableIndexToGroupIndex;
int groupIndex = 0;
// Read data about encounter groups, e.g. for "fishing_mons" we want to know table indexes 2-4 belong to "good_rod"
for (auto groupPair : this->table->encounterField().groups) {
groupNames.prepend(groupPair.first);
for (auto i : groupPair.second) {
tableIndexToGroupIndex.insert(i, groupIndex);
}
groupIndex++;
// Prepending names here instead of appending so that charts can match the order in the table visually.
this->groupNames.prepend(groupPair.first);
for (auto i : groupPair.second)
this->tableIndexToGroupName.insert(i, groupPair.first);
}
const int numGroups = qMax(1, groupNames.length()); // Implicitly 1 group when none are listed
if (this->groupNames.isEmpty())
this->groupNames.append(QString()); // Implicitly 1 unnamed group when none are listed
// Read data from the table, combining data for duplicate species entries
const QList<double> tableValues = this->table->percentages();
// Read data from the table, combining data for duplicate entries
const QList<double> tableFrequencies = this->table->percentages();
const QVector<WildPokemon> tablePokemon = this->table->encounterData().wildPokemon;
QMap<QString, ChartData> speciesToChartData;
for (int i = 0; i < qMin(tableValues.length(), tablePokemon.length()); i++) {
const double value = tableValues.at(i);
const WildPokemon pokemon = tablePokemon.at(i);
groupIndex = tableIndexToGroupIndex.value(i, 0);
if (speciesToChartData.contains(pokemon.species)) {
// Duplicate species entry
ChartData *entry = &speciesToChartData[pokemon.species];
entry->values[groupIndex] += value;
if (entry->minLevel > pokemon.minLevel)
entry->minLevel = pokemon.minLevel;
if (entry->maxLevel < pokemon.maxLevel)
entry->maxLevel = pokemon.maxLevel;
} else {
// New species entry
ChartData entry;
entry.minLevel = pokemon.minLevel;
entry.maxLevel = pokemon.maxLevel;
entry.values.insert(groupIndex, value);
speciesToChartData.insert(pokemon.species, entry);
}
}
// Populate chart
QList<QBarSet*> barSets;
const int numRows = qMin(tableFrequencies.length(), tablePokemon.length());
const QString speciesPrefix = projectConfig.getIdentifier(ProjectIdentifier::define_species_prefix);
for (auto mapPair = speciesToChartData.cbegin(), end = speciesToChartData.cend(); mapPair != end; mapPair++) {
const ChartData entry = mapPair.value();
for (int i = 0; i < numRows; i++) {
const double frequency = tableFrequencies.at(i);
const WildPokemon pokemon = tablePokemon.at(i);
const QString groupName = this->tableIndexToGroupName.value(i);
// Strip 'SPECIES_' prefix
QString label = mapPair.key();
// Create species label (strip 'SPECIES_' prefix).
QString label = pokemon.species;
if (label.startsWith(speciesPrefix))
label.remove(0, speciesPrefix.length());
// Add level range to label
if (showLevelRange) {
if (entry.minLevel == entry.maxLevel)
label.append(QString(" (Lv %1)").arg(entry.minLevel));
else
label.append(QString(" (Lv %1-%2)").arg(entry.minLevel).arg(entry.maxLevel));
}
// Add species/level frequency data
Summary *summary = &this->speciesToGroupedData[label][groupName];
summary->speciesFrequency += frequency;
if (pokemon.minLevel > pokemon.maxLevel)
continue; // Invalid
int numLevels = pokemon.maxLevel - pokemon.minLevel + 1;
for (int level = pokemon.minLevel; level <= pokemon.maxLevel; level++)
summary->levelFrequencies[level] += frequency / numLevels;
auto set = new QBarSet(label);
if (this->tableMinLevel > pokemon.minLevel)
this->tableMinLevel = pokemon.minLevel;
if (this->tableMaxLevel < pokemon.maxLevel)
this->tableMaxLevel = pokemon.maxLevel;
}
// Add encounter chance data (in reverse order, to match the table's group order visually)
for (int i = numGroups - 1; i >= 0; i--)
set->append(entry.values.value(i, 0));
// Populate combo boxes
const QSignalBlocker blocker1(ui->comboBox_Species);
const QSignalBlocker blocker2(ui->comboBox_Group);
ui->comboBox_Species->clear();
ui->comboBox_Species->addItems(getSpeciesNames());
ui->comboBox_Group->clear();
if (usesGroupLabels()) {
ui->comboBox_Group->addItems(this->groupNames);
ui->comboBox_Group->setEnabled(true);
} else {
ui->comboBox_Group->setEnabled(false);
}
}
// Insert bar set. We order them from lowest to highest total, left-to-right.
int i = 0;
for (; i < barSets.length(); i++){
if (barSets.at(i)->sum() > set->sum())
void WildMonChart::createCharts() {
createSpeciesDistributionChart();
createLevelDistributionChart();
// Turn off the animation once it's played, otherwise it replays any time the window changes size.
// TODO: Store timer, disable if closing or creating new chart
//QTimer::singleShot(chart->animationDuration() + 500, this, &WildMonChart::stopChartAnimation);
}
QStringList WildMonChart::getSpeciesNames() const {
return this->speciesToGroupedData.keys();
}
double WildMonChart::getSpeciesFrequency(const QString &species, const QString &groupName) const {
return this->speciesToGroupedData[species][groupName].speciesFrequency;
}
QMap<int, double> WildMonChart::getLevelFrequencies(const QString &species, const QString &groupName) const {
return this->speciesToGroupedData[species][groupName].levelFrequencies;
}
bool WildMonChart::usesGroupLabels() const {
return this->groupNames.length() > 1;
}
void WildMonChart::createSpeciesDistributionChart() {
QList<QBarSet*> barSets;
for (const auto species : getSpeciesNames()) {
// Add encounter chance data
auto set = new QBarSet(species);
for (auto groupName : this->groupNames)
set->append(getSpeciesFrequency(species, groupName) * 100);
// We order the bar sets from lowest to highest total, left-to-right.
for (int i = 0; i < barSets.length() + 1; i++){
if (i >= barSets.length() || barSets.at(i)->sum() > set->sum()) {
barSets.insert(i, set);
break;
}
}
barSets.insert(i, set);
// Show species name and % when hovering over a bar set. This covers some shortfalls in our ability to control the chart design
// (i.e. bar segments may be too narrow to see the % label, or colors may be hard to match to the legend).
connect(set, &QBarSet::hovered, [set, species] (bool on, int i) {
QString text = on ? QString("%1 - %2%").arg(species).arg(set->at(i)) : "";
QToolTip::showText(QCursor::pos(), text);
});
}
auto series = new QHorizontalPercentBarSeries();
series->setLabelsVisible();
//series->setLabelsPrecision(x); // This appears to have no effect for any value 'x'? Ideally we'd display 1-2 decimal places
series->append(barSets);
auto chart = new QChart();
@ -135,29 +173,93 @@ void WildMonChart::updateChart() {
// X-axis is the values (percentages). We're already showing percentages on the bar, so we just display 0/50/100%
auto axisX = new QValueAxis();
#if (QT_VERSION >= QT_VERSION_CHECK(6, 7, 0))
// Not critical, but the percentage ticks on the x-axis have no need for decimals.
// This property doesn't exist prior to Qt 6.7
axisX->setLabelDecimals(0);
#endif
axisX->setLabelFormat("%u%%");
axisX->setTickCount(3);
chart->addAxis(axisX, Qt::AlignBottom);
series->attachAxis(axisX);
// Y-axis is the names of encounter groups (e.g. Old Rod, Good Rod...)
if (numGroups > 1) {
if (usesGroupLabels()) {
auto axisY = new QBarCategoryAxis();
axisY->setCategories(groupNames);
axisY->setCategories(this->groupNames);
chart->addAxis(axisY, Qt::AlignLeft);
series->attachAxis(axisY);
} else {
// TODO: y-axis has weird labels for a few frames on opening
}
delete ui->chartView->chart();
ui->chartView->setChart(chart);
// Turn off the animation once it's played, otherwise it replays any time the window changes size.
QTimer::singleShot(chart->animationDuration() + 500, [this] {
if (ui->chartView->chart())
ui->chartView->chart()->setAnimationOptions(QChart::NoAnimation);
});
// TODO: Delete old chart
ui->chartView_SpeciesDistribution->setChart(chart);
}
void WildMonChart::createLevelDistributionChart() {
// TODO: Handle combined chart
const QString species = ui->comboBox_Species->currentText();
const QString groupName = ui->comboBox_Group->currentText();
const double speciesFrequency = getSpeciesFrequency(species, groupName);
const QMap<int, double> levelFrequencies = getLevelFrequencies(species, groupName);
const QList<int> levels = levelFrequencies.keys();
int minLevel = !levels.isEmpty() ? levels.first() : 0;
int maxLevel = !levels.isEmpty() ? levels.last() : 0;
if (maxLevel < minLevel)
return;
double maxPercent = 0.0;
QStringList categories;
auto set = new QBarSet(species);
for (int i = minLevel; i <= maxLevel; i++) {
double percent = (levelFrequencies.value(i, 0) / speciesFrequency) * 100;
if (maxPercent < percent)
maxPercent = percent;
set->append(percent);
categories.append(QString::number(i));
}
// Show level and % when hovering over a bar set. This covers some shortfalls in our ability to control the chart design.
connect(set, &QBarSet::hovered, [set, categories] (bool on, int i) {
QString text = on ? QString("Lv%1 - %2%").arg(categories.at(i)).arg(set->at(i)) : "";
QToolTip::showText(QCursor::pos(), text);
});
auto series = new QBarSeries();
series->append(set);
//series->setLabelsVisible();
auto chart = new QChart();
chart->addSeries(series);
//chart->setTitle("");
chart->setAnimationOptions(QChart::SeriesAnimations);
chart->legend()->setVisible(true);
chart->legend()->setShowToolTips(true);
chart->legend()->setAlignment(Qt::AlignBottom);
QBarCategoryAxis *axisX = new QBarCategoryAxis();
axisX->append(categories);
chart->addAxis(axisX, Qt::AlignBottom);
series->attachAxis(axisX);
auto roundUp = [](int num, int multiple) {
auto remainder = num % multiple;
if (remainder == 0)
return num;
return num + multiple - remainder;
};
QValueAxis *axisY = new QValueAxis();
axisY->setMax(roundUp(qCeil(maxPercent), 5));
//axisY->setTickType(QValueAxis::TicksDynamic);
//axisY->setTickInterval(5);
axisY->setLabelFormat("%u%%");
chart->addAxis(axisY, Qt::AlignLeft);
series->attachAxis(axisY);
// TODO: Cache old chart
ui->chartView_LevelDistribution->setChart(chart);
}
void WildMonChart::stopChartAnimation() {
if (ui->chartView_SpeciesDistribution->chart())
ui->chartView_SpeciesDistribution->chart()->setAnimationOptions(QChart::NoAnimation);
}