Add level distribution chart, more adjustments
This commit is contained in:
parent
9b09637b47
commit
c33e72f404
4 changed files with 342 additions and 92 deletions
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>697</width>
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<height>349</height>
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<width>776</width>
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<height>445</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -15,19 +15,131 @@
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="leftMargin">
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<number>0</number>
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<number>4</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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<number>4</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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<number>4</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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<number>4</number>
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</property>
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<item>
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<widget class="QChartView" name="chartView"/>
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<widget class="QTabWidget" name="tabWidget">
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<widget class="QWidget" name="tabSpecies" native="true">
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<attribute name="title">
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<string>Species Distribution</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QChartView" name="chartView_SpeciesDistribution">
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<property name="renderHints">
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<set>QPainter::Antialiasing</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="tabLevels" native="true">
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<attribute name="title">
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<string>Level Distribution</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QFrame" name="frame">
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<property name="frameShape">
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="frameShadow">
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<enum>QFrame::Plain</enum>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="topMargin">
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<number>12</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_Group">
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<property name="text">
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<string>Group</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="comboBox_Group">
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<property name="editable">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Species</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="comboBox_Species">
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<property name="editable">
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<bool>true</bool>
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</property>
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<property name="insertPolicy">
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<enum>QComboBox::NoInsert</enum>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QChartView" name="chartView_LevelDistribution">
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<property name="renderHints">
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<set>QPainter::Antialiasing</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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</layout>
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</widget>
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@ -4,6 +4,7 @@
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#include "encountertablemodel.h"
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#include <QWidget>
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#include <QtCharts>
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namespace Ui {
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class WildMonChart;
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@ -18,11 +19,40 @@ public:
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public slots:
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void setTable(const EncounterTableModel *table);
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void updateChart();
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void createCharts();
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private:
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Ui::WildMonChart *ui;
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const EncounterTableModel *table;
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QStringList groupNames;
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QMap<int, QString> tableIndexToGroupName;
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struct Summary {
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double speciesFrequency = 0.0;
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QMap<int, double> levelFrequencies;
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};
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int tableMinLevel;
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int tableMaxLevel;
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// GroupedData maps a group name ("old_rod", "good_rod"...)
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// to any summarized data needed for the charts.
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typedef QMap<QString, Summary> GroupedData;
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QMap<QString, GroupedData> speciesToGroupedData;
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QStringList getSpeciesNames() const;
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double getSpeciesFrequency(const QString&, const QString&) const;
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QMap<int, double> getLevelFrequencies(const QString &, const QString &) const;
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bool usesGroupLabels() const;
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void clearTableData();
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void readTable();
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void createSpeciesDistributionChart();
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void createLevelDistributionChart();
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void stopChartAnimation();
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};
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#endif // WILDMONCHART_H
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@ -2578,6 +2578,8 @@ void MainWindow::on_pushButton_SummaryChart_clicked() {
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QTableView *table = this->editor->getCurrentWildMonTable();
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EncounterTableModel *data = table ? static_cast<EncounterTableModel *>(table->model()) : nullptr;
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this->wildMonChart = new WildMonChart(this, data);
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} else {
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this->wildMonChart->createCharts();
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}
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openSubWindow(this->wildMonChart);
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}
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@ -3027,6 +3029,10 @@ bool MainWindow::closeSupplementaryWindows() {
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return false;
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this->customScriptsEditor = nullptr;
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if (this->wildMonChart && !this->wildMonChart->close())
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return false;
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this->wildMonChart = nullptr;
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if (this->projectSettingsEditor) this->projectSettingsEditor->closeQuietly();
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this->projectSettingsEditor = nullptr;
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@ -4,16 +4,16 @@
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#include "log.h"
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#include <QtCharts>
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// TODO: Make level range its own chart(s)?
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// TODO: Draw species icons below legend icons?
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// TODO: Add hover behavior to display species name (and click prompt?)
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// TODO: NoScrollComboBoxes
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static const QString baseWindowTitle = QString("Wild Pokémon Summary Charts");
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struct ChartData {
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int minLevel;
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int maxLevel;
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QMap<int, double> values; // One value for each wild encounter group
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QMap<QString, double> valueMap; // One value for each wild encounter group
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};
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WildMonChart::WildMonChart(QWidget *parent, const EncounterTableModel *table) :
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@ -24,7 +24,8 @@ WildMonChart::WildMonChart(QWidget *parent, const EncounterTableModel *table) :
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setAttribute(Qt::WA_DeleteOnClose);
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setWindowFlags(Qt::Window);
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ui->chartView->setRenderHint(QPainter::Antialiasing);
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connect(ui->comboBox_Species, &QComboBox::currentTextChanged, this, &WildMonChart::createLevelDistributionChart);
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connect(ui->comboBox_Group, &QComboBox::currentTextChanged, this, &WildMonChart::createLevelDistributionChart);
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setTable(table);
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};
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@ -35,95 +36,132 @@ WildMonChart::~WildMonChart() {
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void WildMonChart::setTable(const EncounterTableModel *table) {
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this->table = table;
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updateChart();
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readTable();
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createCharts();
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}
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static const bool showLevelRange = false;
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void WildMonChart::clearTableData() {
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this->groupNames.clear();
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this->tableIndexToGroupName.clear();
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this->speciesToGroupedData.clear();
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this->tableMinLevel = INT_MAX;
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this->tableMaxLevel = INT_MIN;
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setWindowTitle(baseWindowTitle);
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}
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void WildMonChart::updateChart() {
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// Extract all the data from the table that we need for the charts
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void WildMonChart::readTable() {
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clearTableData();
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if (!this->table)
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return;
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setWindowTitle(QString("Wild Pokémon Summary -- %1").arg(this->table->encounterField().name));
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setWindowTitle(QString("%1 - %2").arg(baseWindowTitle).arg(this->table->encounterField().name));
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// Read data about encounter groups, e.g. for "fishing_mons" we want to know indexes 2-4 belong to good_rod (group index 1).
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// Each group will be represented as a separate bar on the graph.
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QList<QString> groupNames;
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QMap<int, int> tableIndexToGroupIndex;
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int groupIndex = 0;
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// Read data about encounter groups, e.g. for "fishing_mons" we want to know table indexes 2-4 belong to "good_rod"
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for (auto groupPair : this->table->encounterField().groups) {
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groupNames.prepend(groupPair.first);
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for (auto i : groupPair.second) {
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tableIndexToGroupIndex.insert(i, groupIndex);
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}
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groupIndex++;
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// Prepending names here instead of appending so that charts can match the order in the table visually.
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this->groupNames.prepend(groupPair.first);
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for (auto i : groupPair.second)
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this->tableIndexToGroupName.insert(i, groupPair.first);
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}
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const int numGroups = qMax(1, groupNames.length()); // Implicitly 1 group when none are listed
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if (this->groupNames.isEmpty())
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this->groupNames.append(QString()); // Implicitly 1 unnamed group when none are listed
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// Read data from the table, combining data for duplicate species entries
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const QList<double> tableValues = this->table->percentages();
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// Read data from the table, combining data for duplicate entries
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const QList<double> tableFrequencies = this->table->percentages();
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const QVector<WildPokemon> tablePokemon = this->table->encounterData().wildPokemon;
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QMap<QString, ChartData> speciesToChartData;
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for (int i = 0; i < qMin(tableValues.length(), tablePokemon.length()); i++) {
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const double value = tableValues.at(i);
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const WildPokemon pokemon = tablePokemon.at(i);
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groupIndex = tableIndexToGroupIndex.value(i, 0);
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if (speciesToChartData.contains(pokemon.species)) {
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// Duplicate species entry
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ChartData *entry = &speciesToChartData[pokemon.species];
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entry->values[groupIndex] += value;
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if (entry->minLevel > pokemon.minLevel)
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entry->minLevel = pokemon.minLevel;
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if (entry->maxLevel < pokemon.maxLevel)
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entry->maxLevel = pokemon.maxLevel;
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} else {
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// New species entry
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ChartData entry;
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entry.minLevel = pokemon.minLevel;
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entry.maxLevel = pokemon.maxLevel;
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entry.values.insert(groupIndex, value);
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speciesToChartData.insert(pokemon.species, entry);
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}
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}
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// Populate chart
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QList<QBarSet*> barSets;
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const int numRows = qMin(tableFrequencies.length(), tablePokemon.length());
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const QString speciesPrefix = projectConfig.getIdentifier(ProjectIdentifier::define_species_prefix);
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for (auto mapPair = speciesToChartData.cbegin(), end = speciesToChartData.cend(); mapPair != end; mapPair++) {
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const ChartData entry = mapPair.value();
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for (int i = 0; i < numRows; i++) {
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const double frequency = tableFrequencies.at(i);
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const WildPokemon pokemon = tablePokemon.at(i);
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const QString groupName = this->tableIndexToGroupName.value(i);
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// Strip 'SPECIES_' prefix
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QString label = mapPair.key();
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// Create species label (strip 'SPECIES_' prefix).
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QString label = pokemon.species;
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if (label.startsWith(speciesPrefix))
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label.remove(0, speciesPrefix.length());
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// Add level range to label
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if (showLevelRange) {
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if (entry.minLevel == entry.maxLevel)
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label.append(QString(" (Lv %1)").arg(entry.minLevel));
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else
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label.append(QString(" (Lv %1-%2)").arg(entry.minLevel).arg(entry.maxLevel));
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}
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// Add species/level frequency data
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Summary *summary = &this->speciesToGroupedData[label][groupName];
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summary->speciesFrequency += frequency;
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if (pokemon.minLevel > pokemon.maxLevel)
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continue; // Invalid
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int numLevels = pokemon.maxLevel - pokemon.minLevel + 1;
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for (int level = pokemon.minLevel; level <= pokemon.maxLevel; level++)
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summary->levelFrequencies[level] += frequency / numLevels;
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auto set = new QBarSet(label);
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if (this->tableMinLevel > pokemon.minLevel)
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this->tableMinLevel = pokemon.minLevel;
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if (this->tableMaxLevel < pokemon.maxLevel)
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this->tableMaxLevel = pokemon.maxLevel;
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}
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// Add encounter chance data (in reverse order, to match the table's group order visually)
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for (int i = numGroups - 1; i >= 0; i--)
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set->append(entry.values.value(i, 0));
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// Populate combo boxes
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const QSignalBlocker blocker1(ui->comboBox_Species);
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const QSignalBlocker blocker2(ui->comboBox_Group);
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ui->comboBox_Species->clear();
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ui->comboBox_Species->addItems(getSpeciesNames());
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ui->comboBox_Group->clear();
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if (usesGroupLabels()) {
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ui->comboBox_Group->addItems(this->groupNames);
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ui->comboBox_Group->setEnabled(true);
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} else {
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ui->comboBox_Group->setEnabled(false);
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}
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}
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// Insert bar set. We order them from lowest to highest total, left-to-right.
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int i = 0;
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for (; i < barSets.length(); i++){
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if (barSets.at(i)->sum() > set->sum())
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void WildMonChart::createCharts() {
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createSpeciesDistributionChart();
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createLevelDistributionChart();
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// Turn off the animation once it's played, otherwise it replays any time the window changes size.
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// TODO: Store timer, disable if closing or creating new chart
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//QTimer::singleShot(chart->animationDuration() + 500, this, &WildMonChart::stopChartAnimation);
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}
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QStringList WildMonChart::getSpeciesNames() const {
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return this->speciesToGroupedData.keys();
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}
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double WildMonChart::getSpeciesFrequency(const QString &species, const QString &groupName) const {
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return this->speciesToGroupedData[species][groupName].speciesFrequency;
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}
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QMap<int, double> WildMonChart::getLevelFrequencies(const QString &species, const QString &groupName) const {
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return this->speciesToGroupedData[species][groupName].levelFrequencies;
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}
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bool WildMonChart::usesGroupLabels() const {
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return this->groupNames.length() > 1;
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}
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void WildMonChart::createSpeciesDistributionChart() {
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QList<QBarSet*> barSets;
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for (const auto species : getSpeciesNames()) {
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// Add encounter chance data
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auto set = new QBarSet(species);
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for (auto groupName : this->groupNames)
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set->append(getSpeciesFrequency(species, groupName) * 100);
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// We order the bar sets from lowest to highest total, left-to-right.
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for (int i = 0; i < barSets.length() + 1; i++){
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if (i >= barSets.length() || barSets.at(i)->sum() > set->sum()) {
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barSets.insert(i, set);
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break;
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}
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}
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barSets.insert(i, set);
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// Show species name and % when hovering over a bar set. This covers some shortfalls in our ability to control the chart design
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// (i.e. bar segments may be too narrow to see the % label, or colors may be hard to match to the legend).
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connect(set, &QBarSet::hovered, [set, species] (bool on, int i) {
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QString text = on ? QString("%1 - %2%").arg(species).arg(set->at(i)) : "";
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QToolTip::showText(QCursor::pos(), text);
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});
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}
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auto series = new QHorizontalPercentBarSeries();
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series->setLabelsVisible();
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//series->setLabelsPrecision(x); // This appears to have no effect for any value 'x'? Ideally we'd display 1-2 decimal places
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series->append(barSets);
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auto chart = new QChart();
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@ -135,29 +173,93 @@ void WildMonChart::updateChart() {
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// X-axis is the values (percentages). We're already showing percentages on the bar, so we just display 0/50/100%
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auto axisX = new QValueAxis();
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 7, 0))
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// Not critical, but the percentage ticks on the x-axis have no need for decimals.
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// This property doesn't exist prior to Qt 6.7
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axisX->setLabelDecimals(0);
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#endif
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axisX->setLabelFormat("%u%%");
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axisX->setTickCount(3);
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chart->addAxis(axisX, Qt::AlignBottom);
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series->attachAxis(axisX);
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// Y-axis is the names of encounter groups (e.g. Old Rod, Good Rod...)
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if (numGroups > 1) {
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if (usesGroupLabels()) {
|
||||
auto axisY = new QBarCategoryAxis();
|
||||
axisY->setCategories(groupNames);
|
||||
axisY->setCategories(this->groupNames);
|
||||
chart->addAxis(axisY, Qt::AlignLeft);
|
||||
series->attachAxis(axisY);
|
||||
} else {
|
||||
// TODO: y-axis has weird labels for a few frames on opening
|
||||
}
|
||||
|
||||
delete ui->chartView->chart();
|
||||
ui->chartView->setChart(chart);
|
||||
|
||||
// Turn off the animation once it's played, otherwise it replays any time the window changes size.
|
||||
QTimer::singleShot(chart->animationDuration() + 500, [this] {
|
||||
if (ui->chartView->chart())
|
||||
ui->chartView->chart()->setAnimationOptions(QChart::NoAnimation);
|
||||
});
|
||||
// TODO: Delete old chart
|
||||
ui->chartView_SpeciesDistribution->setChart(chart);
|
||||
}
|
||||
|
||||
void WildMonChart::createLevelDistributionChart() {
|
||||
// TODO: Handle combined chart
|
||||
const QString species = ui->comboBox_Species->currentText();
|
||||
const QString groupName = ui->comboBox_Group->currentText();
|
||||
|
||||
const double speciesFrequency = getSpeciesFrequency(species, groupName);
|
||||
const QMap<int, double> levelFrequencies = getLevelFrequencies(species, groupName);
|
||||
const QList<int> levels = levelFrequencies.keys();
|
||||
|
||||
int minLevel = !levels.isEmpty() ? levels.first() : 0;
|
||||
int maxLevel = !levels.isEmpty() ? levels.last() : 0;
|
||||
if (maxLevel < minLevel)
|
||||
return;
|
||||
|
||||
double maxPercent = 0.0;
|
||||
QStringList categories;
|
||||
auto set = new QBarSet(species);
|
||||
for (int i = minLevel; i <= maxLevel; i++) {
|
||||
double percent = (levelFrequencies.value(i, 0) / speciesFrequency) * 100;
|
||||
if (maxPercent < percent)
|
||||
maxPercent = percent;
|
||||
set->append(percent);
|
||||
categories.append(QString::number(i));
|
||||
}
|
||||
|
||||
// Show level and % when hovering over a bar set. This covers some shortfalls in our ability to control the chart design.
|
||||
connect(set, &QBarSet::hovered, [set, categories] (bool on, int i) {
|
||||
QString text = on ? QString("Lv%1 - %2%").arg(categories.at(i)).arg(set->at(i)) : "";
|
||||
QToolTip::showText(QCursor::pos(), text);
|
||||
});
|
||||
|
||||
auto series = new QBarSeries();
|
||||
series->append(set);
|
||||
//series->setLabelsVisible();
|
||||
|
||||
auto chart = new QChart();
|
||||
chart->addSeries(series);
|
||||
//chart->setTitle("");
|
||||
chart->setAnimationOptions(QChart::SeriesAnimations);
|
||||
chart->legend()->setVisible(true);
|
||||
chart->legend()->setShowToolTips(true);
|
||||
chart->legend()->setAlignment(Qt::AlignBottom);
|
||||
|
||||
QBarCategoryAxis *axisX = new QBarCategoryAxis();
|
||||
axisX->append(categories);
|
||||
chart->addAxis(axisX, Qt::AlignBottom);
|
||||
series->attachAxis(axisX);
|
||||
|
||||
auto roundUp = [](int num, int multiple) {
|
||||
auto remainder = num % multiple;
|
||||
if (remainder == 0)
|
||||
return num;
|
||||
return num + multiple - remainder;
|
||||
};
|
||||
|
||||
QValueAxis *axisY = new QValueAxis();
|
||||
axisY->setMax(roundUp(qCeil(maxPercent), 5));
|
||||
//axisY->setTickType(QValueAxis::TicksDynamic);
|
||||
//axisY->setTickInterval(5);
|
||||
axisY->setLabelFormat("%u%%");
|
||||
chart->addAxis(axisY, Qt::AlignLeft);
|
||||
series->attachAxis(axisY);
|
||||
|
||||
// TODO: Cache old chart
|
||||
ui->chartView_LevelDistribution->setChart(chart);
|
||||
}
|
||||
|
||||
void WildMonChart::stopChartAnimation() {
|
||||
if (ui->chartView_SpeciesDistribution->chart())
|
||||
ui->chartView_SpeciesDistribution->chart()->setAnimationOptions(QChart::NoAnimation);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue