Properly remove connections
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1 changed files with 5 additions and 0 deletions
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@ -166,6 +166,11 @@ void Editor::showCurrentConnectionMap(QString curDirection) {
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scene->removeItem(connection_item);
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delete connection_item;
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connection_item = NULL;
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if (map->connection_items.contains(curDirection)) {
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delete map->connection_items.value(curDirection);
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map->connection_items.remove(curDirection);
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}
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}
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ui->comboBox_ConnectedMap->setCurrentText("");
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