Update changelog
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@ -25,6 +25,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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### Changed
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### Changed
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- Overhauled the region map editor, adding support for tilemaps, and significant customization. Also now supports pokefirered.
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- Overhauled the region map editor, adding support for tilemaps, and significant customization. Also now supports pokefirered.
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- Previous settings will be remembered in the New Map Options window.
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- The Custom Attributes table for map headers and events now supports types other than strings.
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- The Custom Attributes table for map headers and events now supports types other than strings.
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- If an object event is inanimate, it will always render using its first frame.
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- If an object event is inanimate, it will always render using its first frame.
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- Unused metatile attribute bits are preserved instead of being cleared.
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- Unused metatile attribute bits are preserved instead of being cleared.
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@ -62,6 +63,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Silence unnecessary error logging when parsing C defines Porymap doesn't use.
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- Silence unnecessary error logging when parsing C defines Porymap doesn't use.
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- Fix some windows like the Tileset Editor not raising to the front when reactivated.
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- Fix some windows like the Tileset Editor not raising to the front when reactivated.
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- Metatile behaviors with no constant will now display their value in the Tileset Editor.
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- Metatile behaviors with no constant will now display their value in the Tileset Editor.
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- Fix incorrect limits on Floor Number and Border Width/Height in the New Map Options window.
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- Fix Border Width/Height being set to 0 when creating a new map from an existing layout.
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## [4.5.0] - 2021-12-26
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## [4.5.0] - 2021-12-26
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### Added
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### Added
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