add list of files porymap edits to docs

This commit is contained in:
garak 2019-10-01 00:07:49 -04:00 committed by huderlem
parent 5409855efd
commit da59c82b7d
21 changed files with 598 additions and 5 deletions

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@ -17,6 +17,7 @@ Porymap Documentation
manual/editing-map-connections manual/editing-map-connections
manual/editing-wild-encounters manual/editing-wild-encounters
manual/region-map-editor manual/region-map-editor
manual/project-files
.. toctree:: .. toctree::
:maxdepth: 2 :maxdepth: 2

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@ -0,0 +1,46 @@
*************
Project Files
*************
Porymap relies on the user maintaining a certain level of integrity with their project files.
This is a list of files that porymap reads from and writes to. Generally, if porymap writes to a file, it
probably is not a good idea to edit yourself unless otherwise noted.
.. csv-table::
:header: File Name,Read,Write,Notes
:widths: 20, 5, 5, 30
data/maps/\*/map.json, yes, yes,
data/event_scripts.s, no, yes, only appends new script files to end of file
data/maps/map_groups.json, yes, yes,
data/layouts/layouts.json, yes, yes, also reads border and blockdata files listed in this file
data/tilesets/headers.inc, yes, yes,
data/tilesets/graphics.inc, yes, yes, also edits palette and tile image files listed in this file
data/tilesets/metatiles.inc, yes, yes, also edits metatile files listed in this file
src/data/wild_encounters.json, yes, yes,
src/data/field_event_obj/event_object_graphics_info_pointers.h, yes, no,
src/data/field_event_obj/event_object_graphics_info.h, yes, no,
src/data/field_event_obj/event_object_pic_tables.h, yes, no,
src/data/field_event_obj/event_object_graphics.h, yes, no,
src/data/graphics/pokemon.h, yes, no, for pokemon sprite icons
src/data/heal_locations.h, yes, yes,
src/data/region_map/region_map_entries.h, yes, yes,
include/constants/map_groups.h, no, yes,
include/constants/items.h, yes, no,
include/constants/flags.h, yes, no,
include/constants/vars.h, yes, no,
include/constants/weather.h, yes, no,
include/constants/heal_locations.h, no, yes,
include/constants/pokemon.h, yes, no, reads min and max level constants
include/constants/map_types.h, yes, no,
include/constants/secret_bases.h, yes, no,
include/constants/event_object_movement_constants.h, yes, no,
include/constants/bg_event_constants.h, yes, no,
include/constants/region_map_sections.h, yes, no,
include/constants/metatile_labels.h, yes, yes,
include/constants/metatile_behaviors.h, yes, no,
include/constants/bg_event_constants.h, yes, no,
include/fieldmap.h, yes, no, reads tileset related constants

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@ -145,6 +145,7 @@
<li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="manual/project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -145,6 +145,7 @@
<li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="manual/project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>
@ -323,6 +324,7 @@
<li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="manual/project-files.html">Project Files</a></li>
</ul> </ul>
</div> </div>
<div class="toctree-wrapper compound"> <div class="toctree-wrapper compound">

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -146,6 +146,7 @@
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul> </ul>
</li> </li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
</ul> </ul>
<p class="caption"><span class="caption-text">Reference</span></p> <p class="caption"><span class="caption-text">Reference</span></p>
<ul> <ul>

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@ -0,0 +1,484 @@
<!DOCTYPE html>
<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Project Files &mdash; porymap documentation</title>
<script type="text/javascript" src="../_static/js/modernizr.min.js"></script>
<script type="text/javascript" id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
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<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Changelog" href="../reference/changelog.html" />
<link rel="prev" title="The Region Map Editor" href="region-map-editor.html" />
</head>
<body class="wy-body-for-nav">
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<div class="wy-side-nav-search" style="background: linear-gradient(180deg, #08ACD5 50%, #FF6262 0%);" >
<a href="../index.html" class="icon icon-home"> porymap
</a>
<div role="search">
<form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
<input type="text" name="q" placeholder="Search docs" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
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</div>
<div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
<p class="caption"><span class="caption-text">User Manual</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#getting-started">Getting Started</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="navigation.html">Navigation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#map-list">Map List</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#main-window">Main Window</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo &amp; Redo</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#events-positions">Events Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-objects">Event Objects</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-warps">Event Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-triggers">Event Triggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-weather-triggers">Event Weather Triggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-signs">Event Signs</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-hidden-item">Event Hidden Item</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-secret-base">Event Secret Base</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive &amp; Emerge Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-wild-encounters.html">Editing Wild Encounters</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="region-map-editor.html">The Region Map Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#background-image-tab">Background Image Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Project Files</a></li>
</ul>
<p class="caption"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">1.2.2 - 2019-05-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id4">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id5">1.2.1 - 2019-02-16</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id8">1.2.0 - 2019-02-04</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id9">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id12">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id13">1.1.0 - 2018-12-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id16">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id17">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id18">1.0.0 - 2018-10-26</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../reference/related-projects.html">Related Projects</a></li>
</ul>
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<div class="section" id="project-files">
<h1>Project Files<a class="headerlink" href="#project-files" title="Permalink to this headline"></a></h1>
<p>Porymap relies on the user maintaining a certain level of integrity with their project files.
This is a list of files that porymap reads from and writes to. Generally, if porymap writes to a file, it
probably is not a good idea to edit yourself unless otherwise noted.</p>
<table border="1" class="colwidths-given docutils">
<colgroup>
<col width="33%" />
<col width="8%" />
<col width="8%" />
<col width="50%" />
</colgroup>
<thead valign="bottom">
<tr class="row-odd"><th class="head">File Name</th>
<th class="head">Read</th>
<th class="head">Write</th>
<th class="head">Notes</th>
</tr>
</thead>
<tbody valign="top">
<tr class="row-even"><td>data/maps/*/map.json</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>data/event_scripts.s</td>
<td>no</td>
<td>yes</td>
<td>only appends new script files to end of file</td>
</tr>
<tr class="row-even"><td>data/maps/map_groups.json</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>data/layouts/layouts.json</td>
<td>yes</td>
<td>yes</td>
<td>also reads border and blockdata files listed in this file</td>
</tr>
<tr class="row-even"><td>data/tilesets/headers.inc</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>data/tilesets/graphics.inc</td>
<td>yes</td>
<td>yes</td>
<td>also edits palette and tile image files listed in this file</td>
</tr>
<tr class="row-even"><td>data/tilesets/metatiles.inc</td>
<td>yes</td>
<td>yes</td>
<td>also edits metatile files listed in this file</td>
</tr>
<tr class="row-odd"><td>src/data/wild_encounters.json</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>src/data/field_event_obj/event_object_graphics_info_pointers.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>src/data/field_event_obj/event_object_graphics_info.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>src/data/field_event_obj/event_object_pic_tables.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>src/data/field_event_obj/event_object_graphics.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>src/data/graphics/pokemon.h</td>
<td>yes</td>
<td>no</td>
<td>for pokemon sprite icons</td>
</tr>
<tr class="row-odd"><td>src/data/heal_locations.h</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>src/data/region_map/region_map_entries.h</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/map_groups.h</td>
<td>no</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/items.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/flags.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/vars.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/weather.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/heal_locations.h</td>
<td>no</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/pokemon.h</td>
<td>yes</td>
<td>no</td>
<td>reads min and max level constants</td>
</tr>
<tr class="row-even"><td>include/constants/map_types.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/secret_bases.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/event_object_movement_constants.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/bg_event_constants.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/region_map_sections.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/metatile_labels.h</td>
<td>yes</td>
<td>yes</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/constants/metatile_behaviors.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-odd"><td>include/constants/bg_event_constants.h</td>
<td>yes</td>
<td>no</td>
<td>&#160;</td>
</tr>
<tr class="row-even"><td>include/fieldmap.h</td>
<td>yes</td>
<td>no</td>
<td>reads tileset related constants</td>
</tr>
</tbody>
</table>
</div>
</div>
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@ -36,7 +36,7 @@
<link rel="stylesheet" href="../_static/css/custom.css" type="text/css" /> <link rel="stylesheet" href="../_static/css/custom.css" type="text/css" />
<link rel="index" title="Index" href="../genindex.html" /> <link rel="index" title="Index" href="../genindex.html" />
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@ -146,6 +146,7 @@
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@ -363,7 +364,7 @@ but that functionality will be added in a future update.</p>
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@ -443,7 +444,7 @@ and this project somewhat adheres to <a class="reference external" href="https:/
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@ -145,6 +145,7 @@
<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#city-maps">City Maps</a></li>
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@ -145,6 +145,7 @@
<li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li> <li class="toctree-l2"><a class="reference internal" href="manual/region-map-editor.html#city-maps">City Maps</a></li>
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@ -17,6 +17,7 @@ Porymap Documentation
manual/editing-map-connections manual/editing-map-connections
manual/editing-wild-encounters manual/editing-wild-encounters
manual/region-map-editor manual/region-map-editor
manual/project-files
.. toctree:: .. toctree::
:maxdepth: 2 :maxdepth: 2

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@ -0,0 +1,46 @@
*************
Project Files
*************
Porymap relies on the user maintaining a certain level of integrity with their project files.
This is a list of files that porymap reads from and writes to. Generally, if porymap writes
to a file, it probably is not a good idea to edit yourself unless otherwise noted.
.. csv-table::
:header: File Name,Read,Write,Notes
:widths: 20, 5, 5, 30
data/maps/\*/map.json, yes, yes,
data/event_scripts.s, no, yes, only appends new script files to end of file
data/maps/map_groups.json, yes, yes,
data/layouts/layouts.json, yes, yes, also reads border and blockdata files listed in this file
data/tilesets/headers.inc, yes, yes,
data/tilesets/graphics.inc, yes, yes, also edits palette and tile image files listed in this file
data/tilesets/metatiles.inc, yes, yes, also edits metatile files listed in this file
src/data/wild_encounters.json, yes, yes,
src/data/field_event_obj/event_object_graphics_info_pointers.h, yes, no,
src/data/field_event_obj/event_object_graphics_info.h, yes, no,
src/data/field_event_obj/event_object_pic_tables.h, yes, no,
src/data/field_event_obj/event_object_graphics.h, yes, no,
src/data/graphics/pokemon.h, yes, no, for pokemon sprite icons
src/data/heal_locations.h, yes, yes,
src/data/region_map/region_map_entries.h, yes, yes,
include/constants/map_groups.h, no, yes,
include/constants/items.h, yes, no,
include/constants/flags.h, yes, no,
include/constants/vars.h, yes, no,
include/constants/weather.h, yes, no,
include/constants/heal_locations.h, no, yes,
include/constants/pokemon.h, yes, no, reads min and max level constants
include/constants/map_types.h, yes, no,
include/constants/secret_bases.h, yes, no,
include/constants/event_object_movement_constants.h, yes, no,
include/constants/bg_event_constants.h, yes, no,
include/constants/region_map_sections.h, yes, no,
include/constants/metatile_labels.h, yes, yes,
include/constants/metatile_behaviors.h, yes, no,
include/constants/bg_event_constants.h, yes, no,
include/fieldmap.h, yes, no, reads tileset related constants