Update custom scripts editor

This commit is contained in:
GriffinR 2023-11-03 02:40:03 -04:00
parent 6ee76f80d1
commit dcba9ececd
11 changed files with 174 additions and 37 deletions

View file

@ -6,7 +6,7 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>374</width> <width>535</width>
<height>355</height> <height>355</height>
</rect> </rect>
</property> </property>
@ -49,20 +49,40 @@
</property> </property>
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
<widget class="QPushButton" name="button_AddNewScript"> <widget class="QPushButton" name="button_CreateNewScript">
<property name="toolTip">
<string>Create a new Porymap script file with a default template</string>
</property>
<property name="text"> <property name="text">
<string>Add New Script...</string> <string>Create New Script...</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset resource="../resources/images.qrc"> <iconset resource="../resources/images.qrc">
<normaloff>:/icons/add.ico</normaloff>:/icons/add.ico</iconset> <normaloff>:/icons/file_add.ico</normaloff>:/icons/file_add.ico</iconset>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QPushButton" name="button_ReloadScripts"> <widget class="QPushButton" name="button_LoadScript">
<property name="toolTip">
<string>Add an existing script file to the list below</string>
</property>
<property name="text"> <property name="text">
<string>Reload Scripts</string> <string>Load Script...</string>
</property>
<property name="icon">
<iconset resource="../resources/images.qrc">
<normaloff>:/icons/file_put.ico</normaloff>:/icons/file_put.ico</iconset>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_RefreshScripts">
<property name="toolTip">
<string>Refresh all loaded scripts to account for any recent edits</string>
</property>
<property name="text">
<string>Refresh Scripts</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset resource="../resources/images.qrc"> <iconset resource="../resources/images.qrc">
@ -128,7 +148,7 @@
<bool>false</bool> <bool>false</bool>
</property> </property>
<property name="dragDropMode"> <property name="dragDropMode">
<enum>QAbstractItemView::NoDragDrop</enum> <enum>QAbstractItemView::DragOnly</enum>
</property> </property>
<property name="defaultDropAction"> <property name="defaultDropAction">
<enum>Qt::IgnoreAction</enum> <enum>Qt::IgnoreAction</enum>

View file

@ -6,7 +6,7 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>129</width> <width>151</width>
<height>34</height> <height>34</height>
</rect> </rect>
</property> </property>
@ -24,16 +24,12 @@
<number>4</number> <number>4</number>
</property> </property>
<item> <item>
<widget class="QToolButton" name="b_Choose"> <widget class="QCheckBox" name="checkBox_Enable">
<property name="toolTip"> <property name="toolTip">
<string>Choose a new filepath for this script</string> <string>If unchecked this script will be ignored</string>
</property> </property>
<property name="text"> <property name="text">
<string>...</string> <string/>
</property>
<property name="icon">
<iconset resource="../resources/images.qrc">
<normaloff>:/icons/folder.ico</normaloff>:/icons/folder.ico</iconset>
</property> </property>
</widget> </widget>
</item> </item>
@ -51,12 +47,16 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="checkBox_Enable"> <widget class="QToolButton" name="b_Choose">
<property name="toolTip"> <property name="toolTip">
<string>If unchecked this script will be ignored</string> <string>Choose a new filepath for this script</string>
</property> </property>
<property name="text"> <property name="text">
<string/> <string>...</string>
</property>
<property name="icon">
<iconset resource="../resources/images.qrc">
<normaloff>:/icons/folder.ico</normaloff>:/icons/folder.ico</iconset>
</property> </property>
</widget> </widget>
</item> </item>
@ -70,7 +70,7 @@
</property> </property>
<property name="icon"> <property name="icon">
<iconset resource="../resources/images.qrc"> <iconset resource="../resources/images.qrc">
<normaloff>:/icons/edit_document.ico</normaloff>:/icons/edit_document.ico</iconset> <normaloff>:/icons/file_edit.ico</normaloff>:/icons/file_edit.ico</iconset>
</property> </property>
</widget> </widget>
</item> </item>

View file

@ -31,10 +31,11 @@ private:
Ui::CustomScriptsEditor *ui; Ui::CustomScriptsEditor *ui;
bool hasUnsavedChanges = false; bool hasUnsavedChanges = false;
QString importDir; QString fileDialogDir;
const QString baseDir; const QString baseDir;
void displayScript(const QString &filepath, bool enabled); void displayScript(const QString &filepath, bool enabled);
void displayNewScript(QString filepath);
QString chooseScript(QString dir); QString chooseScript(QString dir);
void removeScript(QListWidgetItem * item); void removeScript(QListWidgetItem * item);
void replaceScript(QListWidgetItem * item); void replaceScript(QListWidgetItem * item);
@ -52,8 +53,9 @@ private:
private slots: private slots:
void dialogButtonClicked(QAbstractButton *button); void dialogButtonClicked(QAbstractButton *button);
void addNewScript(); void createNewScript();
void reloadScripts(); void loadScript();
void refreshScripts();
void removeSelectedScripts(); void removeSelectedScripts();
void openSelectedScripts(); void openSelectedScripts();
}; };

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resources/icons/file_add.ico Executable file

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resources/icons/file_edit.ico Executable file

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resources/icons/file_put.ico Executable file

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View file

@ -4,8 +4,10 @@
<file>icons/collapse_all.ico</file> <file>icons/collapse_all.ico</file>
<file>icons/cursor.ico</file> <file>icons/cursor.ico</file>
<file>icons/delete.ico</file> <file>icons/delete.ico</file>
<file>icons/edit_document.ico</file>
<file>icons/expand_all.ico</file> <file>icons/expand_all.ico</file>
<file>icons/file_add.ico</file>
<file>icons/file_edit.ico</file>
<file>icons/file_put.ico</file>
<file>icons/fill_color_cursor.ico</file> <file>icons/fill_color_cursor.ico</file>
<file>icons/fill_color.ico</file> <file>icons/fill_color.ico</file>
<file>icons/folder_closed_map.ico</file> <file>icons/folder_closed_map.ico</file>

View file

@ -6,6 +6,7 @@
<file>text/prefabs_default_emerald.json</file> <file>text/prefabs_default_emerald.json</file>
<file>text/prefabs_default_firered.json</file> <file>text/prefabs_default_firered.json</file>
<file>text/prefabs_default_ruby.json</file> <file>text/prefabs_default_ruby.json</file>
<file>text/script_template.js</file>
<file>../CHANGELOG.md</file> <file>../CHANGELOG.md</file>
</qresource> </qresource>
</RCC> </RCC>

View file

@ -0,0 +1,71 @@
// Called when Porymap successfully opens a project.
export function onProjectOpened(projectPath) {
}
// Called when Porymap closes a project. For example, this is called when opening a different project.
export function onProjectClosed(projectPath) {
}
// Called when a map is opened.
export function onMapOpened(mapName) {
}
// Called when a block is changed on the map. For example, this is called when a user paints a new tile or changes the collision property of a block.
export function onBlockChanged(x, y, prevBlock, newBlock) {
}
// Called when a border metatile is changed.
export function onBorderMetatileChanged(x, y, prevMetatileId, newMetatileId) {
}
// Called when the mouse enters a new map block.
export function onBlockHoverChanged(x, y) {
}
// Called when the mouse exits the map.
export function onBlockHoverCleared() {
}
// Called when the dimensions of the map are changed.
export function onMapResized(oldWidth, oldHeight, newWidth, newHeight) {
}
// Called when the dimensions of the border are changed.
export function onBorderResized(oldWidth, oldHeight, newWidth, newHeight) {
}
// Called when the map is updated by use of the Map Shift tool.
export function onMapShifted(xDelta, yDelta) {
}
// Called when the currently loaded tileset is changed by switching to a new one or by saving changes to it in the Tileset Editor.
export function onTilesetUpdated(tilesetName) {
}
// Called when the selected tab in the main tab bar is changed.
// Tabs are indexed from left to right, starting at 0 (0: Map, 1: Events, 2: Header, 3: Connections, 4: Wild Pokemon).
export function onMainTabChanged(oldTab, newTab) {
}
// Called when the selected tab in the map view tab bar is changed.
// Tabs are indexed from left to right, starting at 0 (0: Metatiles, 1: Collision, 2: Prefabs).
export function onMapViewTabChanged(oldTab, newTab) {
}
// Called when the visibility of the border and connecting maps is toggled on or off.
export function onBorderVisibilityToggled(visible) {
}

View file

@ -23,10 +23,11 @@ CustomScriptsEditor::CustomScriptsEditor(QWidget *parent) :
for (int i = 0; i < paths.length(); i++) for (int i = 0; i < paths.length(); i++)
this->displayScript(paths.at(i), enabled.at(i)); this->displayScript(paths.at(i), enabled.at(i));
this->importDir = userConfig.getProjectDir(); this->fileDialogDir = userConfig.getProjectDir();
connect(ui->button_AddNewScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::addNewScript); connect(ui->button_CreateNewScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::createNewScript);
connect(ui->button_ReloadScripts, &QAbstractButton::clicked, this, &CustomScriptsEditor::reloadScripts); connect(ui->button_LoadScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::loadScript);
connect(ui->button_RefreshScripts, &QAbstractButton::clicked, this, &CustomScriptsEditor::refreshScripts);
connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &CustomScriptsEditor::dialogButtonClicked); connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &CustomScriptsEditor::dialogButtonClicked);
this->initShortcuts(); this->initShortcuts();
@ -48,13 +49,17 @@ void CustomScriptsEditor::initShortcuts() {
shortcut_open->setObjectName("shortcut_open"); shortcut_open->setObjectName("shortcut_open");
shortcut_open->setWhatsThis("Open Selected Scripts"); shortcut_open->setWhatsThis("Open Selected Scripts");
auto *shortcut_addNew = new Shortcut(QKeySequence(), this, SLOT(addNewScript())); auto *shortcut_createNew = new Shortcut(QKeySequence(), this, SLOT(createNewScript()));
shortcut_addNew->setObjectName("shortcut_addNew"); shortcut_createNew->setObjectName("shortcut_createNew");
shortcut_addNew->setWhatsThis("Add New Script..."); shortcut_createNew->setWhatsThis("Create New Script...");
auto *shortcut_reload = new Shortcut(QKeySequence(), this, SLOT(reloadScripts())); auto *shortcut_load = new Shortcut(QKeySequence(), this, SLOT(loadScript()));
shortcut_reload->setObjectName("shortcut_reload"); shortcut_load->setObjectName("shortcut_load");
shortcut_reload->setWhatsThis("Reload Scripts"); shortcut_load->setWhatsThis("Load Script...");
auto *shortcut_refresh = new Shortcut(QKeySequence(), this, SLOT(refreshScripts()));
shortcut_refresh->setObjectName("shortcut_refresh");
shortcut_refresh->setWhatsThis("Refresh Scripts");
shortcutsConfig.load(); shortcutsConfig.load();
shortcutsConfig.setDefaultShortcuts(shortcutableObjects()); shortcutsConfig.setDefaultShortcuts(shortcutableObjects());
@ -145,13 +150,49 @@ QString CustomScriptsEditor::chooseScript(QString dir) {
return QFileDialog::getOpenFileName(this, "Choose Custom Script File", dir, "JavaScript Files (*.js)"); return QFileDialog::getOpenFileName(this, "Choose Custom Script File", dir, "JavaScript Files (*.js)");
} }
void CustomScriptsEditor::addNewScript() { void CustomScriptsEditor::createNewScript() {
QString filepath = this->chooseScript(this->importDir); QString filepath = QFileDialog::getSaveFileName(this, "Create New Script File", this->fileDialogDir + "/new_script.js", "JavaScript Files (*.js)");
if (filepath.isEmpty()) if (filepath.isEmpty())
return; return;
this->importDir = filepath; this->fileDialogDir = filepath;
QFile scriptFile(filepath);
if (!scriptFile.open(QIODevice::WriteOnly)) {
logError(QString("Error: Could not open %1 for writing").arg(filepath));
QMessageBox messageBox(this);
messageBox.setText("Failed to create new script file!");
messageBox.setInformativeText(QString("Could not open \"%1\" for writing").arg(filepath));
messageBox.setIcon(QMessageBox::Warning);
messageBox.exec();
return;
}
ParseUtil parser;
scriptFile.write(parser.readTextFile(":/text/script_template.js").toUtf8());
scriptFile.close();
// TODO: When this dialog closes, focus returns to the editor window
this->displayNewScript(filepath);
}
void CustomScriptsEditor::loadScript() {
QString filepath = this->chooseScript(this->fileDialogDir);
if (filepath.isEmpty())
return;
this->fileDialogDir = filepath;
this->displayNewScript(filepath);
}
void CustomScriptsEditor::displayNewScript(QString filepath) {
if (filepath.startsWith(this->baseDir)) if (filepath.startsWith(this->baseDir))
filepath.remove(0, this->baseDir.length()); filepath.remove(0, this->baseDir.length());
// Verify new script path is not already in list
for (int i = 0; i < ui->list->count(); i++) {
if (filepath == this->getScriptFilepath(ui->list->item(i), false)) {
QMessageBox::information(this, "", QString("The script '%1' is already loaded").arg(filepath));
return;
}
}
this->displayScript(filepath, true); this->displayScript(filepath, true);
this->markEdited(); this->markEdited();
} }
@ -192,7 +233,7 @@ void CustomScriptsEditor::openSelectedScripts() {
this->openScript(item); this->openScript(item);
} }
void CustomScriptsEditor::reloadScripts() { void CustomScriptsEditor::refreshScripts() {
if (this->hasUnsavedChanges) { if (this->hasUnsavedChanges) {
if (this->prompt("Scripts have been modified, save changes and reload the script engine?", QMessageBox::Yes) == QMessageBox::No) if (this->prompt("Scripts have been modified, save changes and reload the script engine?", QMessageBox::Yes) == QMessageBox::No)
return; return;
@ -218,7 +259,7 @@ void CustomScriptsEditor::save() {
userConfig.setCustomScripts(paths, enabledStates); userConfig.setCustomScripts(paths, enabledStates);
this->hasUnsavedChanges = false; this->hasUnsavedChanges = false;
this->reloadScripts(); this->refreshScripts();
} }
int CustomScriptsEditor::prompt(const QString &text, QMessageBox::StandardButton defaultButton) { int CustomScriptsEditor::prompt(const QString &text, QMessageBox::StandardButton defaultButton) {