diff --git a/CHANGELOG.md b/CHANGELOG.md index 4589e78b..ca5eca10 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -31,12 +31,18 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Metatiles are always rendered accurately with 3 layers, and the unused layer is not assumed to be transparent. - `object_event_graphics_info.h` can now be parsed correctly if it uses structs with attributes. - Tileset data in `headers`, `graphics`, and `metatiles` can now be parsed if written in C. +- The amount of time it takes to render the event panel has been reduced, which is most noticeable when selecting multiple events at once. - The selection is no longer reset when pasting events. The newly pasted events are selected instead. +- The currently selected event for each event group will persist between tabs. +- An object event's sprite will now render if a number is specified instead of a graphics constant. - Palette editor ui is updated a bit to allow hex and rgb value input. - The metatile behavior is now displayed in the bottom bar mouseover text. - Removed some unnecessary error logs from the scripting API and added new useful ones. ### Fixed +- Fix events losing their assigned script when the script autocomplete is used. +- Fix the unsaved changes indicator not disappearing when saving changes to events. +- Fix copy and paste for events not including their custom attributes. - Fix cursor tile outline not updating at the end of a dragged selection. - Fix cursor tile and player view outlines exiting map bounds while painting. - Fix cursor tile and player view outlines not updating immediately when toggled in Collision view.