Add custom Shortcut class
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65
include/ui/shortcut.h
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65
include/ui/shortcut.h
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#ifndef SHORTCUT_H
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#define SHORTCUT_H
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#include <QObject>
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#include <QKeySequence>
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#include <QShortcut>
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// Alternative to QShortcut that adds support for multiple QKeySequences.
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// Use this to allow the shortcut to be editable in ShortcutsEditor.
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class Shortcut : public QObject
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{
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Q_OBJECT
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public:
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explicit Shortcut(QWidget *parent);
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Shortcut(const QKeySequence &key, QWidget *parent,
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const char *member = nullptr, const char *ambiguousMember = nullptr,
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Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
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Shortcut(const QList<QKeySequence> &keys, QWidget *parent,
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const char *member = nullptr, const char *ambiguousMember = nullptr,
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Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
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~Shortcut();
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void addKey(const QKeySequence &key);
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void setKey(const QKeySequence &key);
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QKeySequence key() const;
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void addKeys(const QList<QKeySequence> &keys);
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void setKeys(const QList<QKeySequence> &keys);
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QList<QKeySequence> keys() const;
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void setEnabled(bool enable);
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bool isEnabled() const;
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void setContext(Qt::ShortcutContext context);
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Qt::ShortcutContext context() const;
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void setWhatsThis(const QString &text);
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QString whatsThis() const;
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void setAutoRepeat(bool on);
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bool autoRepeat() const;
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int id() const;
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QList<int> ids() const;
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inline QWidget *parentWidget() const
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{ return static_cast<QWidget *>(QObject::parent()); }
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signals:
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void activated();
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void activatedAmbiguously();
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protected:
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bool event(QEvent *e) override;
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private:
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const char *sc_member;
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const char *sc_ambiguousmember;
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Qt::ShortcutContext sc_context;
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QVector<QShortcut *> sc_vec;
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};
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#endif // SHORTCUT_H
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@ -71,6 +71,7 @@ SOURCES += src/core/block.cpp \
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src/ui/newtilesetdialog.cpp \
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src/ui/flowlayout.cpp \
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src/ui/mapruler.cpp \
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src/ui/shortcut.cpp \
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src/ui/shortcutseditor.cpp \
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src/config.cpp \
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src/editor.cpp \
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@ -141,6 +142,7 @@ HEADERS += include/core/block.h \
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include/ui/overlay.h \
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include/ui/flowlayout.h \
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include/ui/mapruler.h \
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include/ui/shortcut.h \
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include/ui/shortcutseditor.h \
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include/config.h \
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include/editor.h \
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153
src/ui/shortcut.cpp
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153
src/ui/shortcut.cpp
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#include "shortcut.h"
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#include <QtEvents>
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#include <QWhatsThis>
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Shortcut::Shortcut(QWidget *parent) :
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QObject(parent),
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sc_member(nullptr),
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sc_ambiguousmember(nullptr),
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sc_context(Qt::WindowShortcut),
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sc_vec(QVector<QShortcut *>({new QShortcut(parent)}))
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{ }
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Shortcut::Shortcut(const QKeySequence &key, QWidget *parent,
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const char *member, const char *ambiguousMember,
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Qt::ShortcutContext shortcutContext) :
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QObject(parent),
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sc_member(member),
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sc_ambiguousmember(ambiguousMember),
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sc_context(shortcutContext),
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sc_vec(QVector<QShortcut *>())
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{
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setKey(key);
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}
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Shortcut::Shortcut(const QList<QKeySequence> &keys, QWidget *parent,
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const char *member, const char *ambiguousMember,
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Qt::ShortcutContext shortcutContext) :
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QObject(parent),
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sc_member(member),
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sc_ambiguousmember(ambiguousMember),
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sc_context(shortcutContext),
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sc_vec(QVector<QShortcut *>())
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{
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setKeys(keys);
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}
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Shortcut::~Shortcut()
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{
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for (auto *sc : sc_vec)
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delete sc;
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}
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void Shortcut::addKey(const QKeySequence &key) {
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sc_vec.append(new QShortcut(key, parentWidget(), sc_member, sc_ambiguousmember, sc_context));
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}
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void Shortcut::setKey(const QKeySequence &key) {
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if (sc_vec.isEmpty()) {
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addKey(key);
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} else {
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while (sc_vec.count() != 1)
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delete sc_vec.takeLast();
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sc_vec.first()->setKey(key);
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}
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}
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QKeySequence Shortcut::key() const {
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return sc_vec.first()->key();
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}
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void Shortcut::addKeys(const QList<QKeySequence> &keys) {
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for (auto key : keys)
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addKey(key);
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}
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void Shortcut::setKeys(const QList<QKeySequence> &keys) {
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if (keys.isEmpty())
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return;
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while (sc_vec.count() < keys.count())
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addKey(QKeySequence());
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while (sc_vec.count() > keys.count())
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delete sc_vec.takeLast();
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for (int i = 0; i < keys.count(); ++i)
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sc_vec[i]->setKey(keys[i]);
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}
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QList<QKeySequence> Shortcut::keys() const {
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QList<QKeySequence> ks_list = QList<QKeySequence>();
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for (auto *sc : sc_vec)
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ks_list.append(sc->key());
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return ks_list;
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}
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void Shortcut::setEnabled(bool enable) {
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for (auto *sc : sc_vec)
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sc->setEnabled(enable);
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}
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bool Shortcut::isEnabled() const {
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return sc_vec.first()->isEnabled();
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}
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void Shortcut::setContext(Qt::ShortcutContext context) {
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sc_context = context;
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for (auto *sc : sc_vec)
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sc->setContext(context);
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}
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Qt::ShortcutContext Shortcut::context() const {
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return sc_context;
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}
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void Shortcut::setWhatsThis(const QString &text) {
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for (auto *sc : sc_vec)
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sc->setWhatsThis(text);
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}
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QString Shortcut::whatsThis() const {
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return sc_vec.first()->whatsThis();
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}
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void Shortcut::setAutoRepeat(bool on) {
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for (auto *sc : sc_vec)
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sc->setAutoRepeat(on);
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}
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bool Shortcut::autoRepeat() const {
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return sc_vec.first()->autoRepeat();
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}
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int Shortcut::id() const {
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return sc_vec.first()->id();
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}
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QList<int> Shortcut::ids() const {
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QList<int> id_list({id()});
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for (auto *sc : sc_vec)
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id_list.append(sc->id());
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return id_list;
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}
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bool Shortcut::event(QEvent *e) {
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if (isEnabled() && e->type() == QEvent::Shortcut) {
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auto se = static_cast<QShortcutEvent *>(e);
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if (ids().contains(se->shortcutId()) && keys().contains(se->key())) {
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if (QWhatsThis::inWhatsThisMode()) {
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QWhatsThis::showText(QCursor::pos(), whatsThis());
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} else {
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if (se->isAmbiguous())
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emit activatedAmbiguously();
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else
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emit activated();
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}
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return true;
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}
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}
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return false;
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}
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