Use metatile attributes path from header

This commit is contained in:
GriffinR 2020-04-19 18:11:45 -04:00
parent 5f16ae7dd0
commit f2ae83b33e

View file

@ -1099,8 +1099,12 @@ Tileset* Project::loadTileset(QString label, Tileset *tileset) {
tileset->tiles_label = values->value(3);
tileset->palettes_label = values->value(4);
tileset->metatiles_label = values->value(5);
if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
tileset->metatile_attrs_label = values->value(7);
} else {
tileset->metatile_attrs_label = values->value(6);
tileset->callback_label = values->value(7);
}
loadTilesetAssets(tileset);