Update changelog
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@ -14,16 +14,22 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Add tool to count the times each metatile or tile is used in the tileset editor.
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- Events, current metatile selections, and map images can now be copied and pasted, including between windows.
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- The grid and map border visibility are now saved as config options.
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- Add ~60 new API functions, including new features like reading/writing metatile data, layering, moving, and hiding items in the overlay, creating modified images and tile/metatile images, reading tileset sizes, logging warnings and errors, and more.
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- Add 5 new scripting callbacks.
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### Changed
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- New events will be placed in the center of the current view of the map.
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- Scripting API errors are more detailed and logged in more situations.
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- Add new optional arguments to 5 existing API functions.
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- Top-level UI elements now render above the scripting overlay.
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- The onBlockChanged script callback is now called for blocks changed by Undo/Redo.
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### Fixed
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- Fix % operator in C defines not being evaluated
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- Fix tileset palette editor crash that could occur when switching maps or tilesets with it open.
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- The metatile selection is no longer reset if it becomes invalid by changing the tileset. Invalid metatiles in the selection will be temporarily replaced with metatile 0.
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- Loading wild encounters will now properly preserve the original order, so saving the file will not give huge diffs.
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- Fix bug where the tile selection cursor could be toggld on in the Events tab.
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## [4.4.0] - 2020-12-20
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### Added
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