Update changelog
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@ -10,6 +10,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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### Added
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- Add an editor window under `Options -> Project Settings...` to customize the project-specific settings in `porymap.project.cfg` and `porymap.user.cfg`.
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- Add an editor window under `Options -> Custom Scripts...` for Porymap's API scripts.
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- Add an `Open Recent Project` menu
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- Add a warning to warp events if they're on an incomaptible metatile behavior.
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- Add settings for custom images, including the collision graphics, default event icons, and pokémon icons.
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- Add settings to override any symbol or macro names Porymap expects to find.
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@ -19,6 +20,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Support for 8bpp tileset tile images.
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### Changed
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- `Script` dropdowns now include scripts from the current map's scripts file.
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- Encouter Rate now defaults to the most commonly used value, rather than 0.
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- The Collision tab now allows selection of any valid elevation/collision value.
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- The Palette Editor now remembers the Bit Depth setting.
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- The min/max levels on the Wild Pokémon tab will now adjust automatically if they invalidate each other.
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@ -45,6 +48,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Fix Porymap reporting errors for macros it doesn't use.
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- Fix painting on the Collision tab with the opacity slider at 0 painting metatiles.
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- Fix crashes when File->Reload Project fails.
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- Fix overworld sprite facing directions if spritesheet has vertical layout.
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- Stop reporting `Error: Interrupted` for custom scripts during project reopen
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## [5.1.1] - 2023-02-20
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### Added
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