From febb82e0e92d0c40cb5ca0fe796b706a2fe46614 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 27 Aug 2024 19:09:00 -0400 Subject: [PATCH] Update changelog --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index db886e70..d17d4388 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d ### Added - Redesigned the Connections tab, adding a number of new features including the option to open or display diving maps and a list UI for easier edit access. - Add a `Close Project` option +- Add charts to the `Wild Pokémon` tab that show species and level distributions. - An alert will be displayed when attempting to open a seemingly invalid project. ### Changed @@ -17,6 +18,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions. - A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening. - The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire". +- The max encounter rate is now read from the project, rather than assuming the default value from RSE. - It's now possible to cancel quitting if there are unsaved changes in sub-windows. ### Fixed @@ -30,6 +32,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d - Fix `About porymap` opening a new window each time it's activated. - Fix the `Edit History` window not raising to the front when reactivated. - New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded. +- Fix invalid species names clearing from wild pokémon data when revisited. +- Fix editing wild pokémon data not marking the map as edited. - Fix changes to map connections not marking connected maps as unsaved. - Fix numerous issues related to connecting a map to itself. - Fix incorrect map connections getting selected when opening a map by double-clicking a map connection.